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Archived threads in /vr/ - Retro Games - 383. page


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Where did it go wrong?
69 posts and 12 images submitted.
>>
1. Retarded AI companions got in the way and ruined pacing.

2. Steep learning curve.

3. Spent so long in development that it looked hideously outdated by the time it was released.

4. Hubris. By the time it was finally nearing release, everyone knew this game was going to stink but they still had the nerve to act like John Romero's Doom/Quake street cred was enough to sell the game.
>>
>le dikatana was bad me-may XDDDDDD
Fuck off, anyone who's actually played the game knows it's a masterpiece on the same level as Doom and Quake.
>>
>>2833891
back to pumping gas john

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Fuck 2 and 3, here's the actual best game in the series.
45 posts and 5 images submitted.
>>
>>2833041
That's not 9.
>>
>shittiest boss music in the entire series
>GOAT soundtrack otherwise
>annoying af charge sound
>fun boss fights for the most part
>fortress stages are shit
>but the robot master stages are awesome

Lots of pluses and negatives.
It's a good game but it's tied with 1 for me behind 2 and 3
>>
That's not Mega Man IV

any good games for wonderswan
35 posts and 4 images submitted.
>>
>>2832241
how come it dident come to us
>>
>>2832242
Most games were just made from anime licenses
>>
Gunpey
Kurupara!
That One Piece fighting game
Rockman & Forte: Mirai kara no chousensha!
Rockman EXE WS

That's it I think

>graphics
Dracula X, but barely

>music
Rondo, but barely

>controls
Dracula X, but barely

>game flow
Rondo, no contest

>difficulty
Rondo, but barely

>bonus features
Rondo, no contest

>overall gameplay
Rondo

>overall choice
Rondo
82 posts and 11 images submitted.
>>
SNES version is better. Rondo is too easy and gets ruined by waifufaggotry.
>>
>>2831717
Agree but Dracula X is still a quite decent game.

Why better controls on DX tho?, they were pretty similar iirc
>>
>>2831717
>graphics
>Dracula X, but barely
Only the first level of X looks better than Rondo. The rest is very dry.

>music
>Rondo, but barely
Rondo is much better.

>controls
>Dracula X, but barely
Rondo is much better.

>difficulty
>Rondo, but barely
X is much more anal.

ITT: Games only you have played
93 posts and 38 images submitted.
>>
Good job Anon you sure are the only person to play a Gundam game. Way to go finding such an obscure hidden gem.
>>
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>>2827121
lol, NES, what a casual.
FM-7 gundam is way better!
>>
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I never hear anybody talk about this game. It was possibly the closest thing the NES got to Elder Scrolls.

- First-person view
- Real-time action
- Craft spells from runes instead of memorizing predefined spells

Just be sure to look up a copy of the manual before you play. Basic actions such as equipping items or crafting spells isn't very intuitive.

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ITT, we discuss traditional, manic, horizontal, and/or vertical 2D shooting games.

Tell us about your...
>favorite shmups
>recent acquisitions
>latest accomplishments

Previous thread:
>>2792825

Threadly Challenge! Post screencaps of your best runs in Donpachi Hong Kong.

Current events: Darius Burst - Chronicle Saviour releases for PC on Dec. 3rd.

New to the genre of shmups? Check out this page:
http://www.racketboy.com/retro/shooters/shmups-101-a-beginners-guide-to-2d-shooters

Shmup Collection containing over 9000 MAME romsets:
https://www.mediafire.com/?48812jiax8m1c#nz0227tzb9zor

Decide the greatest shmup developer of all time here:
http://strawpoll.me/4496713

For a real-time chatroom, head over to the #shmups channel:
https://kiwiirc.com/client/irc.rizon.net/?nick=Anon?&theme=cli#shmups

List of the hardest clears, ranked in order of difficulty:
http://www.wikihouse.com/stg/index.php?STG%A5%E9%A5%F3%A5%AF%B0%EC%CD%F7

Video resources that explain superplay recordings:
https://www.youtube.com/user/STGWeekly

Highscore tables for several shmups (can track your own):
http://www.restartsyndrome.com/boardlist.php
508 posts and 62 images submitted.
>>
>donpachi
Reminder that if you use up all your bombs you gain an extra stock. And that your bombs get replenished every time you clear a stage.
>>
>>2820665
>And that your bombs get replenished every time you clear a stage.
Not in the hong kong version, they don't. Aww shit.
>>
>>2820667
HK at full rank is nuts.

