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What do? I want some sweet CG torrents
Seriously tho what do I do?
look up on torrentz.eu
What kind of graphics card does /3/ use for modelling?
I am currently using an AMD Radeon HD 6700 just because I haven't felt the need for anything else. However, now I am moving onto photo-realistic rendering so I'd like a card with a shit ton of cores so 3Ds Max doesn't spontaneously combust on me.
I have a Radeon 7990 HD 3GB, but mostly for the VRAM when I am loading multiple 100+layer PSD files as textures in Maya.
>>515544
What kind of processor do you have with that?
>>515530
750 ti, card of the gods
Why doesn't any thread on modo? Is it shit
Modo indie did nothing wrong.
Quick /3/ i need tutorials on animating in unity. I have 4 years of experience with maya but this new job i was offered uses 2d image plane based rigs in unity.
https://www.youtube.com/watch?v=KWC6Pw63BAY
Hi /3/, i've done this low poly rendering but something doesn't feels right with it so its feedback time.
its
shit
h
i
t
hmm make the bot more centered and bigger
maybe fix up the model more, add you shine to some parts of the metal maybe, and add mo samples to reduce the graininess
>>517152
thank you, will try
Any easy way to get the 3d models+textures from unity games like Rust?
>>516856
Ninja ripper.
or xentax forums
If you know what to look for, Unity Studio is by far the best option.
https://github.com/RaduMC/UnityStudio
At first it's kinda hard to use at first since most developers use acronyms or other types of nicknames for their models, but after a while you'll start to notice similarities that make it far easier.
Probably not the most efficient method, but you can always run it through qapitrace or similar. Record a traceback, forward in the trace until the texture is visible, then use the texture browser to find it.
Might take a while though, there could be many many textures.
newfags can't coneforce
I looked up a tutorial on line, hope this works
Here we go
>>517272
>implying
What happened to 3d Buzz? I used to get training from them awhile back but I just checked their forums and it's dead.
Too much paid content.
FIND OUT HOW BY SUBSCRIBING.
Here is one of our weekly free videos. "How to launch notepad on windows machines"
>>517537
no, what happened was there wasnt enough CURRENT content and Zakk joined Epic (with all the other failures that work there, like a pea in a pod)
>>517539
So they don't produce tutorials anymore?
Ay
Some game ideas , pl0x ?
Here are my top 3 ideas:
1. Kill yourself after realising /3/ is not the appropriate place for this thread
2. Go to /vg/ and find /agdg/ so you can shit it up worse than it already is
3. Go back to /b/ and kill yourself slowly you fucking 'pl0x' using faggot
>>516824
no bully pl0x
>>516821
2d platformer with pixel graphics
Wassup peeps,
I'm currently modeling a human body on maya just to have a base model for any animation i might need, the thing is im having some problems with the shoulder, as you can see on the top image, which is the raw mesh, and the lower image the smoothed one, it creates a circle around those vertices. Is it because i merged it? should i use something else for connecting points?
Not new in 3d, but i stopped for 3 years and i'm quite rusty
>rusty
were you any good then?
merge the vertices that are close to each other. they are creating extra supporting loops around the creases because there are more than one vertices there.
I can't seem to fix this goddam problem and its frustrating me so badly.
Whenever I try to export from Zbrush, the model is automatically smoothed. Right image is the original in Zbrush, Left image is the somehow magically auto-smoothed model. This is specifically for OBJ exports. When I export anything else, it usually works fine. I can only export in OBJ for my task sadly (its retarded, I know).
Can anyone help?
READ THE STICKY
>>517506
I did. What about? It doesn't have any solution to my problem.
Dont tell me to google, because I did, and not a single result explained my problem. The problem that 99% of the google searches have are import into zbrush, from maya/max/etc.
If you are going to point me to the sticky, point me to something useful in it.
what's the best 3d program to model and render relatively easy scenario? (i need it for interior design works, furniture of various materials in their context).
i need to find a good balance between an intuitive program and a performant one, a friend suggested me 3dmax studio, what's your opinion?
also, what's the best guide to learn basics of 3dmax?
well you have fancy things like homestyler
but with 3dsmax you have more options and control but its obviously harder to use
take ur pick
>>517499
what about rhyno, or maya?
i heard that they are program used a lot for models and renders, are they tougher than 3dmax?
also are there good tutorials/guide for 3dmax?
i have some very very basic knowing of alias, but not much
>>517500
same thing. maya is more prone to animation
I need some suggestions on what laptops can render vray pretty fast
like how do i go about finding one
>rendering on laptop
>rendering labtop
GO HOME RENDER GIRL
wouldn't bother. pick a laptop for general usability and quality then spend the remaining money to build a tower to render over network or whatever
pretty nice
for an under budget amateur PS1 game
>>517407
For fucks' sake, apply yourself.
an old pic from the archieve made with blender
another
another
yet another made with blender