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Archived threads in /vr/ - Retro Games - 327. page


Are there any hidden gems left to discover by the retro gaming "community" (with BIG quotation marks) on the NES/Famicom?
29 posts and 5 images submitted.
>>
if it's hidden then how the fuck should we know?
>>
I recently discovered Holy Diver, pretty awesome but almost Ghosts n' Goblins difficulty.

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How do you find places that sell /vr/ stuff? I live on Long Island and did a google search for "flea market long island" and only found one place worth trying called Unique Bazaar. I found one corner that had a bunch of newer games and maybe about 2 dozen retro games: a few NES, SNES, and N64 games. (I picked up Faxanadu for $20.)

How do I find more places like this? What search terms should I try?
10 posts and 3 images submitted.
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>>2917369
>Faxanadu
>$20
>>
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ebay, thrift stores, dedicated reseller stores. The latter being worth the money if you'd rather avoid 20 year-old pizza grease and dog piss in every crevice.

And as hilarious as Robert Meadows Presents Gradius III is, it doesn't make much for a serious collection.
>>
>>2917371
Shit, yeah it's really cheap on ebay, ah well. It was worth it for the feeling of going out and buying a NES cartridge for the first time since my dad took me when I was a kid. But yeah, definitely going to check online for prices next time.

>>2917442
Thanks, yeah thrift stores sounds good.

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I just finished pic related and thoroughly enjoyed the experience. Can /vr/ set me up with any recommendations based on similar mechanics, atmosphere and difficulty level?

I'm waiting on King's Field III (Japan) to arrive in the mail, but I'm told that game is substantially less challenging and may not be as enjoyable. Am I in for a disappointment?

I'm aware of Shadow Tower as well, and I'll probably hunt down a copy of it after I finish all the retro KF titles.
7 posts and 1 images submitted.
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If you want difficulty and atmosphere you should probably just skip straight to Shadow Tower.
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>>2917278
Daggerfall.
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>>2917278
Ultima Underworld it's basically the father of all those games.

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Did anyone other than me actually play this game?
4 posts and 1 images submitted.
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I played it a couple of times and was instantly lost.
It's predecessor "Mystery House"; was played me to death. But I never finished it until pulled out my old rig a couple of years ago and found a walkthrough online.

Apple II Forever!
>>
>>2917270
Reminds me of a game I played where you have to find all these animals in a house before the dragon finds you or something.

I remember playing it in gradeschool on my teacher's computer.
>>
>>2919865
And just like that, I finally found the name of that game. Dragon's Keep also made by Sierra.

Thanks, OP. I'm going to go check out some old text-input adventure games I can barely remember.

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Can a knowledgable individual please give an overview of all the different old Japanese computers?

MSX
PC-88
FM-Towns
X68000
Are there any more?

What generations would these fit into (3rd, 4th, 5th)?
MSX vs MSX-2?
PC-88 vs PC-98?
Compare the strengths and weaknesses these systems (video, audio, interface, overall feel and vibe)
What kind of libraries did they each have (fighters, shmups, rpgs)?
How popular was each system (millions sold)?
What are the best games for each system (best emulators)?
Timeline of when they each were released and discontinued (which ones coexisted)?
What kind of crowd did each system attract (students, businessmen, enthusiast)?
Were there system wars like Amiga vs Atari ST (translated flamewar posts)?
What caused them to disappear (replaced by IBM compatibles)?
Is there any kind of retro scene in Japan that reveres these old machines (or is it just a fading memory for old men in pachinko parlors?)?
13 posts and 3 images submitted.
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Why do you need all this information?
>>
>>2917148
No doubt a high school informative/narrative essay
>>
>posting such a list unironically
>going in this dry

The autism is strong in this one.

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What are some features that you'd add to a retro game that you think would make it even better? This isn't strictly a "what would you do fix a shit game" thread; I'm talking about ideas you've had for games that are already good, but simply couldn't have been implemented due to memory constraints or the state of technology at the time.

