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Archived threads in /3/ - 3DCG - 35. page


File: money-greedy.jpg (130KB, 524x432px) Image search: [Google] [Yandex] [Bing]
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I'm thinking of getting into 3D...I have 2 laptops. Which one would be better?

Laptop 1 (2008 Dell Vostro 1700)
Intel Core 2 Duo
16:10 aspect ratio
17" screen
1920x1200 resolution
NVIDIA GeForce 8600M GT
4GB DDR2 RAM
Windows 10

Laptop 2 (2014 Dell Inspiron 3531):
Intel Celeron N2830
16:9 aspect ratio
15" screen
1366x768 resolution
Intel HD Graphics 4000
4GB DDR3 RAM
Lubuntu Linux 15.10; Android-x86 4.4-r4

Which one should I install Blender on?

Pic related since I don't want to pay for anything.
7 posts and 1 images submitted.
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OP here.
Sorry, I messed up the OSs. The Inspiron has Win10, not the Vostro. The Vostro has Lubuntu.
>>
laptop 1
>>
why not just it on both and see which one gives better render times?

File: topology.jpg (691KB, 1850x970px) Image search: [Google] [Yandex] [Bing]
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'Sup /3/

I have no idea what i'm doing; Facil Topology Edition.
I'm Completly lost on the Eyelids and Mouth area. Would you mind to give me some help with this?
15 posts and 10 images submitted.
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DUDE
>>
You've already done it. What the hell do you mean you're lost ? It looks like the basemesh is taken from somewhere though
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>>512320
Hey, thanks for the reply.
Does it looks done? I mean, are the loops correctly done?
If that looks done, I'll be okay with it. I'm just insecure that the loops are not correct or there are too many stars or some other shit.
I mean, I've looked EVERYWHERE but nobody has a close up shot of the eyelids.
I would like to make the eyelids pixar style

I'm not a rigger nor an animator, so I Don't know if they'll work properly. Also, I'm not sure if I should leave cavities for the Mouth and Eye Socket - is this common?
How can I make the eye socket fit precisely the eye?

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What was this and similar stuff made in?
https://www.youtube.com/watch?v=cVYvPWMCrxs
13 posts and 1 images submitted.
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Probably some ancient version of Max or some other stone age program. This is fucking great.

>Clippy in the MS Word scene
Nostalgic as fuck.
>>
he uses blender, but intentionally makes it look like it's from the 90s or something. he also passes his videos through a vcr to make it more authentic.

also, check out mr. muskel
https://www.youtube.com/watch?v=NP-cKBaX7lo
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>>514059
It looks too old to be blender. And why would you shill your video in an unrelated thread?

File: 3DCoat_bulba.png (33KB, 200x200px) Image search: [Google] [Yandex] [Bing]
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What does /3/ think of 3D Coat?
20 posts and 1 images submitted.
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>>514089
more like 3D Nope
>>
>>514090
just tell me why you silly bastard
>>
>>514089

It's ok but you cant make porn with it.

File: TbZirRU.png (472KB, 1196x1196px) Image search: [Google] [Yandex] [Bing]
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How do I fix this bitchass white outline? It happened when I rendered this from c4d. Not sure why. I'm a c4d newb, this is literally the first thing I've made in it.
5 posts and 1 images submitted.
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>>514313

Photoshop -> layer -> matting -> remove white matte

That or catch the alpha with a noBackground plane/sphere that englobes the scene.
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>>514314
Thanks senpai
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>>514313
next time create a background object and apply a material on it.
In the color tab of the material, create a gradient. Click on it and switch to radial or circular and change the colors to your liking. No need to use Photoshop for a simple job like that. Do it in C4d.

File: smooth mesh.jpg (11KB, 336x316px) Image search: [Google] [Yandex] [Bing]
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How do i model this with smooth mesh in maya.
33 posts and 11 images submitted.
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>>513793
Use edge loops.

http://forums.cgsociety.org/showthread.php?t=932060
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>>513804
I'll be honest, That doesn't help me.
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>>513846

Then learn 3d modeling before asking questions about modeling specific things.

