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Archived threads in /3/ - 3DCG - 16. page


File: zspheres.jpg (42KB, 1107x831px) Image search: [Google] [Yandex] [Bing]
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Do people generally use zspheres? I'm new to Zbrush and I'm having a hard time with them. Do I just need to get good or are people using other techniques for starting their sculpts?
7 posts and 1 images submitted.
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>>521505
I like using Zspheres, but you can start from a sphere if you want
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>>521505

Dynamesh replaced zspheres. They are good for posing quadrupeds and other things like monsters though.
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>>521505
If you made that in your picture, don't forget to add shoulder and hip joints. One more in the neck would help too I think.

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https://www.youtube.com/watch?v=XdCrrnxExN0
11 posts and 3 images submitted.
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>not 60 fps
ya blew it
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All I can say is that was ass.
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not was okay it was

that feel when you create a low poly model and in the game engine it turns out to be too low poly ;_;
14 posts and 8 images submitted.
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What?
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Example?
>>
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That feel when you load up your game files and use all 16GB of RAM

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hi /3/
that project optical recommend?
4 posts and 2 images submitted.
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very yes is nice, recommended of the
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>>521565
I speak random, I'll translate OP for you:

>>521562
> Hi guys I am Op. I'm looking for a way to create this famous light scattering effect in a 3D render.
> do you guys have any tip of how to go about recreating this 'Pink Floyd prism' type effect?
> Plz excuse my bad English, I'm from Asia. P/3/ACE N-words!
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>>521568
caustics in vray or arnold

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Why this Piece of S[spoiler]hit[/spoiler]oftware got the most [spoiler]Porn[/spoiler] community Compared to Blender & Maya ?
85 posts and 12 images submitted.
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>>513180
Because of the early valve models that were ready to go. People also imported the Gmod nude models and they could be easily animated.

Also, easy as fuck to learn, good interface, a bunch of premade valve assets that could be used for scene building and basically whatever they liked.
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>>513183
This
(I don't animate porn though.)
>>
No, I think the reason is just that gabenfags are autistic and don't even consider using proper animation software.

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Guys I'm building a workstation comp for 3d applications, do you guys think this is a good deal?

http://www.ebay.ca/itm/Intel-S2600CP-Dual-Socket-LGA-2011-Server-MBoard-2x-E5-2670-SR0KX-CPU-NO-MEMORY-/252343500989?hash=item3ac0d840bd:g:qvUAAOSwYlJW2fgq

It seems a lot cheaper than just buying a mobo for the dual xeons. I'm on a i5-2500k atm and its killing me with its slowness.
25 posts and 6 images submitted.
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>>518318
>intel
hahaha, fuck that expensive shit, just buy an fx8320 or fx8350 with a good water cooling

just checked the link
>server
>dual cpu
>matrox
>second hand
you must be fucking joking, actually
First, the cpu is used to do calculations on the meshes, that means, translation, rotation, scaling, modifiers, booleans, cutting, sculpting, everything like that is done on the cpu, depending on the software, some have multi-core cpu support, some don't.
For anything, except moving around millions of polys, super expensive modifiers and booleans and giant fluid simulations you don't need more than 1 8core cpu. So, unless you're gonna kitbash a 60+ million poly robot/spaceship/whatever, scult at 10 levels of subdiv or simulate the splitting of the red sea or the collective farts of the human race you don't need more than 1 8core amd fx8320/fx8350 with good water cooling.

Second, the gpu. Even if you have 10 million cpus under your belt, you won't be able to display that much information. If you don't have a modern gpu, those 10 million polys/smoke whatever, you're not gonna be able to display them even if you turn on all the magical pixies like vbos, backface culling, hardware instancing, etc. So, if you're on a budget, don't buy anything and just fuck off. You should've said what kind of modelling you want to do? Low-poly, faux-poly, game models, short animations, advertising, sculpting, retopology, vfx, exterior, interior, product visualization, environments, simulations, cad, model painting, texturing, what?
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>>518321
I have a GTX 970 and I'd be using it for simulations and rendering animations using Vray.
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>>518321
Also I have an i5-2500k and I get a score of about 450 in Cinebench R15 on Multi-Threaded tests...Why would I spend fucking $600 on a new mobo / cpu getting the FX-8350 to give me a yeild of +190 score on multi-threaded rendering. Thats actually retarded...

