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Archived threads in /3/ - 3DCG - 69. page


File: skull.jpg (277KB, 1377x495px) Image search: [Google] [Yandex] [Bing]
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Hey /3/. Since I've been studying and practicing human anatomy as of late to improve my sculpting, I'd like to purchase a skull or skull replica.

Any advice on where to purchase quality ones? The ones available through Amazon and eBay tend to have a lot of varying reviews regarding anatomical accuracy and quality.

Any suggestions or insights are welcome
18 posts and 2 images submitted.
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File: sponge shift.png (77KB, 192x154px) Image search: [Google] [Yandex] [Bing]
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> purchase
oh boy. it's been years since i heard that word
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>>504503
One can't exactly pirate a physical model of a human skull.

At least not as far as I'm aware.
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>>504507
you can download 3d skeleton off the internet

Rate my model pls. This is my very first attempt at modeling so disregard on how shitty this looks.

Can I also get some tips on improving the model quality and the look?
15 posts and 3 images submitted.
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>>504430

Other side view
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Not telling you shit. You're just more potential competition.
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>>504430
I would recommend showing us wires, and not using blender.

File: vraydiningroom.jpg (815KB, 1400x926px) Image search: [Google] [Yandex] [Bing]
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Why Mental Ray doesn't have as many or as good looking tutorials as vRay?
14 posts and 2 images submitted.
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>>504758
Because for the longest time VRay was easier to use for freelance artists, while mentalray was mainly used for films and VFX where it is much more powerful under professional hands.

Also
>Those floating table legs
>Those plastic looking jugs

Here's some great blogs for mentalray tuts and tips.
https://elementalray.wordpress.com/
http://mentalraytips.blogspot.ca/
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>>504759
are you blind?
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>>504759
I think the legs may have like some protective caps on them, but yeah it looks a bit floaty. Also the table wouldn't be stable without a support beam in the middle. The rug is crap with those wrinkles making it look like very light cloth and the coffee table is going through it making it look like its 'legs' are bunch of thin sticks digging into the carpet. plus you can see the corner of the skybox in the middle window unless that's some odd refraction, skybox image looks a bit stretched horizontally. floor looks like it's not meant as a floor material but no biggie. actual render quality is good, but people should really stop using huge wall posters for added realism, makes the interior design look cheap.
All in all, I'm not saying the image is bad.

File: image.jpg (20KB, 424x340px) Image search: [Google] [Yandex] [Bing]
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Probably the hardest thing for newfags to learn is lighting.


So what we are going to do is upload our lighting rigs in scene files like .blend or .3ds etc.


It helps out the newfags to dive into lighting and helps us out via learning the techniques of others.
16 posts and 6 images submitted.
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Not mine but a pretty useful three point lighting set up. Recommended for beginners:

http://www.blendswap.com/blends/view/3836
>>
Also a blendswap link:
http://www.blendswap.com/blends/view/74897

A more proffesional/studio setup.
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File: image.jpg (100KB, 736x494px) Image search: [Google] [Yandex] [Bing]
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Bumping my own thread because this thread could be useful

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>>498957 reached bump
317 posts and 147 images submitted.
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File: cuckles.png (226KB, 591x651px) Image search: [Google] [Yandex] [Bing]
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would u cuddle with him??
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File: 7232015155071.jpg (46KB, 568x640px) Image search: [Google] [Yandex] [Bing]
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Need crit
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>>500931
Plagiarism/10

File: LinkedIn_Splash Page.png (4MB, 1600x600px) Image search: [Google] [Yandex] [Bing]
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One shot, in-game, one-man job. Who wants it?

https://www.youtube.com/watch?v=OCpB1XNTbpg
16 posts and 4 images submitted.
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>>504365
Who wants what?
>>
Don't understand what you mean, but I liked ur video.
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File: GABEN.jpg (519KB, 908x908px) Image search: [Google] [Yandex] [Bing]
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>>504368
>>504372

I think he's trying to viral, on /3/.

File: hd.png (805KB, 1366x768px) Image search: [Google] [Yandex] [Bing]
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made whit cinema 4d
28 posts and 10 images submitted.
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I want this render look legit
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>>502623
It is legit. It just isn't very good.

Keep practicing.
>>
add a cock

Well?
71 posts and 8 images submitted.
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Max is being killed off and almost entirely only getting features that Maya got the year or years before. Pretty easy decision.
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>>502088
I mean its a good idea to merge the programs
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>>502087
>dragon vs snake
>having doubts

File: Hentai.jpg (277KB, 1241x871px) Image search: [Google] [Yandex] [Bing]
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Post your OCs, 3D hentais, porns, renders, models, shaders, tutorials or any other perverted stuff here.
163 posts and 34 images submitted.
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MOOOOOODSS
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That's a nice 3D model of the sorceress, gj
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>>494330
OP is clearly here to contribute something and not to fap to whatever is posted.

