Just started using unity. What do you guys think of my scene so far?
ps2 tier
Where are the shadows
>>503368
I wish I could get to ps2 tier at least, noob here
Looks good OP, keep it up
how do i achieve a smooth floating intersection like this one? (working with max)
dunno op just try shit
click on everything
>>503180
duplicate pipe
smooth the copy
boolean the intersection
clean up
remove the rest of the pipe
add more geometry on the lower part to define the curve in greater detail. that way when you subdivide it there is less 'guess work' and it will follow the curve of the tiny part on top of it nicely.
Just saw Inside Out and holy fuck it's good.
If you haven't seen it yet, you should. Anyway, that got me thinking about great animated films *cue nostalgia* and so I'm wondering what are /3/s favorite animated films?
>pixar
please, nig nog
>>501833
Lego Movie and Rango are my top two Cg movies, because
1) they're fucking good
and 2) they use CG really well, and in a way that making the movie in another medium would cause it to lose a lot
Sherk
Anyone know where to get the full version for free on Windows? And I mean the newest versions, not the '08 version.
read rules
>>502662
what part of it
Where the else am I supposed to ask, I need help here
>>502655
the internet, probably...
maybe try
-cgpeers
-cgpersia
What about Gnomon, /3/?
I got the money.
>>498095
>>502361
If you can then do it. I live in the UK and what I would give to be able to go. You have the opportunity so I would take it. Employers love gnomon.
>>502400
Gmomon loves employers too
Help!!
Im a graphic designer (always worked in 2d) but I have client wanting a 3d module of my design.
I tried in photoshop and it worked quite well but once more objects got involved it started to lose quality. The object is a medal so its simple extrude functions but i dont even know what program to use for this.
Anyone have freeware?
This project is just a simple addon to other things such as banners and so on so i dont want to invest in 3d software if im only going to use it once.
Also thought about hiring for this one job but client has to answer to sponsors so changes to the medal come often
>>503668
Blender is free, but if it's for just one job you're better off hiring someone.
>>503668
Are you trying to make one of those? also. you don't know a 3d application.
Maya or 3D Max.
What do most of you do for your jobs?
programming
>>501208
rigging internship
college
last offer before they go expensive niggers.
>Buying software
You're joking, right?
>>503380
Quixel vs Substance?
>>503386
Quixel everyday senpai.
http://www.daz3d.com/v4-hero-pro-pack
*cough* This includes the base figure who works in either program
inb4 not real CG, awful poser porn, get out faggot
If you're lacking any of the pieces in this package I'd make an account and grab these, torrents only cover about a third of the content in this. It's about 530Mb and the offer will probably disappear in a day or so.
Also you are not forced to use their install manager for retards if you're paranoid.
Me, I'm only interested in making sellable products for this and other figures and figured someone else might be too. I already have most of this shit.
>>478873
OP being a faggot as usual, I neglected to mention this is being given away for free right now and usually sells for $175.
FWIW the body was sculpted in Modo
boners ace material
>>478874
Good looking out. Time to waifu some shit.
hey /3/ i am making a sanic game called sanic 420 blaze it and i need a 3d model of sanic. the model has to be like the actual sonic but corrupted faced like sanic.
thats a challenge bro. its not enough to sculpt it shitty, it has to be accurately shitty to look like sanic. this is harder to model the actual sonic
how much you be willing to pay for sucha model?
only a daft fool works for free.
I'm a poor fag i don't even have a penny.
So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.
Part 1:
/3/'s Official README.TXT
http://freetexthost.com/nzjanyanw0
If you're reading this, you probably got this linked to you because you posted a
question that has already been asked many many times. Read ahead, and find
your answer.
Scroll to the bottom for useful resource links.
1.) "How do I get started in 3D?"
There are many ways to get started, the quickest way is to actually start
with a 3D program. There are many to choose from, such as:
-3DS Max
-Cinema 4D,
-Maya
-Softimage XSI
-Lightwave
-Blender 3D (Free!)
Once you obtain one the next step is to start with tutorials. There are many
on the net, they range from text and image tutorials to video tutorials. You
aren't going to find a tutorial for everything out there, but most will explain
techniques that you need to adapt in order for you to achieve whatever final
result you want.
2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."
You heard wrong, there is no one program that is better than the rest, it has
and always will be the skill level of the artist. Which program you choose is
solely dependent on your own personal taste and which aspect of the 3D industry
you want to be involved in.
Max and Maya are the most hyped and so therefore the most used,
they have the most available documentation online. The interfaces have
a steep learning curve, but there isn't any 3D program you can't learn if you take
the time to use it and follow some tutorials. Go with a generalized package, not a
specialist one.
Part 2:
3.) "Whoah, Generalized vs Specialized? How do I know?"
A generalised package like Maya, Max, Softimage are packages that let you model, render,
animate, texture, and create dynamics all within the same application. They don't require third party plugins
or applications to add another basic feature, like a renderer or animation tools.
