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Archived threads in /vr/ - Retro Games - 211. page


2 > 3 > 6 > 1 > 4 > 5

This is objective fact
91 posts and 19 images submitted.
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>>3123423
pls enough with these threads. these are getting old. same with the 'how were you supposed to know'. If you like /vr/, just don't.

sage
>>
I never understood all the hate for 5.

Also 4 is my favorite one.
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>>3123457
Honestly, I don't even remember why I hate 5. I guess that's kinda the problem.
I can remember certain stages in 4 that made be dislike it but I don't think I can even name a single robot master from 5.

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Discuss games that are so poorly documented that they might as well not exist. Bonus points if you've actually played them.
213 posts and 82 images submitted.
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There was a PC myst-style first person puzller that was based on the Charlie Sheen movie "The Arrival". You played as Charlie Sheen and have to escape from this big spooky space station. I owned it around 1996. It came in a double cd jewel case with 3 or 4 discs. I have only been able to track down one picture of the box art. I don't think that there are even any images of gameplay anywhere. I would love to play it again, or just see some screenshots,
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>>3093983
Amazon's got some copies for a good price.
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>>3093983
Since i watched the movie i was looking for that game the other day and there's literally nothing.
It was actually good?

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Been playing some of this recently and going through some older Genesis games.

It's honestly not very fun. I really hope the Genesis actually has some enjoyable games that don't just feel like tapping B and going through the motions.
158 posts and 14 images submitted.
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>don't just feel like tapping B and going through the motions.
All genesis games are like that, I suggest dropping them altogether.
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>>3132783
Fuck, really?
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I know the guy that did most of the art for this game, anyone want me to get him to post here?

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I've been receiving random old video game related things from family members for some time now, and I've got 6 Playstations that have been lying around forever, what do I do with these? I don't really wanna just clean/sell them.
51 posts and 6 images submitted.
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mod chip them

then sell them.

Maybe keep the good ones with the rca inputs on the back
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Play video games on them?
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>>3124836
Looks like junk to me.

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Did Nintendo have Gunpei Yokoi murdered?
81 posts and 14 images submitted.
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IT'S A MYSTERY.jpg
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yea p. much desu senpai
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>>3123805
No. Gunpei didn't leave the company right after the Virtual Boy, he left in 1996 after designing the Game Boy Pocket which was the last project he worked with. He felt he should stay with the company longer even though he had already had plans to leave, since he felt he owed it to the company to design at least one more successful product to make up for the Virtual Boy's failure. Also he wasn't fired from the company, he resigned.

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.
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Quake
>best movement, multiplayer

Half Life
>best story, HUD

Unreal
>cool weapons and enemies
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>>3130119
>Quake vs Quake mod vs Unreal
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>>3130119
Half life was too slow and had mostly boring weapons, Quake's environments were too dull and the polygons look like shit

Unreal is the only option here

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http://byuu.org/articles/emulation-4/

>If my goal were simply to create the most well-loved emulator by the largest amount of people possible, I would have had to have ceased development around bsnes v073. If my goal were to create the ideal "accurate but still usable" emulator, I'd have to stop development today.

>But that's a sad end. There is so much more to do ... and there always will be. The lack of popularity of something shouldn't mean that it never gets preserved. You and I may not have much interest in the Voicer-Kun, but I've had Japanese people reach out to me and ask me about it. And I do want to emulate it, as well as everything else I've talked about.

>And so, going forward, my intention is to drop the balanced and performance SNES cores from higan entirely. They are a dead end representing the past. The old versions will remain available, and hopefully we can keep them in a maintenance mode as a separate project to keep them alive. But that'll be highly dependent upon my free time and energy levels, which have been steadily dropping over the past few years.

>Most of the value of these cores have been eroded anyway through the countless forks of bsnes that have sought to stall bsnes at past points that were more favorable to end users by being faster and easier to use.

