What are the oldest and newest games we're allowed to discuss on /vr/?
Pinball's allowed, so we can go back at least to the 1930s.
>>2926745
>1 cent for 7 balls
Not bad.
>>2926745
>newest games we're allowed to discuss on /vr/?
That would probably be homebrew/romhacks for /vr/ consoles. Unless you are talking about official releases. The last PSX game came out in 2006(according to wikipedia), the last N64 game in 2002, and the last Dreamcast games came out around 2004-2005. Since the GBC was discontinued in 2003 since the GBA was already on the scene, I figure the last game made for the GBC was somewhere around that time period as well.
>>2927174
I know Shantae was the last major release for GBC in North America.
I think the last games were a random soccer and Powderpuff Girls cash-in game.
Getting VC and WiiWare HB on USB isn't going well. How does the Anniversary Collection stack up against original hardware?
>>2926493
only the ps2 version is good
The new Legacy Collection on pc, ps4 and x1 has a cool challenge mode, but only the nes games
>>2926617
Well I worked VC out anyway. Which is apparently fortunate. Why only PS2 version?
>>2926617
What's wrong with the Gamecube version?
Also, is the "easy" difficulty too easy or is it a fluke? I wanna introduce this game to my kids and not have them throwing the controllers like I did.
I'll start with pic related
zubat
>>2926172
This.
Trebor's ghost
Haven't seen VGA slamming on here in a bit so here you go. VGA graded a repro of an unreleased game as an authentic prototype.
http://www.ebay.com/itm/1984-ATARI-800-XL-XE-SUPER-PAC-MAN-PROTOTYPE-GAME-CARTRIDGE-VGA-NG-CERTIFICATE-/141834394587?hash=item2105fd1bdb:g:7voAAOSwAKxWUPC9
>link to ebay
>only claim that it is a repro is your post
>expect me to be up in arms
>>2925832
I'm not sure where you are getting your info from, but there is no reason to infer that is a reproduction cart. Please point out to me how this is anything but a prototype cart. Also being that it is a prototype is the reason why it's so expensive.
>>2925832
It would be nice if you could back up your claim OP.
That being said, VGA does kind of suck. Sealing a game in an acrylic case like some kind of art piece is the stupidest thing you could do to it, and instantly drops its value to $0 for me. I buy games so I can play with them (and read the manuals), not so they can sit in permanent stasis on my shelf. I also don't care about factory sealed games at all, because again, I'm just going to have to tear the shrinkwrap off to play it. I do like my game...
Comment too long. Click here to view the full text.
Best sung retro music?
https://www.youtube.com/watch?v=yvef7waXCxY
https://www.youtube.com/watch?v=FZ8nyFGuqBo
>>2925643
No irony, this game had a great soundtrack.
https://youtube.com/watch?v=oY9m2sHQwLs
Already have a retro music thread up. Use the catalog. Thanks.
>>>2912856
>ITT: Non-video game (per se) retro gaming
>>2924786
>that one hotshot friend who would just run up the ramp to put the balls in the high points holes
>>2924792
My buddy played baseball and he just railed them into the holes.
https://www.youtube.com/watch?v=XqmysDEbTiM
ICE
BALL
Hey /vr/,
I bought a gen 2 Genesis at a pawn shop today and they gave me this RF adapter, but it's not working. I just went back down to get the power adapter switched out because they gave me a gen 1, is this RF switch also gen 1 or could there be something else wrong?
>>2921319
google search says that model is for the Genny 2.
How do you know it's not working? Are you sure it's not a problem with the genesis itself, or the connection between the game and the console?
What TV are you using. AFAIK new TVs don't accept old analogue RF. Cable is digital now and all that.
>>2921319
>>2921329
ebin forced meme pls leaf
https://www.youtube.com/watch?v=VVOFibwVMw0
Never forget the greatest intro to one of the worst RPG's.
>>2920921
But that's not Wild Arms 2, OP...
https://www.youtube.com/watch?v=04cm8X95c5g
>>2920921
Wild Arms is great tho
there is not even a single thing bad about it?
>>2920921
>to one of the worst RPG's.
It was a straightforward game with a metric ton of optional and side content that didn't have shitty gimmicks like sphere grids or junctioning. It's what RPGs should be.
Can we talk about Tiger LCD games? They honestly weren't THAT bad. Fun for car trips.
>>2917240
I'm personally not fond of most lcd games. They tried too hard to be good, but the technology was limiting in order for it do anything. Game and Watch is simple, but the Tiger and other LCDs are ambitious to say the least, which hurt them in the long run. But they were cheap and they were games so people ate them up.