However you can get plugins for these apps to enhance their features.
There are several Specialized applications out there that cater to a specific skill.
Animation: Motion Builder, Messiah 3D.
Modeling: Modo, Wings3D, Silo 3D
CAD: Autocad, Sketchup, SolidWorks
Detailing: Zbrush, Mudbox, 3DCoat
4.) "Ooooo Zbrush, I see so much awesome shit from that, I'm gonna start there!"
No, you're getting ahead of yourself. You should start learning about basic modeling and
topology before jumping into Zbrush. Zbrush is a great program for advanced users to add
detail to their existing models, or to prototype models quickly by sculpting them out. It
is not a good idea to get into Zbrush when you're not very familiar with general 3D concepts
Part 3:
5) "Ok, I see I'm not very good at this stuff, can you model ______ for me?"
No, anybody with any decent skill on this board does this work for a living or for some kind
of gain. Some of those just starting out may pick up the project but don't expect Miets Meier
level of work. You get what you pay for.
6.) "But it's too haaaaaaaaard, isn't there any easy button?"
No, like all things it takes time and effort to master a program, practice makes perfect and
playing around with the interface will get the shortcuts ingrained into your muscle memory.
7.) "So which program is the easiest to learn?"
You shouldn't learn a program, you should learn techniques. When you master a technique the program
becomes nothing more than a tool. As said before Max and Maya have the most documentation but you
should look at learning how to model and the right techniques instead of 'what button does X'. You
can get UI information from the program's help files. F1 and Google are your friends.
Part 4:
8.) "So, what do studios look for when hiring if I don't know program ______ won't I get turned down?"
When a studio judges your demo reel and resume they have an order of priority.
1-Quality of Work
2-Versatility
3-Experience
4-Program skills
9.) "So studios don't care what program I use? Why do they care about versatility?"
Except for Animators who are pretty much exempt from most rules of 3D, most studios want people who
can perform multiple tasks instead of just a specialised one. They want modelers who can also texture,
they want riggers who can also do dynamics, they want lighters who can also texture. It's ok to be
specialised in one area, but it doesn't hurt to be versatile, it will always keep you employed.
When a studio looks at your program skills they do often look to see if you have experience in their
preferred in house package, but MANY times you're going to get a studio that has added their own tools
and pipeline so it wouldn't matter what program you know as long as your skills are good. If you know
techniques you can pretty much pickup any 3D package in a matter of days. Of course there are some that
are hard set that you know program ________ but for the most part what package you know is not that
important (yes even you Blender fags can get a job in a studio if you know good techniques.)
/jp/ neet here. Has anyone got any guides on how to create stuff like this in zbrush.
I want to stop watching anime and do art instead, but I downloaded zbrush and don't know what to do next as I'm just a crappy beginner. I don't want to go back to just watching anime all day.
I have a large inheritance and get neet bucks.
watch tutorials on how to get a basemesh to zbrush and sculpt on that before getting into posing or rigging and stuff
You have already made a begginer mistake by trying to jump into zbrush before learning the basics of modelling. Get max/maya/c4d/blender first, learn how box modelling and topology works, then start zbrush.
Try understand human anatomy, especially female anatomy if you want to make the one like on the pics. And then understand how modelling works, just like how anon said on the post above.
Go easy, am Noob
Op here
That guy I call an Ayylien. He doesn't have eyeballs yet :(
Op again, next I have this here robot
Finnaly I have another robo d00d
Basically, I made this trippy asf video w/ sad music in the background. No keyframes in the entire thing, just paths and drivers, n i was pretty stoked about it. Took something like 10 hours to render, woke up this morning tho, and had to spend most of the morning adjusting and rerendering a part of it because the camera was going through part of the wall >.<
video is here:
https://www.youtube.com/watch?v=vJ7lWNjuwRE
U can see my patch around 1:20
My question is, does anyone know why in the fking hell the wall got poofed out when it rendered. The pre thing worked fine.
>>yea im somewhat new 2 blender so small words pl.
>>also no, its not a click bait, I hate ads, theyre not supposed to be on my videos, but i used a copywrited song sowfuibf lhbgj,
it's shit.
its cool i plan on pilfering it for a music video of mine
keep ur eye on melting mask if that sound bad to you
It's there a way I could hire a japanese modeler to make 3D waifus for my games?
I know you guys suck but if someone is interested into getting pay, pls post your portfolio of 3D waifus.
pic related is the quality I'm expecting because is not free shit, but actual money I'll be paying.
>>502830
u best go to turbosquid or something m8
>>502830
Yes, but only if you're female, treat them like shit, and pay them just enough for them to live off microwave ramen.
Oh, and you have to occasionally leave your soiled panties lying around where they can get ahold of them.
It's a union thing, I think.
>>502830
The quality you're asking for in that image is far above what you can likely afford... That's AAA talent, it doesn't come cheap.