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Archived threads in /vr/ - Retro Games - 296. page


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What is it about this hobby and “completionist” collectors? Especially with Nintendo. I normally ignore 99% of the retro ecelebs on youtube, however one popped up in my youtube recommend the other day that just blew my mind. I had to read it twice because it was click bait. It was a metal jesus rocks video of a guy who had a complete Wii collection. I made it in a few mins up till the guy who had the collection said that only ¼ of it was shit. His other reasoning was basically “I have all the other Nintendo collections done I needed this one complete too!”.

I’ll fully admit I have games worth $100s that do nothing but sit there. I played them once and beat them. I want to keep them though. But to go out of your way and not only spend the money on absolute shit but also spend the time to track it down is beyond my understanding.

I personally think it hurts the hobby a lot. Soo much speculation and artificial price ceilings that this has created.
59 posts and 4 images submitted.
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>>2954089
There are some systems whose whole library doesn't amount to many games, making it reasonable to try to attain the complete set. For example I'm trying to complete a Dreamcast PAL set, which is only around 210-220 games. I have around 150 already, none of which are shovelware.
Now trying to make a complete PS1 or NES set is just unreasonable in any perspective.
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>>2954138
I don't know PAL DC games well but I doubt there's no trash. There were some really shit ports.

I don't think there's much speculation going on with that though.
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>>2954138
>complete PS1 or NES set is just unreasonable

There are multiple people who have complete NES sets. Complete licensed sets, at least. Not sure what things look like when you throw in unlicensed carts.

>>2954089
My perspective is, any sort of collecting is already a "I do it because I want to" thing, given that we can freely emulate all of those games. I only collect games that I have an interest in playing. I don't care about sealed games or having a complete collection for any system, but it would be hypocritical for me to judge those who do, since someone who emulates all their games (or uses a flashcart) could just turn around and say I'm equally irrational.

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/vr/ advertisments thread.
62 posts and 34 images submitted.
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>TFW no official Snatcher screenplay book.

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Who are some cool peeps credited at the end of retro games that made it all happen?
80 posts and 15 images submitted.
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>Influenced computer graphics and engine design
>Community driven games (just look at the DOOM community here...)
>Releases old source code
>Gives accurate talks on history of physics, graphics, and games
This guy is one of my living heroes.

Good talk on graphics for the uninitiated:
https://www.youtube.com/watch?v=IyUgHPs86XM

Good article on interesting shadow technique pioneered by said guy:
https://en.wikipedia.org/wiki/Shadow_volume
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Bordwell is a pretty cool name, considering.
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You ever get kinda sad thinking about whether some integral people listed in the credits ever went onto anything better? If they've been forgotten or if they lost interest in the field? If they're even alive anymore?

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"YU-NO: The Girl who Chants Love at the Edge of the World" is game for the PC-98 from 1996 that never came outside of Japan. It's a classic that finally got translated in English in 2011.

It's a Sci-Fi time travel/parallel dimensions related plot and is the first Visual Novel/Graphical Adventure game that uses a divergence map system (flowchart system,) which, at times, can have mature content with some amount of fan-service. But that's only half of what the game offers. It's almost fully voiced and the protagonist's is voiced by the same guy who voiced Adult Link in Ocarina of Time.

Although humourous at times, the plot is taken seriously and contains multiple endings~

Would be nice if any of you could do a blind playthrough of this obscure masterpiece as no one ever made a commentary series as of yet; in English, that is.

The remake is coming out this year, which looks butchered and will seemingly have a different soundtrack that will substitute the late Ryu Umemoto's work, sadly. Almost no one ever heard of it in the west and I feel it needs more awareness.

You can save normally in the game, but at some point, the concept of Jewel-Saves comes in and can a bit of getting used to.
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It has a localized Windows version released in the 90s. It's censored though.
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>>2942316
That I didn't know. I'm just glad the unofficial translation got the official voice package crammed in with the first version.
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I downloaded this about a year ago after seeing it recommended somewhere - /jp/, maybe? - but never got around to it. I know nothing of it so I'd qualify for being able to do a blind playthrough, but I have no experience Let's Playing so I think I'd probably find some difficulties.

However, now that it's been mentioned, I can properly add this to my backlog. Thanks for that.

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Coming from someone who has never played Final Fantasy 9 nor ever really got into Final Fantasy: what is the general consensus of FFIX? I seem to remember back when it was relatively new that people thought it was easily the weakest of the Final Fantasy PlayStation "trilogy", but nowadays it seems like the opinion of it softened and it is now more accepted. I could be totally wrong though, since I never got into Final Fantasy and am basing this on vague recollections of Internet posts from over a decade ago.
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>>2928002
It's generally considered one of the best. It blends the production values of the other PS era Final Fantasies with a more traditional setting and leveling/combat system. The characters are each unique but can be customized to a degree.