>>2917240
I always wondered when Nintendo would finally mix things up for LCD games and just make micro gameboy clones, I would love to have a little GB keychain I can play some SML or Kirby's Dreamland on
>>2917240
I got a lot in these since my parent's couldn't afford a Game Boy I spent hours thinking a drawing on how I would adapt other games I liked into lcd games.
>>2917256
Guess nobody would care about it now since you can play almost anything you want on a cellphone now, but I would like to see how LCD games would be if they were made today.
ITT: we trigger /vr/
>>2924070
Go back to /v/ and repost this thread endlessly there.
>>2924072
I just wanted to make a thread about parts in retro games that infuriated us when we were younger. :3
>discusses gamecube once
DOOM THREAD / RETRO FPS THREAD - Last thread >>2916849
Mostly Doom, but all retro FPS welcome
~~ Let's post like gentlemen ~~
===WEBSITE/COMMUNITY===
http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!
FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR
IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr
Doom Thread Archives
https://warosu.org/vr/?task=search2&search_op=op&search_text=%22doom+thread%22
Image...
Comment too long. Click here to view the full text.
===NEWS===
[01-16] Original sketches of Spider Mastermind and Revenant
https://twitter.com/GPunchatz/status/688014360690724868
https://twitter.com/GPunchatz/status/688115779758260224
[01-15] Tech Gone Bad, a new map by John Romero.
https://twitter.com/romero/status/688054778790834176
https://u.pomf.is/ofdrtc.zip
https://www.doomworld.com/vb/doom-general/85493-
[01-13] New versions of Mainframe (/vr/E1)
>>2913298 >>2915828
https://drive.google.com/open?id=0B8xWmOI7IYl3UFdQdlRLT3BQcnc
[01-11]...
Comment too long. Click here to view the full text.
https://www.youtube.com/watch?v=wdaZTv9NCDw
Reckon we'll be seeing BTSX E3 this year?
If anyone wants to beef up their difficulty like one anon posted about a couple threads ago, don't be afraid to give this a shot. I renamed the difficulties to Doom 64,removed Nightmare because I don't play it admittedly, and added Critical Mode and Contra Hard! difficulties.
http://www.mediafire.com/download/mp972r695l6ve5h/GZ-customDoomdifficulties.wad
I'd release this sky pack too, but I don't have anything for Episode 2 unfortunately and after a GZD update at one point, the ACS that an anon helped me with for an animated sky in Episode...
Comment too long. Click here to view the full text.
I always considered the 2D Sonic games as style-over-substance spectacles, where the music and visuals were amazing, but the level design itself was clumsy.
It never delivered on the speed that the marketing teams touted as the main feature, it was just a cycle of gaining momentum then stopping at a wall, and the camera was too zoomed-in to ever react to anything quick enough to keep that momentum.
Am I approaching this series in the wrong way? The only way I see the game being fulfilling at all is if I memorize the stages, and I have to be honest it's not something...
Comment too long. Click here to view the full text.
I'll just say you're not wrong to avoid having a long argument about justifying the series.
>>2921227
>It never delivered on the speed that the marketing teams touted as the main feature
>the camera was too zoomed-in to ever react to anything quick enough to keep that momentum
>The only way I see the game being fulfilling at all is if I memorize the stages
yawn
What did you think of her when you were a kid?
>>2918630
I wanted to fuck her spider pussy. I imagined that those yellow lines were pointing to where the pussy is down below, almost welcoming me to fuck it.
Sometimes when the battle finished, I would jack off whilst visualizing Cecil conquering the stupid arachnid bitch. White Knight on the streets, Dark Knight in the sheets.
8/10 would insert penis into spidersnatch
I miss old /vr/, before /v/ found it.
Why were so many arcade to c64 ports different between America and Europe? Why taking the time to develop two completely diffefent versions of the same game?
Different television/electrical standards. America was 60Hz/NTSC, Europe was 50Hz/PAL. Games written in Europe on the PAL standard were usually incompatible with NTSC machines, and vice versa. Especially so if the game used advanced programming tricks that relied on exact timing.
Usually the PAL version of a given game is better, the C64 scene was just more developed in Europe. Excellent example being OP pic, Bionic Commando.
Dark Hidden Gems
>>2926578
Movie is great, but that game is pretty bad.
>this game requires 15 blocks to save
>delete a memory card?