File: fiteenth render.jpg (2MB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
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Hi /3/ this is a model ive made based off a tutorial ive been using to learn a lot of basic techniques with max, vray and the post processing in photoshop.

Any advice is super appreciated.
6 posts and 1 images submitted.
>>
>grass is too bright, grass usually have a dark hue to it
>no variation in grass height, even after its mown
>windows on the side should be capped with reflective mirror, one that's is affected by the sun but isn't 100% see through

none-technical (my personal view)

>render got no variations to it, you can add like kids toys,wading Pool,bbq etc
>sun is too bright, and if that's the case maybe add lens flare or change the sun color to more yellowish tint
>wood is rather orange and wood usually don't have orange color
>too much bump, if its node based try to reduce the displacement
>>
what tutorial is this?
>>
>>513531
house wall textures are too big, make them at least half the size.
Either all the doors are too narrow, or the chairs are too big, something's off there.
Lawn seems really wobbly, usually people try to keep it as even as possible. Use varying grass lengths instead if you want to make it visually interesting.
The background seems very empty, there are a few trees standing around but behind them there's nothing. You could make the fence wall higher to hide that, or use big bushes as a background.
The side windows look a bit shiny to me, to the point where they just seem to be holes in the wall.
Not sure what material the door and window frames are supposed to be.
Also, the sky backdrop seems a bit dark for that kind of lighting.

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8 posts and 1 images submitted.
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sculptris wont be updated ever, also
cant retopo
blender is constantly update and is more than just sculpting, also you can retopo.
>>
>>514187
Blender
>>
>>514187
I tried sculptris and it crashed all the time. Blender works beautifully and has a shit ton more features. just get blender

is working on 3d projects at home a waste of time and life? after many years of doing it on and off im convinced it is. especially with so many companies and youtube these days churning out shit you cant compete with.
13 posts and 3 images submitted.
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if you have a passion for it, no its not a waste.
>>
>>511958
>so many companies and youtube these days churning out shit you cant compete with.
So you are basically saying you have no ideas or stories of your own?
>>
>>511958
>not being good enough and not bothering to get good
>blaming the medium

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Anyone else misses the times when there was only one texture, a diffuse texture, and that's it?
23 posts and 8 images submitted.
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>>514120

Also this was obviously meant in context of games.
>>
yes.
i liked unreal 2 engine alot,quake 4 engine was easy on the system
>>
>>514120
Lazy cunt.

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I've been rocking an i7 920 for like 10 years and mi Mobo is starting to die, so i decided to get a new pc for 3D rendering mostly and for gaming,

Did i do good?

the graphic card will change once new DX12 shit comes out since nvidia fucks cant into dx12 propetly.

Also i choosed nvidia because of compatibilities with after effects, max and programs that use CUDA.
9 posts and 1 images submitted.
>>
>>514215
Looks mostly fine, although I'd have gotten a Noctua D15 over a CLC cooler, especially one with a 120mm rad. Wouldn't want the pump to fail during an overnight render, RIP CPU, or house fire.

The 970 you'll definitely want to change sometime soon, in fact you probably should have gotten a 980 because that 3.5GB RAM might fuck you over if you use a GPU renderer and it decides to use more than that. 3.5GB is easy to burn through if you have more than a basic scene and high-res textures.

I'm not sure how relevant DX12 will be to GPU rendering, since raytracing already uses the GPU to its fullest extent, compared to games which do several unrelated tasks simultaneously that would actually benefit from parallel scheduling. CUDA is just so much more useful that I'd stick with Nvidia for Pascal, even if AMD holds its own in performance benchmarks. OpenCL can eat a dick.
>>
>>514216
ok you just scared me about the cooling,it has to have some kind of security system,and pcs normally shut down when they get too hot.
and i didnt though the 3.5 fail of the 970.

i can always say its broken and make them change it for another card since its marketed as a 4gb card.

btw its 1700€ wich is a lot for me so i expect it to be a monster.
>>
>>514217
Computers should auto shutdown if the CPU gets too hot, but when there's nothing but a bit of water above the CPU you might get a heat spike that's potentially dangerous. At least an air cooler can passively work if the CPU fan stops.