File: patreon.png (53KB, 1680x385px) Image search: [Google] [Yandex] [Bing]
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Hi guys, anyone of you creators on patreon? are you getting any supporters? Is it worth trying?
56 posts and 13 images submitted.
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I don't see the point if you are doing 3d art. Josh Singe has a patreon and he isn't getting much money a month compared to say the average shitty 2d artist who has a patreon that is popular.

A top league of legends character artist doesn't get that much money for patreon. Compare it to zernois who gets a shit ton more.

I have a patreon I won't share it here because it is a sfw board. You really don't want to know what I do as it pervy, but I make more than a teacher would make in my country. It is 3d related and most of what I do is ripping game models and doing poses and then rendering the scene.
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>>503573
>I have a patreon I won't share it here because it is a sfw board.
m8 you can share the link and censored images.We'll wait
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>>503574

I'm not going to do it. I don't advertise my work as what I'm doing is really questionable.

I had to take down half my work when one company came across it and complained.

I make steady money now, not going to ruin it. Also, what I do someone else with little training can also do if they know basic 3d stuf.

Hello there. I'm a 15 years old Unity indie game dev who's been learning how to make games for a while now. I'm currently making a game and it's turning out pretty good but I really ned someone to take on the "artistic" part. I know a bit od 3d modeling and texturing but I can't do it all. If you want to be a game dev and make a team please tell me, I'd be more than happy to team up with someone.

(USER WAS BANNED FOR THIS POST)
22 posts and 2 images submitted.
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>>504215

If you are 15 years old you can learn how to do your own art.

Do art for 10 years and you will be good, then you will be 25 and still be young.

Also, the thing you need to learn now is you can't trust anyone to do any work for you. You can do this yourself, you don't need anyone else.

Also, enjoy your ban when a mod comes here next month.
>>
I just really don't like that much doing the art. I think it would be better if I'd team up with someone since I can't do everything always. Also why the ban?
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File: image.jpg (26KB, 363x363px) Image search: [Google] [Yandex] [Bing]
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if you give me some steam creds ill consider teaming up cutie pie

File: images.jpg (6KB, 297x213px) Image search: [Google] [Yandex] [Bing]
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Hey guys,

I dont understand very well about maps. There are hundreds of kinds of maps, like normal map, occlusion, depht, texture, displacement map, and so on...

What exacly is the difference between then?
13 posts and 3 images submitted.
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So you know what a normal map, displacement map, texture map etc is, but you can't google "what does a normal map do?"?
>>
normal bump and displacement all serve the same purpose, but used in different ways - normal is the most popular one

specular - determains where the model is more shiny
occlusion - determains where the model is darker, it directs where shadows go or something (need to read about it more)

diffuse/albedo - general color/texture map

metallic - determains how metallic the material is

lightmap - determains where pre-baked lightning calculates (when you turn on a lamp for example)

i don't really know about heightmaps and depth maps
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File: fuck.jpg (41KB, 599x297px) Image search: [Google] [Yandex] [Bing]
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>pre-baked lightning

holy shit

File: redGnomon[1].jpg (331KB, 1200x600px) Image search: [Google] [Yandex] [Bing]
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i know we got like 2 other threads about gnomon but... any of you guys here gnomon graduates? how would you rate the school on a scale of 1-10 and how easy was it to find a job after graduating or did they have any programs to help you find a job or even an internship for a start?
35 posts and 7 images submitted.
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>Registration for Winter Term 2016 courses will open Monday, December 7th, 2015.

Are you fucking shitting me? A whole year to wait?
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>>503965

more like a month and 7 days
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>>503967
He means a whole year until you actually start, not just to register...

>>503965
Yes, considering this is the most sought after CG school in the world, you're lucky the waiting list isn't like 4 years.

File: shape.png (51KB, 543x386px) Image search: [Google] [Yandex] [Bing]
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I'm pretty new to 3DGC and i need some help to create a shape. does anyone know how to make this?
16 posts and 4 images submitted.
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with your hand :)
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>>502298
Yeah, why do you ask?
>>
just for revision from past papers. I have been trying to find how to do this shape for about 20 minutes. I can't seem to find out how to make that triangle shape though.

File: images.jpg (16KB, 512x287px) Image search: [Google] [Yandex] [Bing]
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Hi /3/,

I was wondering if someone here sells 3D stuff in sites like turbosquid, and makes a good living of it.

Hearded stories about people with 500 - 1000 models to sell online, making something like 3k dollars a month. Or even more.

Whats your opinion about it? Can you make a living selling 3D and working as a freelancer?
28 posts and 6 images submitted.
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>>502273

make hentai games or animate game characters getting fucked by 9 inch dicks and release it for $9 and someone then will distribute it across /gif/ and /h/ totalling a whole $9
>>
That seens an amazing oportunity. Gotta give it a try lool
>>
depends on your skill.

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