I'll start:
>Shenmue
>Add the option to choose to chat with people for various flavor text and better immersion as well as ask specifically about plot related stuff. This would be especially good for players that want to experience the game at their own pace and explore rather than strictly follow the plot.
>Impliment a hunger system (bear with me on this): Give Ryo the option to eat at the restaurants featured in game and buy snacks at the stores. Ine-san also cooks three meals a day, which could give you more motivation to visit your home rather than stay out all day. When Ryo's full, he's in peak condition, but the hungrier you become, the weaker you are when fighting and you can't run as fast. Additionally, if you spend too long on an empty stomach, Ryo will collapse and you'll end up at your house. To stay in average physical condition, it's reccomended Ryo eats at least one meal a day. Additionally, Ryo won't eat if he's too full. Since some people are partial to hunger meters in games, if this feature were implemented I'd prefer it could be turned on or off.
>More AM2 games in the arcade (I'm sure they would have more if they weren't already cramming three disks worth of data)
I think Shenmue is near perfect, but these are some neat little features that I think would improve its immersion even more. And before anyone accuses me of being a fag who only wants to impliment a hunger meter because of shitty sandbox survival indie games, I'm on my second playthrough of Shenmue right now and I'm taking it much more slowly. I just think it'd help add more depth to your in-game routine.
63 posts and 4 images submitted.
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As someone who dabbles in indie shit and ROM hacking, and designs pen-and-paper games, I think about this sort of thing a lot. Actually, my ideas for and criticisms of retro games usually end up being the inspiration for future projects. Beyond ROM hacking, there's nothing I can do to "improve" upon an existing game, so it makes more sense to design a new game after a fashion.

Anyway, what I usually want to see in retro RPGs is more sidequests or post-game content. Very early RPGs like FF1 or FF2 really didn't have anything along these lines, and it wasn't until those god-awful GBA ports came along that they finally got some (shitty) post-game dungeons. It would have been nice if the original development team had come up with their own ideas and implemented them back in the day, not Square Enix and its gutted staff shoehorning misfit content 20 years down the line for the sake of a quick cash-in.

Once I've cleared a game 100%, it's difficult for me to pick it up again, so randomized content *can* be a good idea in theory, but it needs to be executed in a way that basically isn't half-assed like the aforementioned FF ports were.

So, to throw an idea out there, maybe it would be interesting to see Final Fantasy with a loot system similar to Diablo, where random items with random magical properties can be dropped. Square tried a similar maneuver with the Chocobo's Dungeon series, and I think the execution worked out pretty well. Aside from finding items of random quality, you could also forge and upgrade your equipment, going as far as to customize things like elemental affinities and unleashed skills.
>>
Jrpg
>speed up fast forward battles.
>faster dialogue. Or less dialogue.
>>
Save anywhere, and has a separate auto-save file.

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Someone plz recommend the best games in DOS; any genre is ok, but looking for rpg/rts specially. Love master of orion 2 btw
11 posts and 1 images submitted.
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>>2916983
Jazz Jackrabbit. An early game from Epic Megagames (now just Epic, creators of the Unreal engine). Fast based side-scroller well worth your time and effort. Plus, it has a badass sequel.
>>
>>2916983
Z.
The RTS where the only resource was time.
>>
>>2916998
>only resource was time.
Virgin interactive or bitmap brothers?

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I'm looking to buy a game for Nintendo 64 and/or Super Famicom. At the moment, I plan on buying 罪と罰 (sin and punishment). Any other suggestions for Japanese exclusives on these two platforms?
8 posts and 3 images submitted.
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Super Famicom:
Ganbare Goemon 2 and 4
Go Go Ackman 1, 2, 3.