It did have backlash when it came out, but that's always true for Final Fantasy now. VII and every one caused a shitstorm when it came out.
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It is generally considered good. it may just be me but I get really bored of the game around disc 3 and drop it every time.
combat is super slow too.
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>>2928002
It's one of the better Final Fantasy games overall, but moves painfully slow... which has a lot to do with being a Playstation game.

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Genesis/Mega Drive Thread.
Play anything interesting lately, /vr/?
Sega CD/32X not excluded.
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A while back I played Zero Tolerance, which had a surprising amount of depth and clever shit going for it for being largely a Wolf3D style corridor shooter.

A thing that stood out was with one level where you're on s rooftop, and you get shot at, you look over, and the enemy is a sniper on another rooftop, represented by animated skybox tiles, where you're meant to crawl beneath a low wall.

They really made the very most they possibly could out of the renderer.
Bullet holes on walls, animated bloodstains running down walls, smoldering corpses from bombs and flamers, guns with working laser sights, and you can pull the trigger on guns as fast as you can tap your button, which is unusual for a shooter of it's kind.
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>>2925434
Zero Tolerance is an above average game, but what makes it worth playing is the sheer ambition that was put into making it, it's s very advanced and flashy for being a corridor shooter, and it's especially noteworthy because it does this on just the regular Genesis.

Also, I might have just been imagining things, but it felt like the enemy AI adapted to how well I was playing. A melee enemy would run up and sucker punch me, throwing me up in the air and landing on my ass, he would then stand behind me and not actually really do anything until I stood up and turned around to face him, as if the game was giving me a break.
But at other times, when doing really well in fast and fierce combat, dropping mofos left and right like a high speed operator, it felt like the AI tried much harder to challenge me and didn't let up at all.

I like how the pistol, shotgun and pulse rifle all shoot as fast as you can (though interestingly, turbo doesn't work). If you have 20 shotgun shells and need to put out that volume of fire NOW, you can, BANGBANGBANGBANGBANGBANG and you can drop a whole group of enemies, most corridor shooters wouldn't have that kind of gunplay and I think that's actually very modern of it.
There's fist fighting too, with kicks and shit. If you want to melee fight the spacebugs you actually have fo duck down and hit them (and you can keep stomping and squishing their corpse further and further).
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>>2925454
Wow, I assumed after learning about the system link co-op that it was one of those 'neat tech gimmick in a forgettable experience' sort of things. Reading this stuff makes me think otherwise, and really interests me in playing it sometime.

I just recently got a CD/32X combo unit, and am waiting for the model 1 32X patch cable to come in the mail (and then I gotta dig up a 3.5mm and some RCA for the cd audio out, but whatevs. Such a complex system fusion). In the meantime I've been downloading SCD games like a madman. Keio Flying Squadron really impressed me, and I'm not much of a shmup fan. Still feels good to not blow hundreds on a legit copy.

Planning on purchasing an everdrive MD (maybe a chinadrive to save on cash) and then really letting loose with genny/32X games and foreign region games (japanese CD games are priorities so I can get a little better voice acting).

I'm thinking I go chinadrive because of the not 100% support for foreign bios loading. I'm not convinced krikzz would give you a free upgrade or something once a perfect bios cart existed, so i'd rather ride the cheap model now and buy a good one once it was improved for cd bios loading.

Random anecdote: never played sensible soccer because fucking amiga emulation. Saw there's a Sega cd version and the footage online looks clean. Any reason I shouldn't play that version?

Before I forget, I've been playing a lot of Sonic to try and get a feel for what makes those games fun as well as just enjoying the games again. Tried to beat Sonic Spinball again but died quickly on second stage. I am amazed by visuals on the intermission pinball minigame. Seeing sonic's hands move when you press the flippers is super cool.

Conker's Bad Fur Day.

Were Nintendo just beyond giving a fuck by this point?
61 posts and 2 images submitted.
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>>2952885

I really don't think Nintendo had much say in BFD at all. They had pretty much given Rare free reign at that point. Nintendo didn't publish it though unlike most other Rare games at the time, so they must not have appreciated it.
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>Were Nintendo just beyond giving a fuck by this point?

Nintendo has never been like that - they manage their image meticulously.

CBFD was the answer to the criticism that the N64 was solely for child-friendly games and that they weren't interested in competing for the post-12 crowd.

