https://www.4chan.org/feedback
There's a feature suggestion in the feedback form. I'd suggest that all /3/pots who want to see /3/ become a red board like /ic/ make a feedback requesting such a change, or at the least lewds allowed with a spoiler.
Who is with me?
nah
>>521180
/3/ is a soft red board. Nobody polices, nobody posts dicks.
That's just the way it is.
>>521203
Meanwhile, I god banned for vagina tutorial.
Does this type of animation has any specific name ? What program could perform a similar animation?
https://www.youtube.com/watch?v=BDj1fYlwR00
paper.. but its not official i think
any program that animate will do
isometric / lowpoly
Thank you both
Made in Maya
Another version
The best things in life are - three ;-)
idonteven...
cinema 4d thread
More like cinema 4D dead.
>>520551
C4D literally has the best interface of any of the major suites. If you learn a little xpresso sorcery and get Cactus Dan's plugins, you can pretty much do it all.
Maxon is in a pretty fucked situation.
Their price is the same league as Maya, Max, but they are way behind the competition in pretty much all disciplines (except Motion graphics).
They had 2 weak releases back to back, a lot of trouble with customers over their render farm managing and licensing, most of the customer base is not amused.
The whole 3D world made fun about Maxon and their Cogwheel feature in R17.
If their next release does not deliver big time, they'll bleed and become >>520553
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Let's talk about work.
Do you work with 3D? Modeller, animator? What do you work with? Work as a freelancer? Or in a company?
I'm curious about you guys work. Want to talk about it because i have only 1 year experience wih modeling and animation, and i want to apply in a job as soon as i can. (Freelancer or whatever comes)
I just continually tell myself i'm not good enough yet so there's no point applying for any full time positions. Then contemplate how i will somehow make it as an indie/freelance artist.
>>521211
>running zbrush on a cintiq
I work full-time for a major mobile game company in Germany. I have worked in the game industry for around 9 years now. Before that I did some illustration and graphic design.
An important question to ask yourself is what is important to you. Do you want to be super famous? Do you want to work for some huge and famous studio? Or will you be happy with earning a good salary, work in a small team and have creative freedom?
When I started to learn 3d modeling at age 15, I used Blender solely because it was the smallest download size and it would run on the shitty laptop I owned at the time. Now I'm 19 and I need to use 3ds Max for a Uni course.
I have found a couple of online resources that teach Blender to 3ds Max users, but I couldn't find any for the other way around. Does anyone here know of one? Or at least a 3ds Max tutorial that is more focused on teaching the program itself to 3d modelers? Every max tutorial I have found is either for complete 3d modeling beginners or Maya users.
why not work with blender?
>>523515
For most of my classes I can and do use Blender. But because the lectures insist that 3ds Max is an industry standard. For one specific class we HAVE to use 3ds Max. This is also because a subject the following semester requires us to only use Maya.
>>523516
talk to your teacher about it.
i mean, are you animating or what?
This is my third day with the software and I am trying very hard to make my own game characters for a upcoming noir game I am developing. What do you think of my current progress?
>>523341
nightmare fuel
thats pretty bad.
Have you even seen a human face before?
>>523341
you can forget making your own game characters for a while until you learn how to make people that arent frightening. Also use Zbrush not sculptris
Anybody here still want to see /3/ competing in the 4cc?
implyingrigged.info
The team has been dead for about half a year and the last manager went AWOL before /3/ played in their last tournament.
Post in this thread if you're interested.
Hello, ratboy genius
>>523338
>sabotaging the revival of /3/
Damn it /mlp/ must you ruin everything...
>>523336
yes, As slow as the board is, it's fun to get some excitement a couple times a year.
Hopefully we can beat those 2D losers /gd/ sometime
>>523338
enjoy your ban
Does anyone know how to open the file .MDL, tried some software more all give error, extract the file from a PS2 game
when it comes to opening weird files from old games, use random extraction tools usually used for music and film. I've never found specific software for extracting files like that.
>>521772
I am loading the file for you to see
http://www.mediafire.com/download/9ie080a7cd30r59/THEBEE~1.MDL
>>521777
ohhh ward
how much will it cost to hire a freelancer over tumblr or the internet and make him make a 3D model and then have another guy make the animations, so I can composite them with my basic 3D skills on after effects.
How much will it cost then to make a cheap budget anime episode?
and how much money can I make of this?
>>522140
Do you need something specific?
Why not just use Daz Studio and download free assets to use to make your cheap assed animu waifu. There's a tonne of weeb stuff for Daz Studio that's free and with puppeteer and aniblocks it's pretty easy to animate in.
>>522140
It costs as much as you're willing to ask for.
As you can see in the entertainment industry, the sky's the limit in regards to price and quality.
>>522140
what duration? even something like three minutes of animation will cost you several thousands.
I need help applying this UV map I made (It's my first time) using C4D.
Apparently this UV map SHOULD apply automatically to the assigned part, but instead it's the entire picture.
What am I doing wrong? Thanks.
The stupid Rs and Ls and color codings are self explanatory for the picture. I'm trying to see if they'd go directly with the model I'm making.
Dude, relax. Make yourself some fresh tea calm down and read the manual or watch some tutorials on YT.
>>523248
Try changing the mapping in the Texture tag. Give me a screen of what it looks like.
>>523303
I have to resize the UV projection to get one to fit but I'm not sure that's how it works. On a sample object I downloaded applying the texture makes it automatically assign the colors to the object, not having to resize the UV projection to fit?
http://prntscr.com/b5pjt9
This place dead now or?
Animation of a girl testing the durability of her new box spring rails.
I'm thinking of using the blender game engine for this project but I'm starting to get ptsd from my awful blengine days.
>>519948
>This place dead now or?
It's been dead for at least 3 years, even back then it would've been disagreement about it's life status.
But like a doll of sewn together corpses reanimated by German lightning we keep stumbling onward committing acts of Frankenfuckery.
Beyond dead m8
Does anyone know where to get that model?
Thank you!
>>522669
Looks like it could be something from poser. Gonna need source to better search.
Faggot.
>>522669
Ugh that jumper. Stretching on the breast and shoulders. Why cant Daz fags do clothes for shit.
>>522677
It's usually fine for the base figure it was designed for. Everything else would require retexturing. There are very few "artists" that even bother.
Hi. a 3d amateur here.
So I was modeling a human and now to the point of elbows and knees.
I was wondering I am doing ok here or is there a better method of modeling the knees and elbows?
You should just sculpt detail like that. The arm should just be a bendy tube that you apply a normal map to. There is a debate as to whether muscle based loops like you have done or the bendy straw method is best.
there is no rule,just have enough at deformation areas
Doesn't look like a good method, made a bunch of poles at a spot that will see a lot of deformation. I just add a few extra loop cuts at the knees and elbows, it'll give you enough faces if you want to make the elbow more apparent.
I'm new to baking normal's and need some direction on how to fix this crap? It's a simple mesh and shouldn't be have this problem.
I have already done theses things.
1. Soften all edges for my low poly, Didn't work.
2. Average all my edges, Didn't work.
3. Added curve added like a guide suggested, Still didn't work.
4. Read just about every topic and guide that i can get my hands on, Still hasn't offered insight on how to fix this!!
5. Adjusted the cage for optimional ray distribution still hasn't worked.
6....
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>>522729
Not a fucking clue, I've tried asking around for advice on normal's before and people just reply with nonsense.
No one here knows how normal's work and neither do i.
>not posting uvs
>>522733
Think before you post.