>Thus, the future of higan looks bleak. The project is likely to become increasingly unpopular, slower, and more difficult to use in the name of progress.
64 posts and 6 images submitted.
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>>3128252
too bad he cant program a good ui to save his life.
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>>3128252
Wasn't his original goal for bsnes to be the most accurate SNES emulator, which he gave up on when he found it was too hard?
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>>3128267
>programming emulator UIs
Just write a libretro core and leave the UIs to the specialists

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why is this so hard?
57 posts and 4 images submitted.
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>>3126889
sound and video playback are very differently. One of the trickiest issues when emulating is syncing audio and image. One of the trickiest issues when recording video is syncing audio and video. You're asking for both to work really well together
>>
serious
ho to make a fucking clean gameplay?
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what game are you wanting to record

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Let's have a thread for the best 3D platforming series ever: Crash Bandicoot.

Which one is your favorite in the series?
63 posts and 14 images submitted.
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>>3127896
Throwaway ps garbage on level with Sonic, Gex, Croc, Spyro and Bubsy

It's funny how gans of these games decry nintendo, yet these games all desperately chase Miyamoto's tale in an attempt to reproduce brilliance
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>>3127896
5>2>1>3>4 for me.

Also, whatever became of that new game they were talking about a few months ago?
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>>3127904

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why the FUCK is this god damn game so expensive used, holy shit, i got super mario 64 for $10 and can't find this bullshit anywhere for under $30. also, spyro 1 thread.
55 posts and 9 images submitted.
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spyro is by far the best 3d platformer for PS1. crash can get fucked.
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Artificial inflation.
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>>3125705

> Crash can get fucked

Oi u cheeky kunt, u better shut ur gabber m8

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what went right?
124 posts and 20 images submitted.
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Pretty much everything.
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Marketing
>>
the lack of a rewarding social reality.

So, coming off from FFV, this game was disappointing. There's barely anything that's "secret" or hidden aside a few useless characters that the game makes you look for all over again later. You just learn magic through summons, every character can learn anything so no customization at all and there's no superbosses. Why do people think this is absolutely amazing?
65 posts and 8 images submitted.
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FFV is the best of the pre-3D FFs

Come at me
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>>3120918
No one claims that the gameplay is better than FFV. Where VI succeeds is in its presentation of the story, and while I agree that V is the better game there's definitely a lot to appreciate about VI in its own right.
>>
>>3120918
>There's barely anything that's "secret"
There's loads of optional equipment and espers, what are you talking about?
The games character building is tied to your equipment, accessories and how you use espers. It's different from the job system and arguably worse but it's not comparable to the strict roles of 4 and saying there's nothing hidden is an outright lie.

>there's no superbosses
This is unfortunately true. Kaiser Dragon had to be cut due to time constraints so the closest the SNES version has is Deathgaze.
The GBA version adds him back in though.

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Previous Thread - >>3090572

This thread is for the spirited discussion of CRT displays - Televisions, monitors and projectors used for the playing of retro games!

>Try to keep it /vr/-related: Nothing past 5th gen(+Dreamcast). Slight OT might be okay if related to CRTs (E.G. 16:9 compatible models, flatscreens, etc.) Systems with backwards compatibility are also pretty safe territory, assuming you're focusing on the older games. PC CRTs are also a-ok.
>Produce OC! Get out your real cameras and take beautiful pictures of your CRTs displaying recognizable characters with the kind of beautiful accuracy that brings tears to the eyes of young and old alike! If you take 100 photos, at least one of them will turn out alright! (maybe)
>Try to be as detailed as possible when asking info on a specific model. As always, google is your friend, and we are your friends with benefits. Older archived threads aren't a bad place to look either.
>Share appreciation for others choice of technology and personal philosophy of gaming. As always show courtesy in your discussion and moderate yourselves first.