They did the same thing again with Mad World on Wii.
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Game sucks

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What are some oldschool videogames that I can play in 16:9 and/or 480p60?
52 posts and 7 images submitted.
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N64 has some faux widescreen games.
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>>2952098
>faux widescreen
What do you mean? Like anamorphic widescreen, or something else?
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>>2952091
Donkey Kong 64

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How in the fuck was I supposed to know to do this. ??you can't tell me you figured it out yourself without being a liar
96 posts and 16 images submitted.
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I beat Super Metroid when I was like 7 and I don't even remember this part so it must not have been very hard.

Congrats, you're worse at video games than a 7 year old.
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Actually, I can
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>>2948481
>>2948482
Liars , there is literally no hint. nothing. nothing that would lead someone to plant a bomb in that room. You all used guides and are trying to take the credit.

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I just spent $500 on this game, on my credit card. starting my retro game collection. Is this game actually good as they say?
130 posts and 13 images submitted.
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Lets see the inside.
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>>2951118
> $500
> not even factory sealed.
Ya done goofed.
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Looks like an interesting game with Chinese Claire Redfield and the Helmasaur King. Good buy, next buy Little Samson.

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Let's talk about the brilliance of this game.

I think it's quite possibly the greatest video game of all-time. It was the first game that really made you feel like the protagonist. Super Mario Bros. has good controls, but they aren't nearly as tight, so you feel a certain disconnect. But Samus controls with precision tight accuracy. As well as constantly placing you in tight situations that require steady concentration.

Mario felt very much like a "video game." And Zelda felt like Dungeons and Dragons. Metroid was the most unique of its two NES brethren, and felt like a new genre of game all-together. Perhaps because it was.

It's hard to do plot twists anymore, because gamers have come to expect them. But back in the day, no one saw the surprise reveal of Samus' gender coming.
Also, no one could foresee the moment you step in Mother Brain's lair and get chased by the horrible Metroid creatures. One of the original great horror-like moments.

(Continued below)
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The rush at the climax of the game was like nothing anyone had ever experienced before. That feeling when you fire the last missile at Mother Brain, and then are told to flee to safety by escaping. It made you say, "what kind of game IS this? Last year, I was playing Pac-Man and Donkey Kong at the arcade, and now I'm playing a game that's just as deep as a science-fiction movie!"

Metroid proved that games could be 'more than just a game.' Super Mario saved the industry, and Legend of Zelda featured the world of Hyrule you could explore. But Metroid delivered the first true great moments in gaming.

Some criticize the game for not being easy like Super Metroid, or for even not having a map. (Even though Super Metroid's map was flawed by not marking doorways.) But when you look at how innovative and how far ahead of its time Metroid was, I think few could debate it's not among the absolute finest of video games the world has ever seen.
So if you always sucked at the game before, load it up, give it another time, experience it for yourself, and realize why all the hype.

Oh yeah. Metroid thread.
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Great series, this was my first entry in it. Loved the challenge, loved the exploration. Borrowed just enough elements from Alien.
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>>2945772
>>2945773
Amen to that Anon.

Now be prepared to be flooded by shitposters "metroid is overrated" McReddit

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Can we have a localization thread?

Been having fun reading http://legendsoflocalization.com/ and just wanted to ask people some of their favorite localization.
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>>2939701
>Been having fun reading http://legendsoflocalization.com/
Gave it a quick look over, and there's some really dumb stuff like not understanding that Nips used katakana in early games because of improved legibility at very low resolutions, and some errors in stuff like understanding how names originated.

I'm a little shocked that the guy has gotten actual work in the industry, but a look at his page shows he's only really worked on some anime bullshit.

Ah well, it's a neat little thing for EOPs, and I like that the examples are shown.

Not a lot of content, though.
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>>2939764
You're talking about the man who translated Mother 3.

What does /vr think of Pier Solar?
76 posts and 14 images submitted.
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>>2948869
What I want to know is: is it retro or not?
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>>2948870
this is no different than discussing hacks, homebrews and mods of retro games made for retro systems.
Which is all retro.
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>>2948870
>>2948870
it's retro cuz my dumb rules, meanwhile deus ex REEEEEEEEEEEE NOT RETRO

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>Every single top 10 PlayStation games of all time list
>#1 Metal Gear Solid

>Every single top Nintendo 64 games of all time list
>#1 Ocarina of Time
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Well at least they're good games.
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>>2944419

>Someone makes a list without Ocarina as the #1 game
>"Stop being such a contrarian hipster."
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>>2944419
both of them are on there for a reason
maybe shouldn't be number one but they deserve a spot

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How do generations work?
Why 3DO and Jaguar are counted as the 5th gen consoles?
104 posts and 3 images submitted.
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They are completely arbitrary. Arcade games threw the generational divide thing all over the damn place.
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>>2944290
Arcade games were ever divided?
I know only home consoles are divided.
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Partially hindsight, partially based on how things were marketed, and which consoles were clearly meant as successors for others.

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