Is there a greater retro games developer than this one?
>>3067392
CAVE had better shmups
I can't think of a more overrated one.
Does the fear of blood really prompt the fear of flesh?
fear this
*unzips dick*
Dunno, don't care. The game is not even spooky and enemies are more annoying than anything else.
>>3067727
>I watched a lets play some 20 years after the game's release the post
Admit it /vr/. You're not very good at games. The things I've read in these threads over the years often make me s.m.h. at how bad people are here. So I'd like to know, how many of you KNOW that you're bad, and how many of you think you're good (but I'll take that with a pinch of salt because in all likelihood you're pretty damn terrible)?
>s.m.h.
Back to /v/.
>>3066841
baka
you know youre bad desu
I never beat the first boss of mega man 3
Okay fags, so I've seen an influx of people saying that EarthBound is really a bad game that's only liked because of nostalgia. On top of that, actual fans of the game are barely able to defend their opinion and clearly state what makes it good. So here's a thread just for that. Everyone doesn't have to like the game, but at least it's an argument for those who want to hear why, or those who're looking to try it.
>atmosphere
First of all the atmosphere in EarthBound is great. I think the notion of a kid going on an adventure armed only with a baseball bat appeals to everyone on some level. The game is adventurey, sometimes surreal but without overdosing on "DUDE PSYCHEDELICS LMAO" to appeal to the crowd that thinks anything being trippy makes it good. I'd best compare it to JoJo's Bizarre Adventure. It's a strange concept to begin with, not a total parody but also takes itself seriously sometimes while not at all at other times, and it's all about the mundane becoming more and more bizarre with the story often taking new directions at different points. In fact you can even draw parallels between Pokey and Dio. Now you wouldn't say JoJo has a an objectively "good" cohesive story, but it's just so damned unique and fun. EarthBound is the same way for me.
>world + pacing
The pacing of the game is great. There's barely any padding. Each location is diverse and has its own mystery different from the last. Onett's gang problem, Twoson's cult problem, Threed the zombie apocalypse town, and Fourside, my absolute favorite "things seem normal on the surface but something VERY fucked up is going on behind the scenes" setting in a video game. The dungeons never overstay their welcome. The hardest parts of the game such as Peaceful Rest Valley or the Fourside Dept Store are still beatable in under 10 minutes, all fights included.
I'm going to continue in the next post and talk about music and gameplay(the most important thing for a game) and maybe other things.
(1/3)
>music
The music is fantastic. It's very varied, takes from a number of different genres, and the soundtrack is huge for a game of the SNES-era. I mean, it's got different battle themes just for what kind of enemy you're facing. Even detractors of the game often agree that the music is pretty damned good. In addition to EarthBound having a unique concept and setting compared to any other RPG of its time, its music naturally was too and is very unique unlike the generic 'fantasy epic' soundtrack most other games went for. Some favorites:
https://www.youtube.com/watch?v=D20dF5Ao1mE
https://www.youtube.com/watch?v=-QcnI9EXUlI
Short post because my write-up on gameplay was too long, so it'll be on the next one.
(2/3)
>gameplay
Most people who dislike the game say it's because the gameplay is unforgivably simple. This is probably what you've been waiting for.
Firstly, lets look at what EarthBound does right. No random encounters is a huge, HUGE plus. It immediately decreases frustration by exponential amounts. Not only that, but weak enemies are auto-killed on the spot when you encounter them, making revisiting areas a pleasant experience. Think of backtracking in lategame FF games and being ambushed by fucking Leaf Bunnies. Not here.
The rolling HP meter is also fantastic. It forces the player to make split second decisions. "Do I have enough time to cast a spell or will the long animation lead to this character dying?" In lategame battles it adds tons of tension and arguable makes the fights more 'real time' than the FF series' ATB system.
People need to stop pretending that SNES RPGs were the paragons of good gameplay. Sure monster recruiting in DQ5 was fun, customizing jobs in FF5 is neat and the magicite system of FF6 allowed for a lot of customization. But still for regular mobs you're just mashing A, and for the bosses you're spamming your strongest spells + healing since status ailments don't work. EarthBound fully acknowledges it's a JRPG: it doesn't distract you with some really neat skill system to hide its simple battles, but at the same time it alleviates the common frustrations of the genre as mentioned above. The only JRPG at the time with battles that even occasionally amounted to more than just using your best spells and healing at the right time was Chrono Trigger. Even action RPGs like Tales of Phantasia were very simplistic.
In short, other JRPGs have higher highs and lower lows. EarthBound cuts out all the fluff, but also greatly improves the shitty conventions of the genre. This is why many people who normally dislike JRPGs end up liking the game, such as Yahtzee. So in short, if you had to ask me I'd say "no, EarthBound does not have bad gameplay."
(3/3)
So there you have it. I originally posted all this on /v/ some time back but figured /vr/ might appreciate it. Discuss, argue, whatever.
What is the purpose of Kollecting rings?
Points and lives and bitches
>>3066350
irrelevant when emulating. it's like the coins and bananas.
another thing i dont understand...this bubble is always flashing around me. i am that bubble and it strobes between buuble and sonic and looks like an aura but i think it causes slow down together with the bees. is this bubble intentional or a bug?
>>3066353
>irrelevant when emulating.
Are you telling me you savescum in a game that didn't have that feature built into it?
