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Archived threads in /3/ - 3DCG - 43. page

File: burning-house.jpg (42 KB, 525x350) Image search: [Google]
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I need to animate a burning house until tomorrow.
Im using Blender and never did a burn animation before. How to do this?
Downlaods tempaltes?
11 replies and 5 images submitted. Click here to view.
>>
I hope you didn't take this on as a job.
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>>511543
school project
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>>511544
Should have probably paid more attention.

File: image.jpg (926 KB, 2048x1530) Image search: [Google]
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Can anyone x-Ray this for me by any chance?
13 replies and 5 images submitted. Click here to view.
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oh look its that xray photoshop my cousin guy again
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>/3/
>x-ray this
>photo not suitable to x-ray

>inb4 haha i troled you XD
>>
>>511860
look at all that mold on that chair

File: rigging.png (265 KB, 1882x966) Image search: [Google]
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Trying to figure out rigging in blender, I've watched a few tutorials, but am better off learning 1 on 1 where I can asked questions as I go along. help? If there are any Second Life players in here that would be even better.
9 replies and 1 images submitted. Click here to view.
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>>510681
and yes I want to apologize for my grammar errors, and spelling.
>>
Why not Half-Life players.
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>>510681

You aren't trying hard enough with tutorials, find more tutorials until you find a good one that teaches you enough to fill in the gaps in the others.

You need a certain level of core competency before you can meaningfully interact with another person (unless they're literally a Teacher and thus willing and able to start at square 0).

File: Capture.png (783 KB, 930x933) Image search: [Google]
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Need some help /3/. Getting some really annoying artifacts in xNormal. Tried to use a cage and that didn't work. Tried editing the model itself and that changed nothing as well. So far nothing has fixed it. Any ideas?
16 replies and 2 images submitted. Click here to view.
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>>511804
>xnormal
>2016
>>
>>511805
Ok then. What's the new program y'all are using?
>>
>>511806
mudbox, maya

File: Skjermbilde 2016-02-05 kl. 09.57.12.png (151 KB, 530x399) Image search: [Google]
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Hey guys, i need some help! InventorFag here..
So there is no measurement "data", can´t find a solution online.

Is my program broken or easyfix? my Teacher cant even find the solution..
9 replies and 5 images submitted. Click here to view.
>>
You're really vague
>>
>>511967
Yeah sorry, well it is inventor Proffesional 16 running on windows 7 (ON A MAC :P).

Im currently trying to download Excel, cause it says so in the system requirements.

Not Trying to be vague, but there is just no data where it is supposed to be. I have tried changing fonts and alot of thing. Reinstalled and so on. I Think its something with the operating system / requirements not fulfilled.
>>
>>511955
>>511971
Dude you need to learn to make more sense.

This is the best I can decipher from what you're trying to say:
>I'm using Autodesk Inventor Pro 16, and I cannot see the measurement data. I tried googling and asking my teacher but cannot find a way to make them show up. I'm using Windows 7

Did you ever see the data or was it broken from the beginning?

File: 92936-004-8881E781.jpg (22 KB, 390x300) Image search: [Google]
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Hey /3/. How hard is it to make animation of human breathing/respiratory system like pic related in 3D?

I only have basic knowledge of 3d modeling via Blender and I have around 4 months to complete it. Am I fucked?
21 replies and 2 images submitted. Click here to view.
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you are fucking fucked

the only you gonna get this done is by buying/downloading human internal system and make the body transparent when you animate, also you would have to rig the lungs which requires rigging and animation knowledge

just to let you know models like these cost up to a 1000$
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>>510543
Hm not possible even if I study everyday?

It doesn't need those fancy loooking rib cages and all, basically just to show how the air enters your lung etc.
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>>510573
It can be done, the modelling won't be the hardest part. Rigging will be a bitch, animating wont be a big deal if you only wnat two keyframes, advanced animation wont be anywhere remotly possible with the kind of simple rigging you can do in the short time. 2 keys animation is possible.

File: Sin título.png (473 KB, 674x416) Image search: [Google]
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I'm basically noob and I use 3ds max 14. Any tips on how to model this round part on the barrel? It's not totally spherical as you can see, so I need to give it that "hammered" look. Any technique on doing that?
18 replies and 5 images submitted. Click here to view.
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sharing the video if anybody want to give it a closer look
https://youtu.be/FrtBEi1csOA
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>>511730
Kind of rough, but my method for this is extruding out a face there and then go on to round it out, pretty simple
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File: thing2.png (620 KB, 1730x1730) Image search: [Google]
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I dont know that much about hard surface but I gave it a go. WIth a bit of tweaking it could get there.