DOOM THREAD / RETRO FPS THREAD - Last thread >>2830145
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

Doom Thread Archives
https://warosu.org/vr/?task=search2&search_op=op&search_text=%22doom+thread%22

Image Database
http://vrdoom.booru.org/?page=post&s=list

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

So You Want To Play Some Fucking Doom? (v6b)
https://i.warosu.org/data/vr/img/0028/06/1448271860636.png

http://vrdoom.booru.org/index.php?page=post&s=view&id=148
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

## Our WADs can be found here! ##
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

## /VR/DOOM COMMUNITY PROJECT ##
Make a Boom map for Doom 1.
https://warosu.org/vr/post/2811741 Announcement/Rules
560 posts and 148 images submitted.
>>
===NEWS===

[12-07] Cacowards soon, presumably. Watch this URL:
https://www.doomworld.com/22years/

[12-07] Italo Doom: 20 extreme slaughtermaps by Ribbiks/dannebubinga (beta)
https://www.doomworld.com/vb/wads-mods/84966-

[12-06] Anon mod release: Project MSX without custom monsters
>>2838628

[12-06] Anon requests Doom4 alpha participants to send feedback.
>>2837886
http://doom.com/en-gb/alpha/feedback
http://doom.com/en-us/alpha/feedback

[12-05] Combined Arms: WIP4 available, feedback requested
>>2835530

[12-05] Anon music release: Doom64-style midis, free to use
>>2835251
https://www.mediafire.com/folder/tnyt7jr0p9sx7/Usable_MIDIs

[12-04] Nova II released
https://www.doomworld.com/vb/doomworld-news/84931-

[12-04] Valiant: Vaccinated Edition (for gameplay mods)
https://www.doomworld.com/vb/wads-mods/84919-

[12-04] The /newstuff/ Chronicles #488
https://www.doomworld.com/php/topstory.php?id=4528

[12-03] The Port (giant city map, alpha release)
>>2831958
http://forum.zdoom.org/viewtopic.php?t=47797

[12-02] PSX Doom: The Lost Levels released
https://youtu.be/Jw2IlcoaW-Y
https://www.doomworld.com/vb/post/1527487

[12-01] Shotguns v2 / v2.1
http://forum.zdoom.org/viewtopic.php?t=45225

[11-28] Beautiful Doom 6.0 released
http://forum.zdoom.org/viewtopic.php?t=50004

[11-27] Anon map release: mainframe.wad (for KDI/vr/)
>>2820723 >>2822387 >>2823245
https://drive.google.com/file/d/0B8xWmOI7IYl3UFdQdlRLT3BQcnc/view?usp=sharing

[11-26] Anon wad release: Last Blood (20 maps for GZDoom)
>>2819703
http://www.mediafire.com/download/rnkd9pywuaxbkzb/Last_Blood_-_Copy.zip

[11-25] Anon map edit: CQC.wad Boom conversion
>>2818113
http://temp-host.com/download.php?file=tz89zl

[11-23] Anon map release: buttghost (for KDI/vr/)
>>2825526
https://dl.dropboxusercontent.com/u/73550170/buttghost_kdivr.wad

[11-23] Anon map release: Scerebi Forest
>>2814685
http://www.mediafire.com/download/3wc5c6gbc82l6zx/Scerebi_Forest_7.rar

===

To submit news, please reply to this post.
>>
apparently magicaVoxel now supports making voxels with transparency, i wonder if that works correctly in zdoom
>>
>>2840356
I use FL Studio 11. Should be a torrent around somewhere. Pretty intuitive to use. The help files are your friend if you get stuck. Any DAW would work though. Cubase, Reason, Ableton, Logic Pro, etc. You could even make them in sibelius or guitar pro

This is FL on MIDI:
>>2839007

Here's some points of discussion:

