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Archived threads in /vr/ - Retro Games - 87. page


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>mfw when i'm looking at N64 game prices on ebay
190 posts and 30 images submitted.
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take it as a sign that it's better to move on than to waste time and money on that stuff, seriously.
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>>3269227

>being a collector

You're part of the problem.
>>
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>mfw

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Find a flaw.
17 posts and 1 images submitted.
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Handheld
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>>3288125
>>flaw
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>>3288085
it's not cardfighters clash

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So anyone out there who uses a PSP for PS1 gaming only?
15 posts and 2 images submitted.
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>>3287023
Not me, I use it for a lot of systems. That said, despite it being able to almost-perfectly emulate PSX games the lack of two additional shoulder buttons really fucks it over in certain games. Especially if you have to use them on the move.

Is there some kind of peripheral that can plug into a PSP Go that adds two shoulder buttons so I don't have to use the analog stick?
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>>3287023
you will end up not wanting to play 75% of the library without the L2 + R2 buttons
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>>3287038
>>3287060
these guys are being dramatic. you're not exactly losing L2+R2, they're attached to the joystick by default. but to make up for it you can map any button in the game to any button on the controller. if you think outside of the box a little you can rearrange less used buttons to to the joystick. for instance, on medal of honor, i mapped L+R to be aim and fire, square+circle became strafe, and the joystick handles crouch and change weapon. in practice, it's just like goldeneye.

the real disability of the psp for psx is the lack of analog capability. but none of this stops the psp from being the best handheld psx emulation device out there.

plus you can use a video cable to connect it to a tv at native psx resolution, making it reasonable competition for emulating with a pc.

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Where does /vr/ buy their retro games besides pic related? Are there any dedicated websites to buying retro games online, or like a Craigslist for vidya?
25 posts and 2 images submitted.
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Already finished my collection years ago. Get fucked, millennial.
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>>3286812
There are trade groups on facebook, search them up.

It's funny, sometimes people post things with ebay level prices but the community gives them so much shit, they usually take it down after 5 people or so call them an idiot.

I've heard some people use Yahoo Auctions Japan, but you have to pay a high shipping rate and middleman fee.

I think that can be okay if it's a particularly expensive item to begin with, the prices by themselves are much much cheaper than the western retro scene.
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>>3286815
>Born in '91
Kay.

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I just bought a genesis overdrive on eBay which was sold as genuine. How can I tell if I was sent a Chinese knockoff?
9 posts and 4 images submitted.
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open it and see if there is the name krikzz on the board.
>>
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is there anything wrong with chinese megadrives? i was considering getting one
>>
Supposedly they are of a cheaper build quality. That and they are undercutting someone's hard work.

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I know that's not /r/ but honestly I doubt I will get a better anwser anywhere

Where can I get SNES/NES/GENESIS etc whatever retro vida music collections torrents? Where do you get them? Like, yeah, I can find individual ost really easy, but I'm really interested in EVERYTHING. Like, for example I want every soundtrack for every snes game. Of course I'm not talking about literally every game because I doubt somebody has enough autism for that. Just most of them
I tried to find it, I found like one torrent but the problem is it's spc files which I don't really like. I prefer mp3
I just don't like having only a few soundtracks. I want all of them, so I don't have to download them all the time.
If you know where to find torrents like this, or how can you rip all the music from some sites ten please help. I'm really starving for some music
9 posts and 1 images submitted.
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>>3286409
The SPC files are much much much smaller than MP3s. Convert them yourself.
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>>3286414
I don't care how about the size of the torrent, honestly just the idea of converting EVERY spc file and then sorting everything makes me wanna kill myself.
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>>3286409

soulseek

ITT: retro videogame characters who did nothing wrong.
14 posts and 7 images submitted.
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>>3286376
xD
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>>3286376
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>>3286382
xD

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>Finally find a copy of Pocky and Rocky 2
>guy wants full Ebay Jewery for it, so $300

fuck /vg/ should I, its in pretty good condition, but has no box. Im completely agonizing over this. I've already tried to talk him down but the guy wont budge.
13 posts and 3 images submitted.
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roms are free on the internet, retard

and this isn't /vg/
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>>3286257
yeah I know I ment to type /vr/. its also little thing called collecting.
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>>3286261
> paying $300 for an uncommon snes title is collecting
No. Collecting SNES was something people did ten+ years ago. What you're describing is retardation.

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Is this game worth $15?
18 posts and 3 images submitted.
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>>3286184
Definitely if you're into beat em ups
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>Capcom
>90s

sure
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>>3286184
No, but this game is.

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What would be the best way to emulate Symphony of the Night? To be the closest to the original game as possible? I'm using ePSXe 1.9.0

I don't think I've touched the game since it came out on the original Playstation, so I'm aiming for the most genuine experience possible. Any help would be greatly appreciated.