File: faces.jpg (209 KB, 788x769) Image search: [Google]
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Did you ever try to model a celebrity face ?
Is there an online source where you can download or buy 3D celebrity face models ?
7 replies and 2 images submitted. Click here to view.
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>>511847
Yes anon, just randomly type in URL's like some site called www.violatemyfamousface.com/rule34/beastsexcelebsourcematerial.html
or similar and you will quickly find a site where A-list actors trade their likeness for monthly subscription fees.
>>
>>511847

It's very tough and takes years of practice. Ur best bet is to download models from video games. A lot of videogames have celebrity's in them nowadays. Starwars Battlefront has the actors from that movie for instance.
>>
What skill level is needed to begin modeling 3D humans?

I'm new to 3D modeling all together and just downloaded Blender because it was free.

I have an idea for a new animated YouTube series.

File: 2016-02-04 18_40_40-Greenshot.png (330 KB, 1920x1080) Image search: [Google]
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So i tried to open blender and this black cmd window popped up but blender didn't open. It happened few times for me and the problem is that i can't close it. Task mngr doesn't work nothing. Even tried Alt + F4. Has anyone had this thing? How to fix?
3 replies and 1 images submitted. Click here to view.
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>>511898
Get a new motherboard, or wash your current one
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>>511898
I had the same issue once, just buy a new mouse and it should work fine

File: Screenshot from 2016-01-01 10:17:42.png (218 KB, 1366x768) Image search: [Google]
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Just downloaded blender. Which tutorial should I follow first?
49 replies and 16 images submitted. Click here to view.
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>>507617
Obligatory cloth in glass bowl tutorial.
Obligatory mug tutorial.
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>>507619
Tried making the mug

i have no idea what i am doing
>>

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I created this test ocean in blender. Any ideas how to make it look better? Except video resolution
4 replies and 2 images submitted. Click here to view.
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maybe make the water a bit more white at the top of the waves?

kinda like this: https://i.ytimg.com/vi/tojD1kzr3Ro/maxresdefault.jpg

although this is not really realistic.
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File: render.png (4 MB, 1920x1080) Image search: [Google]
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Also underwater view
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>>511889
Needs some foam.

Also the underwater one seems to be lacking a sun and caustics. Look at more reference and try to recreate the lighting conditions from the reference 1 by 1.

File: 1-141015214207.jpg (49 KB, 640x512) Image search: [Google]
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how do you rig a machine? i get how bones are used on animals, but with a machine you can't skin weight, so how do you apply it?
3 replies and 1 images submitted. Click here to view.
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>>511883
>but with a machine you can't skin weight
why couldn't you ? you usually just set all the vertices of the part you need influenced to 1 on the right bone.
You may also just parent said part to the bone, but it's bad workflow as you can't pointCache it later
>>
You parent or constrain objects to joints. Skinning is used for meshes that need to deform. I guess you could skin it if it absolutely has to be one mesh object.

File: 1251022620649.png (49 KB, 531x750) Image search: [Google]
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Templates can i get some
2 replies and 1 images submitted. Click here to view.
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templates for what cuckface

File: image.jpg (10 KB, 270x180) Image search: [Google]
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So I've mainly been using PBR to texture my models but I saw this one guy who was probably a 6/10 texturer but he started using substance designer and his work went to a 9/10 and now I'm considering buying it but it's a heavy price of $149 and I've been debating for it for a while now.

I was just wondering if anyone has used substance designer and thought it was worth the money?
24 replies and 5 images submitted. Click here to view.
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>>511352
PBR is a series of shader techniques, not a texturing technique.
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>>511353
What a useless, pedantic post.

>>511352
Pirate it and find out if you like it.
>>
File: image.jpg (210 KB, 1159x1068) Image search: [Google]
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>>511353
I use PBR techniques to texture in ue4. I hardly ever use albedos/diffuse textures now

File: Sin título.png (18 KB, 856x692) Image search: [Google]
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How do I connect those to my poly? 3ds max.
9 replies and 5 images submitted. Click here to view.
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File: arch.jpg (569 KB, 2560x2520) Image search: [Google]
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You cant connect floating verticies to a poly. If you want to make an arch connected to a plane this is a better way.
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>>511854
>>511839
Oh please You absolutely can connect isolated vertices to a poly, just use the graphite tools Op.


1) select the vertices you want to become your new polygon and go Graphite Modelling Tools > Cap Poly

2) Graphite Modelling tools > Freeform > Step Build. Then hold shift and drag the cursor around the vertices you wanna connect to generate new faces in that area (common practice in max retopo work).

Might be more ways too, but...
Comment too long. Click here to view the full text.
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File: capPoly.jpg (178 KB, 1920x952) Image search: [Google]
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>>511869
It doesn't like N-gons tho so you gotta do it like pic related.

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