I don't understand. Is this supposed to be some kind of in-joke I'm not aware of?
It took me until this boss fight to realize this game was shit.
FF8 felt like different teams put each stretch of it together.
And then you go into the basement of the Garden to fight a giant yelling jew monster who financed the whole thing with Cid. Also he wants to kill everyone now and can we get the music guy to do a really cocked up number with an organ
>>2825758
Not OP, I'm replaying through it and besides the dialogue its not...horrible. Just different than all the other FF. Its not as enjoyable as the others but its still better than 13.
Is there a more bullshit Robot Master in any of the Classic Mega Man games? Beating this guy is just pure luck as there is no pattern and you got no time to react to him. After his three jumps you just have to gamble whether he will shoot stars at you or slide. Not fair at all.
Top Spin, you chucklehead.
>>2825390
He is the easiest boss in the game!
>>2825386
Elec Man and Quick Man were harder.
Really, the oldest one i made 2 days ago is already killed?
So basically, Nobody wants to sell games at real prices and would rather scam and extort people with Ebay prices or worse?
What the hell happened, earlier this year they seemed to be prosperous.
The thread sometimes gets missed, and too many people want and not enough want to deliver...prices aren't the issue so that's good at least.
Look the simple fact is /vr/isn't as sleepy as it used to be. Threads can and will suffer a page 10 death over the course of just a couple days.
Welp, if someone willing to sell me LOLO 3 for the NES?
I am willing to pay $18 for the game and whatever is for shipping to mexico.
the game is NOT REALLY WORTH $45 as shitbay makes you believe.
What is your opinion of this rhythm game?
It appeals more to me than Parappa. That might solely be based on my musical tastes, but the amount of extra stages and variety of multiplayer modes made it feel more substantial.
But like Parappa, the amount of polish in the stages and style is a tradeoff for a pretty amount of content compared to its contemporaries.
I've heard the Sound Player is exclusive to the US version? If that's the case, it's an alright tradeoff for the censorship.
Rammy's character deserved a bit more development to explain her appearance in the later stages...
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>>2821871
Lammy is better if only because free styling in UJL doesn't sound stupid. Parappa's free styling is atrocious regardless of the song.
I like it a lot.
I'm fond of parappa a little more though to be honest, but both are good games.
how many different NES games do you own? (duplicates don't count)
8
That's a good question probably 60-80
Not including duplicate or broken, 208.
Can we get a clocktower thread goin?
>still no hack that lets you use the mouse in neither the Super Famicom nor the Playstation version
>still no translation of the PC version
I'm sure we'll get a translation of the Wonderswan version before that happens.
We just can't get the best of both worlds at once can we... I mean fuck, this game had no excuse not to support the mouse on Super Famicom, and even less on PS1 at that point... The devs just didn't care.
>>2821031
Mouse support would have been cool, but feedback in clock tower is slow like an adventure game, it's not really necessary for the gameplay like in a RTS
>entire plot is just the convoluted scheme of some old omnipotent faggot
>will never live up to it's predecessor
>dat music and visual design tho!
Is this the Star Wars prequel of video games?
Is this the
>>2794390
>Is this the Star Wars prequel of video games?
No, because people didn't circle jerk over the prequels at the time of release.
>>2794948
Clone Wars and Revenge of the Sith had positive critical reception, though. Looking back its amazing how easily impressed they were by effects that have aged so poorly.
Best girl
Does anybody know how to get a TurboGrafx 16 that isn't super fucking expensive?
Get lucky
The consoles are cheap. It's the Turbo CD and games that are pricey.
>>2831305
Emulate.
What are the most sandbox-y, open-world Game Boy games you can think of? Genre is irrelevant.
I'm trying to find games that would have a lot of replay value.
>>2830910
Survival Kids?
>>2830910
not the platform you're looking for then senpai. pokemon and zelda is as open world as it gets
Harvest Moon series.
Specially GBC3, where playing as the boy or girl affects gameplay.
Or Azure dreams. Or survival kids, but good luck finding those for a fair price.
I haven't played the Dragon Quest monsters series yet for the same reason I haven't played survival kids, but I think it's supposed to be quite open.
Post the best tunes from each system.
>>2830746
>Gameboy vs NES: Which had better sound?
Genesis.
NES
https://www.youtube.com/watch?v=m-GwM-KOWAk
https://youtu.be/FPrpy3MOOUU
https://youtu.be/qn4vCpd7lnM
https://youtu.be/3odZjFqa3Ew
https://youtu.be/aq1ZaJXzoWM
https://youtu.be/l6qfDLREr0A
https://youtu.be/gwXl5Fn3gmo
https://youtu.be/x35H3mcTDfM
https://youtu.be/XvneI9hDWAM
Game Boy wins.
Why did she leave?
Her planet needed her.
>>2830136
You didn't listen
>>2830335
I'd already been playing Zelda for an entire decade before she showed up, I didn't need to listen.
This is a question to all the game developers on this board, but really anyone can answer it. What retro games have you played where you considered the game mechanics to be really innovative in a way that improves the gameplay, and how would you take influence of those game mechanics in your own games (ie. what would you change)?
>>2830073
Sonic 1(I guess all the 2d ones in the Genesis since they only improved)
The physics engine was godtier and the shit you could do with it was insane
https://www.youtube.com/watch?v=JZV5UNS2y60
It gave the player a lot of freedom on how to play
>>2830073
For me, it would be Kirby Super Star. I think the multiplayer in that game is unbelievable. Having players actually become other enemies is really fun and interesting, because the player is always introduced to something new and exciting. It's something that I haven't seen mimicked in other games, and it seems like a mechanic that has really gone under the radar
I don't know if I would change much, but I would certainly make more enemies for the players to transform into.
>>2830082
I think you're right in that the physics engine gave the players a lot of freedom, and it was definitely a suitable competitor to mario bros. Allowing players to speed along platforms, go through loop-de-loops, spirals and springs really felt fun and gave the platformer genre a new and interesting spin.
Kiss in the dark!
Is this game confusing for anyone else? I mean I just feel lost the whole time I play it. I played it when I was 11 the first time and I am playing it again now at 29 and I still feel lost in a lot of places. Maybe I am just retarded.
Fucking Body Harvest.
I played the hell out of it on the N64 but can't get it to run on an emulator. IIRC it was a hard game but getting to the zombie russia level where you get to kill them with a combine harvester more than makes up for it in my books.
Fun fact: They named a mission in GTA: San Andreas after this game.
I had that game as a child and I too remember it being confusing as all hell. I could always manage to get to the hangar where there's some airplane or something, and then couldn't get past that point. I don't remember a whole lot about it other than enemies were best avoided because large groups of them would fuck your shit up, and the game had adventure -esque elements such as puzzles and other such things.
It's definitely a weird fucking game. GTA open world, Zelda puzzles, pre-rendered building interiors with loot and talking NPCs. It barely belongs to a genre.
It's a pretty good game though. Flawed, but definitely underrated.
You guys think this GBC is fixable ?
You can buy a new shell
>>28296
It's not even turning on doe