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Archived threads in /3/ - 3DCG - 53. page
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Looking for help, how would I go about making my own 3d rotating gifs such as this one. What programs do I need. If there are any guides available someone can point me towards thanks.
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>>508855
xara 3d
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>>508856
Ty, got zara 3d and it seems to work, it isn't as pefect as I want it but I'm getting there thanks
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>>508855
somebody came here like 2 months ago asking the exact same question

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Any pre-made furry models, ( know of Krystal. ) I work pretty much only with blender. I hated Maya and 3D max, liked Lightwave but no one uses it. So I been going with Blender.

I'm able to make 3D humanoids ok for the most part anyway... But trying to make furry characters is proving more difficult than I thought. Ironically, I am trying to make a 3D still shot series, of humans and furry, as well as alien machines interacting with each other... And not sexual either... So I don't need dicks and vags thank you...

I prefer to make everything myself, but...
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plz get ebola thx :^)
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>>508731
>I am learning to draw too, without references inn any form...
>>>/ic/
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>>508731
>no references
>good results
>pick one
Please stop, I don't want /3/ to have another Alioto.

One autist that doesn't take criticism is already too many.

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How are you guys going to get better at /3/? What are your goals?
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I need to get inspired in 2016
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>>507544

I want to make rigs with advanced deformations, including that of bones and contracted muscles, altough I'm not sure if there's a place for that in the industry.
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Make a serious attempt at a scene and submit it to 3DWorld

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hi /3/,

a /fa/ggot here.
I need a tool to make / generate 3D human bodies based on real-life measurements for digital garment construction (Clo3D, MD).
Is there a tool for this? I've been searching for days without luck.

If not, is there a way to rip / download the models generated by sites like BodyVisualizer.com?
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Human maker
Poser
DAZ
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>>508923
But don't all of those use arbitrary sliders instead of dynamic measurements for circumference, lengths, etc?
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>>508924
Poser should be more accurate

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How do I precisely choose vertices when using vertex snapping in blender? I want to snap the highlighting (in orange) vertex to the vertex circled in red. They're different objects by the way.

However, when trying to snap, the outside vertices (usually the one on the bottom) are only snapping, I can't get inner vertices to snap together.
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you only choose 1 side to snap,the other is detected automatically
also you can simply bridge loops but it will cost you an extra polygon

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/thread
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simbli ebik :^)
>>
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So I'm visiting /3/ from time to time and look for autocad/pro engineer threads but haven't found any yet.
Anyone using these programs? Seems like just blender and co. is a thing
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I use SolidWorks.
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For work or as a hobby?
>>
CAD belongs here, but you'll find a lot more on /diy/.

But you won't find a whole lot of it here because this board is focused on the art aspect of 3D.
At best you'll see some guys doing archviz.

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I'm having a lot of difficulties attempting to model organic things -- animals, humans, creatures I came up with. I have no idea how to model body types other than a skinny male twink. Please post guides, tutorials, books, ect. for organic modeling. I heard that modeling a horse really helps you improve at this sort of thing, so if anyone has a tutorial for that, please post.
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>>508883
Because you're not supposed to model that stuff, you're supposed to sculpt it and then just retopo over it. Topology is too much of a limiting factor when all you're trying to do is improve your skill at producing accurate forms.
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a single leaf/strand shouldn't be more than 6 polygons
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>>508883
Horse Modelling Tutorial
https://www.youtube.com/watch?v=VYlAXbNODko

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my angel
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>>507315
post wireframes and viewport animation then.
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>>507315
Disgusting cowtits.
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>>507441
Small tits
>pedo

Big tits
>cow

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Anyone know any good Torrent trackers for Digital Artists. Looking for some decent Gnomon/D.Tutors tuts. Thanks.
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Just go to cgpeers for that family

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How would i go about tiling this?
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>>508742
Keep it in one thread pls

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So I've used Cinema 4D since 2008 and I'm bretty good at it, but I want to move onto Blender and holy shit it's a different world.

The concepts are the same I guess but everything's in places I don't expect them to be and some things are weird from a C4D user's point of view not to mention the interface. I'm willing to change my modeling paradigm if that's what it takes.
I do low-poly stuff mostly but that's irrelevant I guess.

Can any ex-C4D user share some tips on what to put emphasis on? Are there comprehensive...
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>>508798
https://www.youtube.com/playlist?list=PLzmyR17f55-LVbgnzhS4Xl9zJ3dSCdYW3
do all of those, it should be enough to get yourself comfy with the ui and controls

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I'm thinking of buying Mudbox Perpetual license before the deadline.
I'm not fully sure what will happen to Mudbox but if it does die in the coming storm will it be good to have it and not being stuck with zBrush?

To give an idea of use, i use zBrush to sculpt atm however my workflow consists of semi high detail base meshes to sculpted detail.
So i'm not creating base meshes in zBrush to give it an advantage.

Still on the fence, will buy it if /3/ decides for sure with some good pro/ con info.
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Waste of $500 imo
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>>508216
Mudbox is absolutely dead. It's being merged into Maya with better features. I'm not sure why you would choose Mudbox, which hasn't been updated in over 2 years, over ZBrush which is miles ahead in features at this point.

You should be learning a concepting workflow in ZBrush where you work from dynamesh and the n project the details to a retopo afterwards, to not restrict your design until it's ready to be base-meshed fully.
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>>508216
>>508222
>>508223

Use zBrush for sculpting. It really is tons better and faster for that. However, zBrush isn't anywhere near as good as Mudbox when it comes to texture painting. That doesn't matter if you use Quixel or Substance Painter or something like that, so there's where your decision should be made. Figure out which 3d painting solution you like the best, and go that route.

Seriously though,...
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I tried using USN mapping website but it just spits out these retarded ArcGrid format files which are impossible to convert to DEM unless you BUY global energy mapper.


I tried using terrain.party by downloading a heightmap, and then taking the longitude and latitude from the readme.txt file so I could paste them into google earth and hopefully get a good texture from there.


However, these coordinates are not in longitude and latitude format, in the .txt file, they come out as 112.726083,36.340923,-112.926823,36.179227, meaning when I paste them into Google...
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Literally the fucking first result on google.
http://vterrain.org/Elevation/global.html

>BUT FORMATS
Learn to fucking code and turn data formats into the desired inputs, or stop trying to do projects that actually require you to know shit.
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>>508758

Well that didn't help at all. I have heightmaps but I need texturemaps too.

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How can i buy zBrush student version without a student id?
Am i forced to get a friend with one to do it or something or are there alternatives.
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Please just don't pirate it. A shame, really that it's so easily accessible. You can go to kat.cr and search Zbrush, click "age" to bring up the latest torrents, and find 4R7 with the P3 update, but I highly recommend you don't.
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Why do the software companies with a huge license cost even bother with an activation code requirement.

Maya has it right, you can get any of the versions for free if you're a student. Any other software simple gets pirated the hour after its release.
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>>508261

I want to lay the foundations for non problamatic work for the next few years, no need to interact with shady torrents etc.
The market has shifted, money comes from ads so viruses aren't the issue anymore it's adware/ user data collection.

Better off buying and keeping that shit offline.

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