N64: Bakuretsu Muteki Bangai-O
>>
>>2916971
Majuu Ou
Umihara Kawase
Super Aleste (not an exclusive but it has some additional stuff compared to the US version)
>>
>>2916971
>SNES
Shin Kidou Senshi Gundam W Endless Duel
Shin Nekketsu Kouha Kunio Tachi no Banka
Battle Pinball
Jaki Crush
Super Pinball II
Super Bomberman 3
Super Bomberman 4
Super Bomberman 5
Super Fire Pro Wrestling Special
Super Fire Pro Wrestling Queen's Special
Super Fire Pro Wrestling X Premium
Jikkyou Power Pro Wrestling '96 Max Voltage
Parodius da
Gokujou Parodius
Jikkyou Oshaberi Parodius
Pop'n Twinbee
Twinbee Rainbow Bell Adventure
Magical Drop
Magical Drop 2
Tsuyoshi Shikkari Shinasai Taisen Puzzle-dama
Dharma Dojo
Araiguma Rascal
Umihara Kawase
Ganbare Goemon 2
Ganbare Goemon 3 (will be somewhat difficult to get through without knowing Japanese or using a walkthrough though)
Ganbare Goemon Kirakira Dochuu Boku ga Dancer ni Natta Riyuu
Oozumou Tamashii (if a sumo game sounds appealing)
Super Oozumou (if a sumo game sounds appealing)
Wakataka Oozumou (if a sumo game sounds appealing)
Tsuppari Oozumou (if a sumo game sounds appealing)
Battle Jockey (if a horse racing game sounds appealing)
Battle Cross
Soreyuke Ebisumaru Karakuri Meiro Kieta Goemon no Nazo
Super Famicom Wars
Ball Bullet Gun (might be slightly difficult to play if you can't read Japanese, but there's a FAQ on GameFAQs that should make it easier)
Super Black Bass 3 (if you like fishing games this is really high quality for what it is)
Namco Open (decent golf game)
Super Birdie Rush (decent golf game)
Super Naxat Open (decent golf game)

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How were games for consoles programmed back then?
I mean, was assembler the only option in the NES/SNES times?
But how game engines worked then? Aren't SNES and Genesis were already complicated enough so you could get lost in assembler code?
14 posts and 1 images submitted.
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the programer was god
>>
Effort.
>>
>>2916931
Far from it. The snes CPU wasn't well suited to a compiled language like C. Assembly with a good macro assembler was more than good enough since the CPU was simple enough that you could track the state in your head easily. The genesis' 68000 was more suited to C but the slow clock speed meant that everyone still used assembly.
ASM wasn't necessarily your only option, the 8 bit microcomputers ran 6502s like the NES (ish) and Z80s and they ran interpreted BASIC, there were PASCAL compilers and even C. It's just that with such a low clock speed if you were ever going to get anything done in between frames you needed to hand tune everything.
You would also make your own custom languages to make the time consuming bits easier. e.g. RPGs have cut scenes with animations and music cues, etc. That wasn't hand coded in asm, you'd make what's called a domain specific language to describe it that would be compiled to a bytecode you made yourself and then interpreted by an ASM routine you prepared earlier.
C was used more often on 68000s in the arcades and computers like the Amiga/ST/X68000 but there was still more ASM then C in there.
The 32bit generation was when everyone switched to C with additional assembly for the stuff that C didn't do well with since the CPUs and compilers grew up together such that there was far less benefit to hand tuned asm.

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DOOM THREAD / RETRO FPS THREAD - Last thread >>2907693

Mostly Doom, but all retro FPS welcome
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http://vrdoom.booru.org/index.php?page=post&s=view&id=148
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Make a Boom map for Doom 1.
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583 posts and 109 images submitted.
>>
===NEWS===

[01-13] New versions of Mainframe (/vr/E1)
>>2913298 >>2915828
https://drive.google.com/open?id=0B8xWmOI7IYl3UFdQdlRLT3BQcnc

[01-11] The /newstuff Chronicles #489
https://www.doomworld.com/php/topstory.php?id=4543

[01-10] PrBoom-Plus 2.5.1.4 released
http://prboom-plus.sourceforge.net/history.html
http://sourceforge.net/projects/prboom-plus/files/prboom-plus/2.5.1.4/

[01-09] Doom Retro v2 released
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[01-08] Gameinformer talks Doom for about 17 minutes
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[01-06] Anon map release: A Morte (for Hexen, early WIP)
>>2899061
http://www.mediafire.com/download/a6tq97xjlegcun0/A_Morte.rar

