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Archived threads in /3/ - 3DCG - 57. page


File: Maya 2.jpg (25KB, 1178x585px) Image search: [Google] [Yandex] [Bing]
Maya 2.jpg
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When I click on render view, all the polygon shows up black even when I have lights setup, render pass etc, how do I fix this?
5 posts and 2 images submitted.
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File: Maya 1.jpg (52KB, 1080x397px) Image search: [Google] [Yandex] [Bing]
Maya 1.jpg
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This is the viewport
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maybe its your normals homie, but ive only been doing this for 3 days so i dont know shit
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What lights did you use?

hi i'm in need of a name of the white parts on the bubbles

they are like glows or reflections but i dont know the correct word

thanks alot
4 posts and 2 images submitted.
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>>507837
specular
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>>507842
specifically, specular reflection.
>>
>mfw when Americans call bubblywhiteys "specular reflections"

File: 1448783513750.gif (2MB, 380x285px) Image search: [Google] [Yandex] [Bing]
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http://i.imgur.com/AsFkN3Q.gifv
30 posts and 5 images submitted.
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>>503398
Just imagine, someone somewhere sat down and thought real deeply about how to go about doing this. And then managed to actually convince someone to try it out, as a 'proof of concept' type deal.

And now days they're able to show this to people, and actually have them pay money to perform this act upon them.
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>>503398
Transsexuals should get together and start a foundation to fund time travel research, because it's clear from watching this that anyone in the market for a new set of genitals are born about 500 years to early.
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>>503400
Yeah just watching this I was like... how the fuck did anyone ever come up with this? Let alone have the ability to even manipulate skin like that.

Hi all,

How can I get these rings on the top of the table repeating around itself from center like the reference photo's table has? Rings should be one size.

This model is my sketch and I attempt to archive structure of tables from the reference photo.
I've made this base model with help of duplifaces (the orange circle )
6 posts and 2 images submitted.
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>>507823
array
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can you extrude a spline/shape into a mesh in Blender? if so, just create a spline circle, duplicate/ scale as desired, and extrude them all.
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File: blender thing.png (808KB, 1920x1620px) Image search: [Google] [Yandex] [Bing]
blender thing.png
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Is this what you want to do?

File: 1444968964580.jpg (156KB, 500x431px) Image search: [Google] [Yandex] [Bing]
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where should someone start when it comes to 3DCG in the context of improving their skills for game assets?

3dsmax,maya, or zbrush? most employers i see say exp in max is a must, but if i'm just learning right now should i do it?
24 posts and 2 images submitted.
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>>506074
take a class, watch tutorials. where you start depends on what you want to end up doing
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>>506074

Do you want to make characters and/or organic stuff mostly? Get ZBrush.

Do you want to make non-organic things mostly? Download both 3dsMax and Maya and try em both, then take whichever feels better to you.
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File: 1425049427207.jpg (196KB, 989x742px) Image search: [Google] [Yandex] [Bing]
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>>506737
is it basically impossible to choose both being a character model and a set modeller?

if so, i want to make characters in ebmossed armor and overly layered frills, but the thing is i also want to make props for them, like a pendant or hairpin that would have sharp shapes in it. do i have to focus on one or the other to really get anywhere that's considered "worth hiring/commissioning"?

File: Archicad.jpg (730KB, 3000x1688px) Image search: [Google] [Yandex] [Bing]
Archicad.jpg
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Hi there,
How should I render a scene with Archicad? With Artlantis or export do 3DS and do it with VRay? Thx
2 posts and 1 images submitted.
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You're the artist, you choose.

File: 8730_1213219381_large.jpg (289KB, 847x1226px) Image search: [Google] [Yandex] [Bing]
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Im a beginner hobbyist and want to eventually make my own portraits and character art. How good at traditional drawing do i have to be to make things of this quality? How good at 2d must one be to make quality texture maps?
8 posts and 1 images submitted.
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Just a little better than picasso
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very good

watch zbrush summit, they have some concept artists there
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>>507606

You'll get better the more you do it. Just keep working at it.

So I set my material to glass in blender, rendered it, and it turned out like this. Why?
12 posts and 3 images submitted.
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>>506501
nice fingerprints
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https://support.apple.com/en-ca/HT201361

Please, try again.
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>>506501
I appreciate a good false flag as much as the next poster (which is to say, not at all) but this is going a little too far.

