[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Archived threads in /3/ - 3DCG - 22. page
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

File: ornament.png (88 KB, 375x159) Image search: [Google]
ornament.png
88 KB,
Hey anons, i do know how to do some modeling, but i've got no clue how to create something as the image...

That edge flow... what you guys would suggest ?? Poly by poly? Box Modeling? Some Script?
4 replies and 1 images submitted. Click here to view.
>>
model part by part and mirror it
>>
NURB extrusions with the function that allows you to specify multiple profiles along the length,

can't remember the name
>>
This video might help.
https://www.youtube.com/watch?v=B0hUBH5AmCE

File: fusion360_facebook.jpg (55 KB, 640x373) Image search: [Google]
fusion360_facebook.jpg
55 KB,
So, a friend of mine claims that Booleans in fusion 360 cannot be broken, contrary to other software. Can you guys prove or disprove it? Please post results.
Overall Fusion 360 discussion.
5 replies and 1 images submitted. Click here to view.
>>
>>519270
Anyone?
>>
>>519405
Ask your friend or try it yourself. But I'd think any solid modeling CAD program will have this down.
>>
>>519270

This is the latest meme program we all have to learn. Tbh boolleans are less important now with automatic retopology. I was using mesh fusion for a while until I said couldn't I just do this with dynamesh.

File: BBB120.jpg (446 KB, 1280x720) Image search: [Google]
BBB120.jpg
446 KB,
9 replies and 6 images submitted. Click here to view.
>>
File: BBB126.jpg (442 KB, 1280x720) Image search: [Google]
BBB126.jpg
442 KB, 1280x720
>>519379
>>
File: BBB131.jpg (993 KB, 1920x1080) Image search: [Google]
BBB131.jpg
993 KB, 1920x1080
>>
File: BBB138.jpg (938 KB, 1920x1080) Image search: [Google]
BBB138.jpg
938 KB, 1920x1080

File: capital_sony_blurred.jpg (877 KB, 1896x1206) Image search: [Google]
capital_sony_blurred.jpg
877 KB,
Can someone draw the edge and supporting loops on this Corinthian capital, and also help identify the shapes of the leaves?
The picture is bad quality and blurred (I ll post also a sharpened version with high passes and soft light multipliers in the next post), but my camera is not that good, and my lights could not reach effectively the height of the capital.

I plan to make it in 3dsmax and add leaves' details in zbrush and extract normal maps for them.

Any tip/help/suggestion appreciated.
7 replies and 3 images submitted. Click here to view.
>>
File: capital_sony_sharpened.jpg (2 MB, 1896x1206) Image search: [Google]
capital_sony_sharpened.jpg
2 MB, 1896x1206
and here's the sharpened
>>
any tips guys?
>>
>>519001
Yo homie! Slept in history of art lessons?

Looks like "corinthian order" and for that they used acanthus

File: 2016-02-16_23-18-07.png (545 KB, 434x470) Image search: [Google]
2016-02-16_23-18-07.png
545 KB,
Where the fuck can i get a good topo base meshes for sculpting?
10 replies and 5 images submitted. Click here to view.
>>
http://opengameart.org/content/low-poly-base-meshes-male-female
>>
File: zbbase.jpg (240 KB, 1123x839) Image search: [Google]
zbbase.jpg
240 KB, 1123x839
>>518942

http://luckilytip.blogspot.ie/search/label/basemesh?&max-results=3#.VwlvtWf2Zdd

The trouble with base meshes is they always end up looking like the creator made them. I mean look at this fuckboi I made with zbros head basemesh.
>>
MakeHuman is alright.

File: 12343565675456.jpg (728 KB, 5000x4746) Image search: [Google]
12343565675456.jpg
728 KB,
does anyone know where i can find free to use house floorplans for 3d modeling?
10 replies and 1 images submitted. Click here to view.
>>
up ur ass
>>
google images
>>
the one you just posted

File: 1436872977817.jpg (24 KB, 385x385) Image search: [Google]
1436872977817.jpg
24 KB,
can you guys give a list of zbrush sculpts goals from extreme basic up until anime waifus?

