So I've spent the last six months trying to build a computer to use for 3d animation, and the thing will not work. I've replaced literally every single part on the build, gone online for help, had my friend who builds computers look it over, had a guy who fixes computers for a living look it over, and everybody's been completely stumped. I finally got the last replacement, my CPU, today, and hooked it up and turned it on. It did the same exact thing it's been doing since I started: not working. I'm done, /3. It's broken me.
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>>514095 >>514102 Where do you want to work? Depending on your answer, you could have game assets, videos showcasing your animation skills, ultra realistic car renders, complex scenes with impeccable composition, archviz, some sculpts showcasing your anatomy skills, both human and animal. It really depends, if you don't know/care about where you want to work just stick to what you have the most fun with and eventually someone looking for that will hire you.
So I'm going to head out of my state to go to Full Sail University. I was curious if any of you had any recent stories, or old stories of how your time there was. I want a decent idea of what the place is like in real life instead of shitty ads.
If you decide to go and ignore everything I just said. Please take time to enjoy how rich and luxurious their campus and buildings are
Did you know they have a super, incredibly high turnover and dropout rate? No? Well now you do. Keep looking at all the pretty things displayed around campus. Because when you drop out and realize it was all a sham. You then will know that all the pretty shiny stuff around campus is others wasted "education" money.
I don't think I've ever taken the time to give a shit like this OP and I know I'm just one guy with one experience. But don't do it. Just fucking don't dude. You have a 100% better chance anywhere else but there.
Remember, they are a for profit institution. When I went there, we were the first class to be apart of the university accreditation.
did you try a higher lightmap resolution? your uv's look ok, though i would try playing with a higher padding and see if it changes anything. but it seems you're just using a low-res map. also, what is the scale of your mesh? you can double-click it in the content browser and see the dimensions
>>513198 I guess you could quicky model using primitives the countour of the space where you want the shadows to be cast, set the light to only affect that sppecific object, render it as a separate pass and then mix both images in compositing.
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