[01-04] Anon mod release: Gun Godz adaptation (alpha)
>>2894957
http://www.mediafire.com/download/u5r34idu4dl3ept/GunGodz.pk3

[01-03] Anon mod release: Custom difficulties
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[01-01] Demonsteele v0.9 released: new character, lots of bugfixes
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[12-31] Brutal Doom v20b + starter pack released
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[12-30] Anon map release: Engineering Deck (for /vr/E1)
>>2884990
https://www.dropbox.com/s/ibc0uk9iqsq37iu/EngineeringDeck.wad

[12-30] Anon map release: "just a big room with a cyber demon on steroids"
>>2884008
http://temp-host.com/download.php?file=qe66td

[12-29] Anon map release: Wait What
>>2883410
https://www.dropbox.com/s/e8zaqura8kqhjzo/Wait%20what.wad

[12-27] Arcane Dimensions released (Quake)
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To submit news, please reply to this post.
>>
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>Doomguy is blasting through the dilapidated castles of hell.
>Runs out of ammo
>Grabs a fucking claymore off the wall and starts slashing.

God fucking dammit that would be cool.
>>
oh and to pre-empt the inevitable, no, there has not yet been any more word on the Berserk mod.

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How much New 3DS is good for SNES and PSX emulation? Will it get better?
3 posts and 1 images submitted.
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You need to tape at least 3 of them together to get a SNES emulator working.
>>
>>2916826
Thats not a New 3DS in your image.

Snes is full speed. Some games that require special chips have issues tho almost all games run flawless.

>>2916831
Old 3DS is trash unless you have CFW and access to dynarec, even then its not great.
New 3DS runs snes great. PSX is coming along nicely too.

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What is the best Robot Master and why?
My opinion is Metal Man, easy stage and op weapon
7 posts and 3 images submitted.
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Shadow Man was here.

Metal Man is a loser.
>>
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>>2916820
>metal man
>lolweaktomyownweapon
Step aside, faggot. Real nigga robot coming through
>>
>>2916889

>lolweaktomyownweapon

You should think a little harder about that. EVERYTHING is weak to his own weapon, and it's so dangerous that even he can be killed by it in just a few hits. And you know what he does with these fucking things? Wears them like cute little accessories and fucking prances around in them. If that's not hardcore, I don't know what is.

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Best Pinball machines available on Pinball Arcade?
9 posts and 4 images submitted.
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>>2916772
>buy Season 1&2
>pick and choose between other Season's individual tables that you have fun with and regularly beat the score cap, because the pricing structure gets ridiculous
Done.
>>
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>>2916772
>Best Pinball machines available on Pinball Arcade?
they have a lot of the Top rated tables on Pinside, I don't know what best is.. take Addams Family, #6, once you get past 204 rooms the rom can't do math right and your bonus can easily get past 6+ billion.. getting TPA to register you rolled the machine is another problem of its own with high scoring solid state games.
>>
>>2916969
They need to do Swords of Fury. I don't get why they're doing fucking TX-Sector before that.

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Was I supposed to feel bad for him? I've only known his wife for 2 minutes.
3 posts and 1 images submitted.
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>>2916761
Not /vr/ friend, but it really depends on you. I think at this point it was to mostly show how in your face this game is going to be later. That's all I can say really.
>>
I don't think the game designers were concerned about what some guy in 2016 emulating the game would be supposed to feel, so feel free to feel anything you want.

What I know you're not supposed to do is post non-/vr/ games on /vr/. /v/ or /vg/ are your places.

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I'm about to try and take a crack at this game again. I try not to play it with a guide but I just run around not knowing what to do with myself. Any tips for this game so I can play it correctly?
36 posts and 2 images submitted.
>>
Make maps, take notes, and bomb everything.
>>
Push blocks
Bomb things
Burn bushes
Use the flute on the empty fairy lake
>>
>>2916735
I heard you can sword walls to explore secret exits. How?

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