Discussion of video processing and scaling devices is okay, but try to keep the focus on CRTs and CRT accessories

CRT Pastebin (WIP): http://pastebin.com/1Ri5TS3x
S-Video Pasta: http://pastebin.com/rH2h6C7W
Thread Survey: https://docs.google.com/forms/d/1PhdXJYwA8xModrTV1Yt-i1tvNgwiagpeBx0m_xNIVtc/viewform?edit_requested=true&fbzx=9009823977812318933
615 posts and 125 images submitted.
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>>3116509
>>3116482
Still being a bit strange, but I believe I've gotten down the proper settings:

GBA:
Screen Resolution: 640x480
Aspect Ratio Index: Custom
Custom View Port X: 82
Custom View Port Y: 40
Custom View Port Width: 480
Custom View Port Height: 160
Integer Scale: Off
Set VI Screen Width: 704

GB/GBC:
Screen Resolution: 640x480
Aspect Ratio Index: Custom
Custom View Port X: 160
Custom View Port Y: 48
Custom View Port Width: 320
Custom View Port Height: 144
Integer Scale: Off
Set VI Screen Width: 704

The above settings give an image of almost the exact same dimensions as the output of the GBPlayer using GBI Low Latency. You need to reconfirm the screen resolution AFTER modifying VI screen width, otherwise the image the image will be too thin. I'd also suggest:

Leaving HW Bilinear Filtering ON while you're changing these settings, otherwise things will be extremely difficult to read. Disable it once you're ready to play(and make sure you've selected the core you plan to use before hand). Alternatively, leave Aspect Ratio Index at 4:3 until you've got everything else set.
Turn Integer Scaling ON to get the values up to 320 and 240 respectfully before tweaking things, otherwise you'll be counting up quite a ways.

All of the above was done using the Gambatte and mGBA libretro cores via Retroarch 1.3.3 from buildbot.libretro.com
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Daily reminder that Shantae is extremely overrated.
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>>3116857
Cool. I'll experiment with it myself when I have finished this Mega Amp mod I'm working on for a genesis I'm selling on ebay.

Looks pretty good so far (just S-video modded). Much less likely to offend anyone like my personal system would (RCA jacks drilled in the back).

I know this is a bad place to ask, but what does /vr/ think? Would people pay more for it if I put some RCA jacks on the back for stereo audio and composite video so you didn't need a special cable?

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Can we have a Gen 4 and under spooky games thread?

I'll open with the first game to actually frighten me when I was a kid. Splatterhouse was some pretty solid shit.
173 posts and 56 images submitted.
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>>3102994
>MA-13

jesus man what does it take to get a MA-17 around here anyway
>>
>>3102994
Clock Tower is legit the creepiest game ever made to this day.
>>
>>3103019
No official Western release, doesn't count.

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For anything related to 2D scrolling shooter games.

Let's discuss:
>favorite shmups
>recent acquisitions
>latest accomplishments

Previous thread:
>>2952754

Current happenings:
>Raiden V is out now on Xbone
>Deathsmiles released on steam
>Blue Revolver gets to alpha stage
>Dariusburst CS has SEGA content

New to the genre of shmups? Check out this page:
http://www.racketboy.com/retro/shooters/shmups-101-a-beginners-guide-to-2d-shooters

Shmup Collection containing over 9000 MAME romsets:
https://www.mediafire.com/?48812jiax8m1c#nz0227tzb9zor

Decide the greatest shmup developer of all time here:
http://strawpoll.me/4496713

For a realtime chatroom, head over to our #shmups channel:
https://kiwiirc.com/client/irc.rizon.net/?nick=Anon?&theme=cli#shmups

List of the hardest clears, ranked in order of difficulty:
http://www.wikihouse.com/stg/index.php?STG%A5%E9%A5%F3%A5%AF%B0%EC%CD%F7

Play Twinkle Star Sprites online with fellow shmup fans:
https://www.fightcade.com/game/twinspri

Video resources that explain superplay recordings:
https://www.youtube.com/user/STGWeekly

Highscore tables for several shmups (can track your own):
http://www.restartsyndrome.com/boardlist.php
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I have R-type Delta. Its a great game. It has a long difficulty curve. Graphics are fantastic for a 2.5 shooter on PSX.
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>>3087514
>>>/vg/
>>
>>3089007
too much touhou, spam and memeposting in that thread

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