So I'm a pretty big fan of FF7 and I love everything about it, but while looking up some similar games to try out I came across this series. Looking at some short clips of this game it looks very similar to my idea of a great JRPG. The thing I want to know is, is this a good place to start? Or should I try some of the older games first?
There's absolutely no tutorial, there's no direction and to be honest - I don't think this is a good game. Try Legend of Dragoon
>>3065997
Its crap. Play Star Ocean the Second Story if you haven't yet.
this thread is nothing but terrible opinions.
Saga Frontier is probably my favorite RPG on the PSX, and it's up against the likes of Vagrant Story and Wild Arms, so you better believe it's a pretty fucking good game.
>God Tier: Electrical Contact Cleaner
>Good Tier: Rubbing Alcohol
>OK Tier: Brasso
>Shit Tier: Windex or anything else
I just use rubbing alcohol. I've heard brasso is good, but I've never personally tried it.
>God Tier: Electrical Contact Cleaner
Yes use abrasives. Good job retard.
Hmm, I don't know about that wd-40 contact cleaner. Your best bet is high percentage isopropyl rubbing alcohol. Can't go wrong.
>watch pickups video from a girl
>hope they will prove me wrong
>HEY GUYS I GOT CHRONO TRIGGER AND STREET FIGHTER 2 ON SNES
>conditon on boxes is immaculate, imagine the neckbeard who sold them to her for peanuts only to never see her again
>plays Ryu/Ken in street fighter
>shows intro carnival of Chrono Trigger
OMG u guys i'm such a huge fan...
Does anything else make you want to end it harder than shit like this?
Let's see those contrarian white knights.
wat
>>3063940
You sound like you play retro games because you think it's "your" little secret club.
That is wrong. You should be playing them because they are fun, and then you wouldn't have this kind of worry. I suggest you find another little "secret club" and stop shitting up the board with threads like this
/r9k/ is leaking again.
He does what he calls "Visual Reviews" where he talks about the visual appeal of retro game boxes and cartridges. It struck me as a very odd but very original idea for a channel. https://www.youtube.com/user/JcaliforniaJ
pornogprahy
>>3063830
No. I'm not going to check out your youtube
I played Dragon Quest 8 awhile ago and enjoyed the hell out of it. Are the other DQ games like 8, or are they a pretty different experience? Which ones should I check out first?
Pic related, I heard it was really long with tons of shit to do, which is up my alley, but then I heard that you have to play for three hours, just talking to people around the starting point, before having a single fight, and that sounds just ludicrous.
8 bored me to death, but 1-6 are pretty good. Didn't play 7.
The best one, in my opinion, is DQIII. Just a grand adventure all around the world with lots of things to do, customizable party members and overall the single most representative of the DQ games (it's a prequel to Dragon Quest 1).
>>3063139
DQ3 and 7 have loads of content with expansive worlds, if that's what you're referring to. The other DQ game worlds aren't necessarily as large. DQ2 was huge compared to the first DQ game, and despite having an open world, didn't really have any sidequests. DQ4 is split into several chapters focused on specific PCs, and then it finally places you in the role of the hero and gives you free reign. I suppose there's a lot to do, but I don't think I'd recommend it in your case.
Don't bother with DQ5. The game sucks despite what our resident DQ5 autist may want you to believe. I have no clue about DQ6 as I've yet to play it.
show me a Sega Master System game with that level of details.
Protip: You can't!
>>3062296
>memory mappers
Show me a stock NES game with those graphics.
>>3062301
This game worked in any nes, isn't cheating!
define "level of details" for me
Why do Virtual Console releases always look and play like garbage?
All the VC titles I tried on my Wii look great.
The n64 titles don't play as good because the gamecube/classic controller's stick isn't as precise as the original N64 stick, but it still works for most games that don't require precise aiming.
>>3077684
virtual console is the best n64 emulation you can get pham
Just looks like it's filtered.
ITT: Casual Filters
Couldn't find a General Repair thread so here one is. Sorry I have no idea what usually goes in the OP.
My Super Famicom Jr cartridge slot is loose as a goose and sometimes, especially in FX games (yoshi's island) the game freezes or has a black screen on boot. I've cleaned the pins but I don't think that's the main problem. The cartridge takes no force to go into place. I only found this video online of a dude retensioning a megadrive's slot https://www.youtube.com/watch?v=qJuKsbvr3PM
Is the same thing possible/a good idea with the snes? Will this weaken the pins? Thanks for any help.
>>3026546
>The cartridge takes no force to go into place.
Yeah that's probably no good. The cartridge slot is supposed to have some resistance so the pins don't lose contact. On mine you can move the cartridge all around while the game is on and the game wont even notice. Removing and inserting the cartridge is supposed to scrub the pins also which keeps the contacts clear of any dirt.
Get a needle or some other kind of fine pointed object and carefully bend the pins back outward again. The pins are pretty strong but don't bend them too hard obviously. A little bit goes a long way you probably don't want the cartridge slot to have a death grip on your games.
>>3026628
k will do, thanks anon
>>3026628
so i tried to do this and it was pretty bad. the pin I tried just made a snapping sound and is not lower than all the other pins. They're all surrounded by plastic so it's hard to get behind them. I might have just fucked it up :\
I betrayed him.
I feel bad.
>You go out of his way to save his ass
>He just kills himself at the end of the game anyway.
>>3084927
>I never finished the game.
You've had two decades, pleb.