Hey anons, i do know how to do some modeling, but i've got no clue how to create something as the image...
That edge flow... what you guys would suggest ?? Poly by poly? Box Modeling? Some Script?
model part by part and mirror it
NURB extrusions with the function that allows you to specify multiple profiles along the length,
can't remember the name
This video might help.
https://www.youtube.com/watch?v=B0hUBH5AmCE
So, a friend of mine claims that Booleans in fusion 360 cannot be broken, contrary to other software. Can you guys prove or disprove it? Please post results.
Overall Fusion 360 discussion.
>>519270
Anyone?
>>519405
Ask your friend or try it yourself. But I'd think any solid modeling CAD program will have this down.
>>519270
This is the latest meme program we all have to learn. Tbh boolleans are less important now with automatic retopology. I was using mesh fusion for a while until I said couldn't I just do this with dynamesh.
>>519379
Can someone draw the edge and supporting loops on this Corinthian capital, and also help identify the shapes of the leaves?
The picture is bad quality and blurred (I ll post also a sharpened version with high passes and soft light multipliers in the next post), but my camera is not that good, and my lights could not reach effectively the height of the capital.
I plan to make it in 3dsmax and add leaves' details in zbrush and extract normal maps for them.
Any tip/help/suggestion appreciated.
and here's the sharpened
any tips guys?
>>519001
Yo homie! Slept in history of art lessons?
Looks like "corinthian order" and for that they used acanthus
Where the fuck can i get a good topo base meshes for sculpting?
http://opengameart.org/content/low-poly-base-meshes-male-female
>>518942
http://luckilytip.blogspot.ie/search/label/basemesh?&max-results=3#.VwlvtWf2Zdd
The trouble with base meshes is they always end up looking like the creator made them. I mean look at this fuckboi I made with zbros head basemesh.
MakeHuman is alright.
does anyone know where i can find free to use house floorplans for 3d modeling?
up ur ass
google images
the one you just posted
can you guys give a list of zbrush sculpts goals from extreme basic up until anime waifus?
I'm trying to make a waifu but I suck.
Do what I did. Start extremely low poly. It's important to correct topology where appropriate to maximize the potential your low poly sculpt. Refine the silhouette one subdivision level at a time, starting with big details to smaller ones as you work up. And of course, use a good concept to follow b/c if you're like me, your imagination is shit.
Also: >>518028
For anime waifus, I think I'd personally not go for sculpting but for polygonal modelling with subsurfs.
With sculpting, it would be hard to prevent them from ending up uncannily realistic/detailed-looking -- at least from my experience with sculpting.
But then, I'm no expert on anime waifus.
>I'm trying to make a waifu but I suck.
that's because sculpting isn't like assembling a toy
Anyone know some good Autodesk Maya tutorials? Something that is for beginners/intermediates. Preferably 2016 tutorials, but anything will do.
Sticky
Youtube
Idiot
Autodesk Maya tutorials not tuf go thru in 30days
>>518130
git gud
ok i need some help with this.
I want to get into poser and rendering and all that. I tried that out a few years back and it seems to have changed a lot. So if someone knows this shit, please help me clear up some of my confusion, I am a complete newfag.
There is Daz3d studio which is free and poser which seems to cost money. Are both from the same company? I thought it was called "daz3d poser" at some point. What is the difference? When should I get one instead of the other?
There seem to be base figures like Genesis 1, 2 and 3. They seem to be...
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this is a blue board bro.n ot /d/ or /aco/
u gotta change that pic f̨am
Do not confuse generations with genesis
Generations 1-3 old shit I couldnt tell you about
Generation 4 Victora 4 and like 75% of all the poser shit you see.
Generation 5 introduced Genesis models and Victoria 5
Generation 6 brought Victoria 6
Generation 7 is current with Victoria 7
Generally there is a family of figures with each generation. Michael, Victoria, Josie.
Hey guys, just got my hands on this sassy piece of software, couple of questions...First of all I've never textured anything ever. My question is, how well would this program work for things like making a higher res texture that already exsists? Think like a texture for a character thats like 512x512 and I wanted to crank it to 4096x4096. How well would this software let me kinda tweak and clear the texture up?
>>517914
Its more suited for a pbr workflow. If you just want a 3d projection painter get Mari or 3dcoat.
>>517919
disregard this op
Okay so I got a low res texture, what would I want to do to upscale it and have it not look just blurry and crappy.
Do any of you /3/pots actually work in the industry? I managed to land my first job for some external and internal renders.
What's your process for interacting with the client?
Do you allow them to dictate all the finishes?
What about the furniture?
How often do you consult them via email?
How long would it take you to do 1 external render of a house, and 2 interior, and how much would you charge?
>>515945
Yes.
Usually getting them on skype/slack is the best.
>Do you allow them to dictate all the finishes?
Yes. It's their money.
>How long would it take you to do 1 external render of a house, and 2 interior, and how much would you charge?
Few weeks for top quailty stuff.
How much you charge is really up to you, take a hourly rate like normal.
Because this is your first job, you can accept being ass fucked, don't be to beta, but don't...
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>>515945
>What's your process for interacting with the client?
they email me
>Do you allow them to dictate all the finishes?
the what now? They're paying for it
>What about the furniture?
They are p-a-y-i-n-g for it
>How often do you consult them via email?
Nobody communicates via email, we communicate via skype and phone calls
>How long...
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>>515951
Of course they are paying for it, the question is should you try and press them for furniture choices if they don't mention it ie.
>uhm your the proffesional idk lol you pick it
Does anyone know if this program is still being updated? It's still available for sale on the website but I think it's been the same version for a couple of years
>>517674
I have it. It's not being updated. It only crashes every ten minutes now tho.
>>517674
HOLY SHIT THIS NEW 4CHAN SKIN
>>517674
GET OUTTA HERE GLEN!!!!!
Post your 3D battlestation
>>507550
weak station OP
mine is just a fucking mess :/
>>508738
you dont even have a wacom.
so as we all know, the amazing atmospheric combat arena known as Nosgoth will be taken down in a month. Can one of you just like..steal all the assets and host rogue servers?
You can rip the assets using uModel.
No chance of private server for a litlerallywho game.
>>518990
It was shit.
I'm a LoK fan and I can tell you right now it was doomed from the Start.
>Relying on Unreal engine's looks
>shitty clicky clicky gameplay
>Forcing Russians, Indians, Peruvians, and Western Europeans into one server
>Shitty f2p model
>No advertising
>Useless updates
you know, there's a bit more to games than assets
Hi anons, i've got a problem while modeling in Maya. Straigh to the point, how can i solve this wireframe issue in this image? Next to the hole, the wireframe is weird, like smashed.
Any hints? Tips? I tried using the sculpt tool, using relax brush, but still....
OP, without a doubt, we could help if you posted the actual wireframe.
>>518966
Ok, sorry. Here it is the actual wireframe of the object. But i think with the wireframe it will be harder to notice the problem. Like i said, you can see that the wireframe is somehow smashed..
OP Here, another thing i wanted to say is that i'm probably being perfect minimalist trying to do a perfect 3D model without a few problems, but still is there a cool way to prevent these weird wireframe deformation?