>cycles
>blender is quite capable, you suck
>making a counter-argument post
>supporting the argument with your counter-argument post
Took the bait. Here's your reply.
Dump cycles and use superior Luxrender.
>>515051
^^
hey /3/ i need your help
i may be really dumb but i cant find the way to convert cubemap into equirectangular
do any of you know any software or anything that would be able to do it?
here, you chimp
http://lmgtfy.com/?q=convert+cubemap+into+equirectangular
>>514982
Dont convert cubemaps to anything else.
How can I make the swift loop at an even distance from the edge instead of a random distance?
Fuck this program. You can't control anything.
What was even the point of adding units if you can't measure distances properly?
extrude (number)
Select faces, inset by the desired amount, then delete one of the loops.
Alternatively, add the loop, snap-move it to the outer edge, then right-click the move tool and enter the desired amount.
So I've spent the last six months trying to build a computer to use for 3d animation, and the thing will not work. I've replaced literally every single part on the build, gone online for help, had my friend who builds computers look it over, had a guy who fixes computers for a living look it over, and everybody's been completely stumped.
I finally got the last replacement, my CPU, today, and hooked it up and turned it on. It did the same exact thing it's been doing since I started: not working.
I'm done, /3. It's broken me.
On a related...
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Clearly you should build a computer to suit your needs rather than purchasing one that will not suit your needs.
However, what is your budget and how high-end do you want to go?
>>513299
Whoops sorry, misread what you said.
My guess is that you should probably have started with different parts or double-checked to ensure they're all compatible.
Regardless, what's your budget eh?
>>513300
Something under 3000. I plan on using Blender, but I doubt I'll need anything too powerful just yet.
Why is it impossible to create a tablecloth that stays flat on the top? Every time I try to simulate cloth, it beds at the top, making the tabletop concave and clipping through my dishes.
In C4D you can set points/polys as static. You should be able to do something similar. "Freeze" what's supposed to stay flat and sim the rest.
>>514966
This.
Alternatively, you can pirate Marvelous Designer and get it over with in under a minute.
>>514966
Do you know how to do it? I'm already late with this assignment I am working on (still scene), but I can't figure out how to do this cloth.
Hey /3/ what looks good in a portfolio for 3D CG?
I started looking for internships and realized I don't have anything too impressive.
Also, can I use things I have made via tutorials online? My gut says no, but my mind says I did actually make it.
Pic not related
>can I use things I have made via tutorials online?
It's equivalent to showing pages from a coloring book.
>>514097
Fair enough.
So what should I make from scratch then that would look good in a portfolio?
>>514095
>>514102
Where do you want to work?
Depending on your answer, you could have game assets, videos showcasing your animation skills, ultra realistic car renders, complex scenes with impeccable composition, archviz, some sculpts showcasing your anatomy skills, both human and animal.
It really depends, if you don't know/care about where you want to work just stick to what you have the most fun with and eventually someone looking for that will hire you.
how to render images like this in blender? i mean i want to have same kind of black lines in sharp edges like in the picture.
ambient occlusion could be one method, but can you do this with node system ?
>>514927
yes he can
>>514928
can you tell me how? im noob with nodes
his name is Sherwin Stern
i cant tell shit from 3 pixels
No & kill yourself
>>514866
I'll do it for $1000
Actually make that $1200 because he's ugly af and I'll have to spend some time on those goofy ass ears
Noob question but what is the best way to unwrap a single wood plank so that it's all real clean and easy to texture?
Thanks
box unwrap
just use smart uv project for simple things
>>514781
Add seams on every vertical edge, then add seams on all but one bottom edge, like in my pic. Then unwrap and you'll have a simple and contiguous result.
So I'm going to head out of my state to go to Full Sail University. I was curious if any of you had any recent stories, or old stories of how your time there was. I want a decent idea of what the place is like in real life instead of shitty ads.
Yikes OP
Get the fuck out while you still can. Did you already give them a deposit? Any money? Back the fuck out immediately
I went to Full Sail in 2007 for Music Production. It's a fucking joke how my "degree" works in the real world. My old roommate was doing the graphic design and game development program.
I'm not even trying to give you shit anon. Seriously. Get the fuck out of there and do some shit by yourself. I'll even link you to whatever torrents and shit you need.
Take the money you used for tuition and invest...
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If you decide to go and ignore everything I just said. Please take time to enjoy how rich and luxurious their campus and buildings are
Did you know they have a super, incredibly high turnover and dropout rate? No? Well now you do. Keep looking at all the pretty things displayed around campus. Because when you drop out and realize it was all a sham. You then will know that all the pretty shiny stuff around campus is others wasted "education" money.
It's one big dog and pony show.
I don't think I've ever taken the time to give a shit like this OP and I know I'm just one guy with one experience. But don't do it. Just fucking don't dude. You have a 100% better chance anywhere else but there.
Remember, they are a for profit institution. When I went there, we were the first class to be apart of the university accreditation.
It's a giant sham.
Is there any decent 3D modeling software out there that is free?
I'd like to get into 3D and really appreciate any recommendations
blender
Blender, also read the sticky
inb4
>blender
>decent
I have been fighting with lightmap unwrapping for so long.
There is at least 2 pixel padding on almost all of the islands,
the lightmap resolution is 128x128 and every point is snapped to a pixel.
The planks are beveled, I originally separated each face with padding but the
results actually came out worse that way. So I went back to making them connected.
I just don't understand what I'm doing wrong.
Any tips? Or how would you do it differently?
did you try a higher lightmap resolution?
your uv's look ok, though i would try playing with a higher padding and see if it changes anything. but it seems you're just using a low-res map. also, what is the scale of your mesh? you can double-click it in the content browser and see the dimensions
>>514576
I've bumped up the res to 256x256 but it still looks about the same.
The Approx Size is 176x200x87
When I get home from work tomorrow I'll space out the uv's more
and give an update. Thanks
that's how its supposed to be
source: a guy who fights UV's alot
IBL and shadows...lets say I have IBL with the "ennis" map. I've attempted to add shadows to this, but it looks unnatural since the lights aren't "in" the IBL map and wont affect the BG.
If I have a HDR IBL (PBR) setup how do I do my shadows?
Is fixed camera angle + invisible ground plane the only way?
>>513198
I guess you could quicky model using primitives the countour of the space where you want the shadows to be cast, set the light to only affect that sppecific object, render it as a separate pass and then mix both images in compositing.
>>513211
It'll only work from one camera angle tho? Because ibl cube is at an infinite distance?
Hey guys, Im having a bit of trouble with subsurf. For some reason its spazzing out. Any ideas?
>for some reason
>any ideas?
it couldn't be more obvious anon
are there concave faces on the inner corners?
>>512946
Fucking Ngons.
>never owned a car
>just test drive craigslist cars on the daily revving them to the point of clunking
>come back
>nah it's not my thing
anyone else feeling good?
>>514641
i'm confused. is that supposed to be an analogy for never buying 3dcg software and only using the trial versions until you no longer need them?
>>514770
this guy
>tfw you make successful 3d reaction pepe images and you are a neet idiot everyone thinks you got no talent and you will be homeless soon and you die a homeless idiot
Fuck this shit man.