I'm trying to make a waifu but I suck.
20 replies and 9 images submitted. Click here to view.
>>
File: 1439409587417.jpg (200 KB, 1920x1080) Image search: [Google]
1439409587417.jpg
200 KB, 1920x1080
Do what I did. Start extremely low poly. It's important to correct topology where appropriate to maximize the potential your low poly sculpt. Refine the silhouette one subdivision level at a time, starting with big details to smaller ones as you work up. And of course, use a good concept to follow b/c if you're like me, your imagination is shit.

Also: >>518028
>>
For anime waifus, I think I'd personally not go for sculpting but for polygonal modelling with subsurfs.

With sculpting, it would be hard to prevent them from ending up uncannily realistic/detailed-looking -- at least from my experience with sculpting.

But then, I'm no expert on anime waifus.
>>
>I'm trying to make a waifu but I suck.

that's because sculpting isn't like assembling a toy

File: mayayayaya.jpg (65 KB, 373x346) Image search: [Google]
mayayayaya.jpg
65 KB,
Anyone know some good Autodesk Maya tutorials? Something that is for beginners/intermediates. Preferably 2016 tutorials, but anything will do.
6 replies and 1 images submitted. Click here to view.
>>
Sticky
Google
Youtube

Idiot
>>
Autodesk Maya tutorials not tuf go thru in 30days
>>
>>518130
git gud

File: NO_FILE_GIVEN.png (0 B, 0x0px) Image search: [Google]
NO_FILE_GIVEN.png
0 B,
ok i need some help with this.

I want to get into poser and rendering and all that. I tried that out a few years back and it seems to have changed a lot. So if someone knows this shit, please help me clear up some of my confusion, I am a complete newfag.

There is Daz3d studio which is free and poser which seems to cost money. Are both from the same company? I thought it was called "daz3d poser" at some point. What is the difference? When should I get one instead of the other?

There seem to be base figures like Genesis 1, 2 and 3. They seem to be...
Comment too long. Click here to view the full text.
20 replies and 1 images submitted. Click here to view.
>>
this is a blue board bro.n ot /d/ or /aco/
u gotta change that pic f̨am
>>
>>517195
>>508535
>>
Do not confuse generations with genesis
Generations 1-3 old shit I couldnt tell you about
Generation 4 Victora 4 and like 75% of all the poser shit you see.
Generation 5 introduced Genesis models and Victoria 5
Generation 6 brought Victoria 6
Generation 7 is current with Victoria 7
Generally there is a family of figures with each generation. Michael, Victoria, Josie.

File: SP_Black_Title_1.png (45 KB, 1024x1024) Image search: [Google]
SP_Black_Title_1.png
45 KB,
Hey guys, just got my hands on this sassy piece of software, couple of questions...First of all I've never textured anything ever. My question is, how well would this program work for things like making a higher res texture that already exsists? Think like a texture for a character thats like 512x512 and I wanted to crank it to 4096x4096. How well would this software let me kinda tweak and clear the texture up?
17 replies and 2 images submitted. Click here to view.
>>
>>517914

Its more suited for a pbr workflow. If you just want a 3d projection painter get Mari or 3dcoat.
>>
>>517919
disregard this op
>>
Okay so I got a low res texture, what would I want to do to upscale it and have it not look just blurry and crappy.

File: sweat.jpg (15 KB, 300x300) Image search: [Google]
sweat.jpg
15 KB,
Do any of you /3/pots actually work in the industry? I managed to land my first job for some external and internal renders.