1.) Project showoffs
2.) Hacking help
3.) ROM hack recommendations

Our ROM hack recommendation list can be found below:

http://pastebin.com/pYxhe4L7

Every hack featured on the list above can be downloaded at:

https://www.mediafire.com/folder/50m95vbbuyf25/vr's_ROM_Hack_Recommendations
392 posts and 60 images submitted.
>>
>tfw romhacking other people's romhacks for fun
>and because the original FF is such a shit starting point anyway
>>
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>>2684606
Another fucking NES-like level? Might as well draw new graphics then.
>>
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https://www.techdirt.com/articles/20150911/06482132220/nintendo-hates-you-massive-takedowns-youtube-videos-featuring-mario-bros-fan-created-levels.shtml

that's not nice

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It's pretty widely known by now that the reason the game Sonic X-treme never came out was due to Yuji Naka getting wind of the US dev team behind it using the Nights into dreams engine without his consent. That derailed development of the game and eventually it was cancelled. In hindsight, should Sega should've just told Yuji Naka to screw off and accepted his resignation and just let the US team continue on Sonic X-treme? Was Naka even in the right to demand that sort of pull over the engine, or was it Sega's to use as they pleased? Obviously Naka was a valuable employee(perceivably more so than a bunch of american programmers) but his output for Sega beyond Phantasy star Online doesn't seem particularly important, and he probably wasted time and money on a bunch of non-starter franchises that ended up very niche.
108 posts and 9 images submitted.
>>
I'm sure I enjoyed PSO more than I would have enjoyed Sonic X-Treme
>>
>Naka leaves
>Oshima takes over Sonic Team
>decides to keep the upcoming next gen Sonic game true to the originals as opposed to setting it in a semi-realistic world with RPG/adventure elements (both Naka's idea)
>Sonic's jump into 3D is as successful as Mario's

I'd miss PSO and Burning Rangers though. Those games were awesome.
>>
>>2840201
There was a lot more shit that happened that lead to X-Treme's cancellation than just Naka refusing STI the NiGHTS engine. That said, X-treme didn't look that great anyways.

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Honestly looking back this entire scene is pretty offensive.
129 posts and 22 images submitted.
>>
How exactly? I found it hilarious.
>>
It isn't. Go back to Kotaku.
>>
Not surprising in the least if you look at history of FF character design. Most of them tend to be androgynous. Sexual ambiguity is the core of FF.

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I used to have a shit ton of video game ads saved from the 70's 80's and 90's but I lost my folder. Can you help me rebuild, /vr/?
136 posts and 103 images submitted.
>>
>>2837878
>that jab at controllers with more buttons
>>
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all i have
>>
>>2838049
It seems like a poor choice of celebrity endorsement, a blind man who is literally incapable of using your product.

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I picked this up for $1. Did I do good /vr?
102 posts and 32 images submitted.
>>
>>2835679
>Smudging on the left
>Wear and tear on corners
>Grainy photo
Sorry anon. You'd be lucky to get a quarter for that mess.
>>
>>2835679
>I'd buy that for a dollar.jpeg
>>
>>2835679
Wow OP! You found Earthbound and only for one dollarydoo? That's incred-... One sec.. something is jabbing into my back on the couch I'm on. Will finish post in a minute....

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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
114 posts and 10 images submitted.
>>
what? it was a cool idea
>>
That piercing beep and the sound of the disk drive grinding away warms my heart. Not even joking.
>>
>>2835447
I think OP is referring to the sound it makes when the DC boots and the VMU batteries are either missing or expired.

The OP is too low effort to end up being a worthwhile thread though. Shame.

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Anyone else think this beats out SMB 3?
108 posts and 11 images submitted.
>>
>>2831405
Most of /vr/ would agree, yes.
>>
>inb4doki doki panic
>>
>>2831410

yeah, pretty much everyone here agrees that SMB 3 is the worst Mario game made, besides Mario is Missing

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Craigslist thread. Also...

>should I?
166 posts and 38 images submitted.
>>
Guaranteed bootleg
>>
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>>2824707
Think so? It has a blockbuster sticker on it.
>>
>>2824705
Thanks OP! I'm going to email him to see if he'll ship it to Cali. Snooze ya lose ;)

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