Castlevania thread too, I guess
11 posts and 2 images submitted.
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>>3285723
I've been trying to do the exact same thing lately, maybe someone else would have some good insight but I wasn't able to get a good experience. I ended up just buying a copy on eBay, because I can always sell it later for the same price.
>>
Depends what you consider "genuine".

If you don't mind playing it on handheld, the PSP version is the most complete in english, and has the option to have japanese voices with subs.

If emulators is all you have, the psp emulator can run dracula x chronicles which is where SOTN psp ver. is.
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>>3285723
Don't use epsxe for starters, it's redundant. Use Mednafen, and output it to a SD CRT using crt emudriver.

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>Fallout 2
>Oil rig
>Go in all guns blazing
>Realize they aren't hostile to you when wearing power armor
>Too late, already quicksaved
>The earlier save dates to when I just entered New Reno
>Oh well, the XP's worth it anyway
>Barely make it past the prison
>Pass diguised in the other floors
>Convince a scientist to unleash the FEV inside the base
>Go to the reactor level
>Try to convince another scientist to blow up the reactor for me
>He won't talk to me, he's panicking because of the FEV
>I have no explosives on me to overload the reactor
>My science is too low
>mfw about 100 hours lost helping every single town and character to get the best ending
>All down the drain
20 posts and 4 images submitted.
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Sorry for your loss
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>>3285602
thanks I guess
>>
>didn't save for over 100 hours
entirely your fault. You can use a save editor if you're desperate

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I'm getting lots of slow down in ALL of the games I try to play on my old PS1. I'm also getting bad stuttering. It is the the original big grey one that I've had since I was a child. I had just recently pulled it out of storage.

Is there anything that needs to be done as maintenance for old ps1s that will fix this such as replacing capacitors?
9 posts and 3 images submitted.
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>>3285395
Probably the laser. Caps are fine.
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>>3285605
I cleaned the laser lens with some rubbing alcohol and a cotton swab. Cutscenes are going fine but I'm still getting slow down during gameplay. Is there anything else I can do to tune it up?
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>>3285820
Would replacing the laser help? I'm also getting bad screen tearing if that makes a difference?

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>>3285390
>>3285393
Great thread OP, I can see what it is, but you've done fuck all to explain anything or otherwise make this thread interesting.
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>>3285393
Looks like Zelda on PC engine.

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I used to watch the entire credits roll for any/all games in fear that if I turned it off then it wouldn't save my game.
19 posts and 2 images submitted.
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>>3285216
Sometimes it wouldn't.
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>>3285216
I watched them in fear that i would miss on extra content,unlocks or message from the developers.
I miss that in modern games.
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>save
>save game again
>save it again just in case
>check save
>save
>save save save save

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All right gentlemen, it's time for another one of these. Today we are going to be looking at the fastest game alive, Sonic 3. So set your autism dials to "turbo" and without further ado let's discuss this fucking image.

What I like about the top path is that it's more or less hidden, yet observant players are sure to catch a glimpse of it sooner or later. If players hold right as soon as the level begins, they won't be able to land on the upper route but they will get close enough to it to see that it is there. If a player doesn't happen to hold right their first time falling into HCZ, and doesn't discover the upper path, at the very least they will likely find that taking the lower route is, in fact, the quickest way to get started with progressing through the level. That means that on subsequent playthroughs there is a chance they will automatically hold right in an effort to reach the lower path. And that's when they would stumble upon a clue -- the sight of the upper route -- that suggests there's more to this starting area than they might have previously suspected. In short, all of it is fucking genius; it's brilliant; it's awesome; it's literally a work of art, level design-art. And that's really the essence of what defines video game art, isn't it? The true artistic merit of all video games lies not in their aesthetics -- materials on the surface like graphics, characters, or sound -- but in their fundamental game design. The behind-the-scenes aspects that all work and come together to create a system facilitating actual gameplay itself. That's something no other art form can emulate; that's what makes video game art work unique. And I feel that the top route in the beginning of HCZ1 captures that sentiment, and exemplifies it, to a tee.

Oh, and just to be on the safe side:
>in before, "TLDR LOL"
>in before autism memes
>in before zero (you)'s for (me)
25 posts and 7 images submitted.
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i wish i could go back in time and play it for the first time again

also you have severe autism
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It's just an alternate path for Tails and Knucles, I don't think it's even supposed to be hidden and on that aspect you're reading too much into it, it's just far enough not to be accessible for Sonic but close enough so players notice it so when they play the game with the other characters they'll know it's there.

The fact that there are different routes depending on the character is definitely cool though; although a great level design would have every area be fun for every character but with enough possibilities that the same area would play differently depending on your character.
>>
>Oh, and just to be on the safe side

I haven't played this game, so i can't talk about it. Still, i feel these threads would be more enjoyable if they were about the game in general, and not a single level.

And also autism.

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