What's your process for interacting with the client?
Do you allow them to dictate all the finishes?
What about the furniture?
How often do you consult them via email?
How long would it take you to do 1 external render of a house, and 2 interior, and how much would you charge?
19 replies and 5 images submitted. Click here to view.
>>
>>515945
Yes.
Usually getting them on skype/slack is the best.
>Do you allow them to dictate all the finishes?
Yes. It's their money.
>How long would it take you to do 1 external render of a house, and 2 interior, and how much would you charge?
Few weeks for top quailty stuff.
How much you charge is really up to you, take a hourly rate like normal.
Because this is your first job, you can accept being ass fucked, don't be to beta, but don't...
Comment too long. Click here to view the full text.
>>
>>515945
>What's your process for interacting with the client?
they email me

>Do you allow them to dictate all the finishes?
the what now? They're paying for it

>What about the furniture?
They are p-a-y-i-n-g for it

>How often do you consult them via email?
Nobody communicates via email, we communicate via skype and phone calls

>How long...
Comment too long. Click here to view the full text.
>>
>>515951
Of course they are paying for it, the question is should you try and press them for furniture choices if they don't mention it ie.
>uhm your the proffesional idk lol you pick it

File: silo_screenshot_big.jpg (125 KB, 809x509) Image search: [Google]
silo_screenshot_big.jpg
125 KB,
Does anyone know if this program is still being updated? It's still available for sale on the website but I think it's been the same version for a couple of years
4 replies and 1 images submitted. Click here to view.
>>
>>517674

I have it. It's not being updated. It only crashes every ten minutes now tho.
>>
>>517674
HOLY SHIT THIS NEW 4CHAN SKIN
>>
>>517674

GET OUTTA HERE GLEN!!!!!

File: 1451588727751.jpg (771 KB, 2560x1440) Image search: [Google]
1451588727751.jpg
771 KB,
Post your 3D battlestation
234 replies and 80 images submitted. Click here to view.
>>
>>507550
weak station OP
>>
mine is just a fucking mess :/
>>
>>508738
you dont even have a wacom.

so as we all know, the amazing atmospheric combat arena known as Nosgoth will be taken down in a month. Can one of you just like..steal all the assets and host rogue servers?
5 replies and 2 images submitted. Click here to view.
>>
You can rip the assets using uModel.
No chance of private server for a litlerallywho game.
>>
File: omg.jpg (141 KB, 534x820) Image search: [Google]
omg.jpg
141 KB, 534x820
>>518990
It was shit.
I'm a LoK fan and I can tell you right now it was doomed from the Start.

>Relying on Unreal engine's looks
>shitty clicky clicky gameplay
>Forcing Russians, Indians, Peruvians, and Western Europeans into one server
>Shitty f2p model
>No advertising
>Useless updates
>>
you know, there's a bit more to games than assets

File: problem.png (75 KB, 1131x534) Image search: [Google]
problem.png
75 KB,
Hi anons, i've got a problem while modeling in Maya. Straigh to the point, how can i solve this wireframe issue in this image? Next to the hole, the wireframe is weird, like smashed.

Any hints? Tips? I tried using the sculpt tool, using relax brush, but still....
9 replies and 3 images submitted. Click here to view.
>>
OP, without a doubt, we could help if you posted the actual wireframe.
>>
File: wireframe.png (98 KB, 1125x535) Image search: [Google]
wireframe.png
98 KB, 1125x535
>>518966

Ok, sorry. Here it is the actual wireframe of the object. But i think with the wireframe it will be harder to notice the problem. Like i said, you can see that the wireframe is somehow smashed..
>>
OP Here, another thing i wanted to say is that i'm probably being perfect minimalist trying to do a perfect 3D model without a few problems, but still is there a cool way to prevent these weird wireframe deformation?

banner
banner
Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [68] [69] [70] [71] [72] [73] [74] [75] [76] [77] [78] [79] [80] [81]
Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [68] [69] [70] [71] [72] [73] [74] [75] [76] [77] [78] [79] [80] [81]
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.