And yes, GPU RAM is important to pay attention to for compute, since game engines can adapt to the amount of RAM you have and continue to work, but stuff like rendering does not.
Of course it all depends on scene complexity, I think that studio or interior arch setups would fit into that much RAM just fine.

File: black_x-performandce.jpg (2MB, 7000x4946px) Image search: [Google] [Yandex] [Bing]
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hi 3d CG

so whether you believe or not is up to you

here is one of my latest images, i did for sony. it is the new xperia x whatever phone

Thought id get some of your guys feedback on it, as i havent really had any outside of work.
4 posts and 1 images submitted.
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>>514164
>feedback on it
boring, I guess.

>the new xperia x whatever phone
So you got hired by a company to do a 3D model and in all your conversations with them about the product, you never quite managed to catch the name of the product you were modeling?
>>
>>514164

It's good, all the materials are well defined. Are the corners meant to shade like that they kind of draw your eye to them.
>>
>>514178

thanks, yeah the corners are a bit weird. But the lighting was quite complex for this scene. The thought is to get the curved feeling across.

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What do you guys think of Ornatrix? Is it better than other alternatives out there?
7 posts and 1 images submitted.
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ornatronix is impossibe to find on any torrent sites
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>>514157
Not even CGpoors?
>>
>>514158
nope. no torrents in peerz. a couple of request threads but no deliveries of this amazingly useful little thang.

File: Screenshot (83).png (117KB, 768x532px) Image search: [Google] [Yandex] [Bing]
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Hey /3/, I'm using 3DS Max and I ran into a problem.

I'm trying to get a bunch of cylinders to follow a spline using the spacing tool so they can simulate an ammo belt.

That worked, but I'm trying to have a gradual rotation along the belt, with the last cylinder being rotated 90 degrees from the first cylinder.

I tried fooling around with the spacing tool settings but I couldn't get the result I wanted so I ended up using soft selection. The result is pic related. I sort of got the rotation I wanted, but now most of the cylinders are deformed.

TLDR: Is there any way in 3DS max to clone objects along a path and have a gradual rotation?
4 posts and 3 images submitted.
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File: path.png (156KB, 1608x774px) Image search: [Google] [Yandex] [Bing]
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So I don't know if this answers your question but go to...

> animation > position controllers > path constraint

...and then...
--> select the object you want on the path
--> select the path
...this will add a path constraint to that object + keyframes for that object moving along said path from start to finish.

After that in the motion panel, under "Path Parameters" check the "Follow" box. This will cause the object to follow the bends in the path (NOTE: if the object acts janky you may need to adjust the path handles slightly).

After that:
--> Turn on auto-key
--> Make sure the object is selected (not the path), and make sure you are on the last key (it will have already been created).
--> Make sure your rotating locally and not from view, and rotate the object so it looks like it fits.

After that go to...

> tools > snapshot

...and in the dialog:
--> choose "range"
--> "from" needs to be the starting frame of the objects animation
--> "to" needs to be the ending frame of the objects animation
--> "copies" is the amount of times the object will be cloned along the path (this will vary and you will have to play around with it)
--> make sure "instance" is chosen at the bottom & hit ok.

What you should get is >pic related.

TL;DR
Make a path > use path constraint on the ammo > use the snapshot tool to make copies along the path to create the illusion of an ammo belt.
>>
File: another_angle.png (425KB, 640x480px) Image search: [Google] [Yandex] [Bing]
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>>514117
here is a clearer angle of what the result is
>>
>>514117
>>514118
O shit nigga it worked

Thank you so much.

File: 1229843428901.gif (41KB, 200x320px) Image search: [Google] [Yandex] [Bing]
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Hey, just a quick thread for a quick answer..

if i have a pirated copy of solidworks 2015, what do i need to do to keep it safe from being caught? ive had it for a few days but i just got a weird warning and had to agree to another license agreement randomly and i am not sure what that was about. any ideas? i have the solidworks.exe blacked from the internet on my firewall, but there are so many other programs within in, i dont know what else may be communicating with it.

thanks
9 posts and 1 images submitted.
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its already too late the fbi has you down.
>>
>>514047
:-(
>>
>>514045
probably a shitty crack.
block the entire folder off the internet and search for a better crack.

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