File: image.jpg (81KB, 768x432px) Image search: [Google] [Yandex] [Bing]
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You know how the Millenium Falcon has all these pipes, gadgets and gizmos, and box-like extrudes and plates on its surface?


I wanna do that for my own spaceship in Blender. How should I do that? I've modeled pipes, plates and other junk, how do I add it to my spaceship. I'm thinking a partical system.
50 posts and 12 images submitted.
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Form follows function. Never add crap just to add it, that you don't even understand.

Read the sticky.
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the keyword you're looking for is "greebles"
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>>504224
>Form follows function. Never add crap just to add it, that you don't even understand.

How ironic given that the falcon is covered in kit-bashed greebles. The basic idea of which is to keep adding random crap until it fills a surface.
There is no function for form to follow, because the ship can't really fly.

Op, read up on kit bashing and then create your own custom assortment of greeble meshes used for detailing such surfaces.

File: excuse me captain.png (960KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
excuse me captain.png
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Anyone else have the problem of spending alot of time on personal projects but on work you'll pump that shit out in a night and it looks perfect?
4 posts and 1 images submitted.
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You should value yourself more.
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>>507718
be a man and post your folio.
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implying you have a 3d job lmao senpai

File: kindred_skin.jpg (24KB, 662x394px) Image search: [Google] [Yandex] [Bing]
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Could anyone tell me how the flowy effect of the wolf is done?
https://youtu.be/V2--vCvMdto

Is it particles or textured mesh?

I'm sorry if its a dumb question to you guys but I'm in need of understanding how its done

Thanks :P
4 posts and 1 images submitted.
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Trails. Most game engines have an inbuilt system to create those effects.

https://www.youtube.com/watch?v=vKAvvauNQ8M
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>>507640

Thanks a lot.

This was very educational. :D
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>Could anyone tell me how the flowy effect of the wolf is done?
Yeah, the guy who made it can:
https://www.youtube.com/watch?v=QoevDfNJw7w

File: Reptilian Alien - 2.png (603KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
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I'm broke asf I'll make a 3d bust of someone's character or whatever they request for the cheap price of $35, fully textured too. I'll post contact info if anybody is interested.
3 posts and 1 images submitted.
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yes im interested give me an email or steam name
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>>507677
[email protected]

File: vdm_testnotes.jpg (439KB, 1600x512px) Image search: [Google] [Yandex] [Bing]
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Trying to implement vector displacement mapping in UE4. The thing is I am pretty new to UE4, so I can't seem to find the type of node in the picture I have circled in red. It appears to be a parameter node, and it seems important, but whenever I search for nodes, it doesn't pop up.

Help pl0x
2 posts and 1 images submitted.
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I think they're just Scalar parameters which have been renamed

File: 2d to 3d.gif (2MB, 350x197px) Image search: [Google] [Yandex] [Bing]
2d to 3d.gif
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It can't really be this long-winded can it?
I just did research on how to do this and all I can find is that you
build UV -> unwrap -> create texture map -> export model and map to your other software (I'm using lightwave) -> MANUALLY put the paint back on its correct spot

Am I missing something? Is it ACTUALLY take it off just to move it and put it back on again?
Is there no way to automate putting it back on?

COME ON software devs
4 posts and 1 images submitted.
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you should bake the polypaint texture map with xnormal or something
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>>507651
cont. if you don't bake polypaint from highres mesh it would be just a muddy mess
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>>507643
>UV Map model
>Subdivide enough to polypaint
>Texture Map:Create:From Polypaint.

Done. Use the texture with the un-subdivided mesh.

File: Painter_logo_White.png (50KB, 1024x1024px) Image search: [Google] [Yandex] [Bing]
Painter_logo_White.png
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Haven't used quixel suite 2 yet.
But I noticed that Substance Painter is fucking slow with 4K textures. I know you push down the resolution so your viewport can become more responsive. I know that, but what about the fucking dirt/edgewear generators?
It fucking takes 8 seconds waiting time for incrementing 1 little fucking parameter.
So Quixel faggots do you have the same issue? Is Quixel slow?
23 posts and 3 images submitted.
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This is not a popularity contest which software is better. I need tools that are fucking stable, reliable and fast. I will be 50 by the time I finish this fucking texture in substance paintfag.
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>>506203
Are you using an AMD GPU? If so, that's probably why. The painting in Substance is GPU accelerated and requires a good GPU to do 4k and 8k painting. Quixel is faster at high res texture painting though due to the Photoshop core it's running on.
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>>506205
>And requires a good GPU

What does that have to do with running AMD?

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