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Hey guys, what is the best way to bake normals in your opinion?
I usually use maya, but they often turn out very messy and I just end up having to do trial and error until I get something decent.
[Pic related, its me when normals look like shit.]
6 posts and 3 images submitted.
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Best way to bake normals is not to bake normals.
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>He still bakes his normals
>He doesn't microtessellate everything

NoRAMs pls go.
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>>521501
Not op here, I just started blender(modeling) and was going to bake normals... whats the best option?

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What do you think, /3/?
9 posts and 1 images submitted.
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nice - very
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I came from /agdg/
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is this cinema4d?

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Why is this happening? Maya 2016
7 posts and 1 images submitted.
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what have you tried, kid
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>>521471
>maya
there's ur problem
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>>521479

b-but muh EXT 2

I finally did the switch and switched from Source FIlmmaker and just got myself the Maya LT+Stingray bundle from Steam. I'm also getting "Learning Autodesk Maya 2016" DVD from O'Reilly, seeing as I own a few programming books from O'Reilly

What should I expect? How hard it would be for me to familiarize myself with Maya? Have I fucked up?
9 posts and 3 images submitted.
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>Maya LT+Stingray bundle from Steam
you goofed.
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>>521385
Shit, I was afraid of that
How hard?
I know that it doesn't have some features that full Maya does but that's what I can afford monthly
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>>521387
that's a great choice in my opinion
everyone uses maya,and stingray is cool too

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If you need help with Blender ask me! I'll try to help.
9 posts and 1 images submitted.
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Do you know any support groups for molestation victims ?
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>>520765
What the heck? nvm
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>>512461
look before you post fucktard

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Hello, pretty simple question.
I've just started the 3d modelling for a game I intend to release. I've gotten everything done except for replacing place-holder models.

My current problem is the price of 3ds Max. If I pirate 3ds max, get all my models done, and then buy a month of 3ds Max before releasing the game, will I have the copyright to release the game and not owe anyone any money? As an independent developer, I don't have over a grand to drop before releasing this game. I know I could use blender, but I'm working in Unreal Engine, and the quality difference between the models I've already bought is notable.
15 posts and 1 images submitted.
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you should have invested in maya LT
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>>521150
I haven't invested time in 3ds max yet, would Maya serve my purposes better? Sorry, this is the one element of design I'm still very much learning.
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>>521151
its similar to max and can be rented foe 30 bucks as month

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Hi! is anyone else having issues with realflow 2015 crashing on rendering? so far, i've been able to work with it well, but when i want to render it just crashes

those are my specs and im working on windows 7

thanks in advance guys!
5 posts and 1 images submitted.
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Dont use realflow.
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>>521448
what else could i use, then?
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>>521456
use Houdini

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Been working on my low polly meme art, rate it from 1-fucking awesome.

This was a 2 hour render, made sure to turn up all the settings to make it look better. Did post in gimp
53 posts and 8 images submitted.
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>couple of shapes and some shading
>meme art
>"MEME"
>fucking "art"

Fucking sucks. 0/10
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>>521010
You'll like this one. Definitely NOT low polly, more pollies than you've probably ever dealt with. Added a reflection so you can cream yourself over how great it is. Took me 2 hours to render this one too.

Over 135million pollies on this one
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>>521011

OP you inspire me.

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Trying to get my hands on Realflow can anyone direct me ?
15 posts and 5 images submitted.
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>>519518
thehouseofportable
>>
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>>519518
>not knowing of cgpersia
>>
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>>519532
>muh sekret club

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