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File: Blender.jpg (104 KB, 1175x1290) Image search: [Google]
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I usually animate with SFM.

Does Blender Animating easy like SFM ?

also where do i get the Models ? (Nude ones are better)
9 replies and 3 images submitted. Click here to view.
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>>514758
https://sfmlab.com/
https://officialdigitalero.com/phpbb/index.php
http://rule34hentai.net/post/list/Model_Release/1

That should cover 98% of where to get SFM-ready models from.

>Does Blender Animating easy like SFM ?
I've actually been wondering this myself. The only problem I imagine is the fact that you'll have to create the IK rigs for Blender.(or maybe there's a way to improve sfm rigs)
>>
>>514761
import*

also, you'll need an account on rule34hentai in order to view the underage nude models.
>>
>>514761

thats it ?

just import ? nothing else ?

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i've just started in v-ray for 3dsmax after being forced to use mental gay at uni, sorry if this question is stupid

my renders are coming out like this.

When i use v-ray adv the render is under exposed even when vray lights are at about 20 and 12. This is in perspective rendering in vray cam produces sam result.

When I render this in vray-RT cam, its pitch black. perspective view produces the second result (ideal result) but says it will take 4+ hours rendering from my card, tried CPU as well.

Have i missed something?

GI is on
5 replies and 1 images submitted. Click here to view.
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Open up a sample v-ray scene that you didn't create but is confirmed to work. Do A/B tests on that scene. Then, open up a second instance of Max and recreate your scene again but with the settings from the sample scene
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>>514426

I have tried exactly this and results were the image i have posted unfortunately.

I was thinking i might have been something to do with max gamma setting but they're the same in both files. ill check exposure
>>
Customize > Preferences > Gamma and LUT > set Gamma to 2.2

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Just finished up this asset, what do you guys think?
3d viewer plus higher res images

https://www.artstation .com/artwork/kGvyA

also general pbr thread
29 replies and 11 images submitted. Click here to view.
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sculpt op
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>>514455
>>
File: Cerberus_Front_Pres_01.jpg (759 KB, 1920x1080) Image search: [Google]
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dumping intense pbr for interest + discussion

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I have noticed more recently that many renders(especially with PBR game models) that they look like miniatures/action figures instead of real sized humans.

Why is that?(I cant be the only one noticing)

I think its because many modellers/artists make details like stitches, bevels and surface detail way too big because most say that you need bigger bevels than the real measurements because it gives better reflections or something.

While pic related is a really nice model it still looks kind of like a miniature(again it has huge stitches, the cloth looks too...
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Here is one of those high detailed miniature figures for comparison.
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this happens because they choose to use a specific depth of field setting. It has nothing to do with clothing / details. For example you can take a flat shaded train model and make it look like it was part of a model train set or a real train depending on the depth of field alone.
>>
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>>514612

Whatever picture I look at of this model it looks like a miniature figure to me.

Maybe he uses the same FOV and DoF settings, but still the stitches on the shoulder strap are too big, both the leather material and the strap Webbing are too thick and the surface detail is too big scaled.

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Alright /3/, I'm at my wits end here. Does anybody know if there is someway I can configure Translate Move and Transform Scale to snap to increments just like Softimage does?

Also, since I can't find any prominent artists who use Modo...does anybody know an artist who uses Modo with the likes of Vitaly Bulgarov or Fausto de Martini?
6 replies and 1 images submitted. Click here to view.
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Tor Frick uses MODO and does some cool stuff with it.
>>
Can you not grid snap, then set the grid to your desired increment?
>>
Thanks for the replies Anons!

I believe I can do that, but I'm really just trying to replicate my workflow from Softimage onto this new suite, alot of the techniques I previously used often rely on that increment snapping feature softimage had. I do believe that might be the next best thing though, so thanks for that anyway!

Also, Tor Frick is the kind of person I've been looking for. Thanks Anon!

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THEISER HAS RETURENED

>https://www.youtube.com/watch?v=ImH43ISJyLk

OUR GOD IS BACK
5 replies and 1 images submitted. Click here to view.
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oh god no
>>
nice music
>>
Garbago

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What is name of this app?
31 replies and 2 images submitted. Click here to view.
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>>511061
never seen it, but googled and its maya, why are you so fucking lazy?
>>
>>511065
unless he means whats happening in the gif, which im certain is snappers rigging tool (not released to the public)
>>
>>511061
>app

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How does anyone afford any of these programs? I barely even make a thousand dollars in a month. How am I expected to be able to pay so much money at a constant rate if I use any of the autodesk products... This is a serious question, not just me crying even though I probably will be knowing that I'll probably never be able to afford any of this shit except for blender.

Pic related. It's my fucking face after looking up all these prices.
27 replies and 3 images submitted. Click here to view.
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Guess why Blender became so popular
>>
>>513337
you pirate it until you can buy it
>>
>>513338
but is blender worth learning? can you apply what you learn in blender with what's in other software? Are the interfaces with Blender and other programs even close to similar?

File: vsIszFV-XAvFJnA.jpg (579 KB, 1200x1500) Image search: [Google]
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So I'm graduating from uni soon with my 3d degree; I specialized in environment art (maya, unity, udk, blender, photoshop), but Im also good with houdini and also do some decent sculpting in zbrush cuz i took some figure drawing classes.

If I can't get a job after graduation at a studio what are some weird places I could look for decent paying 3D office jobs? I had a graphic design job before for a random company but I don't really enjoy graphic design or working remotely that much. I just need to find a first 3d office job that can help me survive and...
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19 replies and 6 images submitted. Click here to view.
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well yeah you can work for archviz and film production studious
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>>514132
post your environments
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>>514141
right now i find movies that i liked then look at the studios that worked on them and ask if they have any positions. what is archviz? training? i also said i don't want teaching jobs. one of my goals after uni is to not end up with a teaching job like my professors who have said they do teaching after getting burnt out in the industry

>>514167
my website has my name and stuff on it, i'd prefer not to post cuz employers may see my posts on /3/ or something...
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File: RateMyTopo.jpg (956 KB, 4859x889) Image search: [Google]
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Rate my topology.

Also, general topo thread.

Pic related. My baby ass attempt at extruding holes.
4 replies and 4 images submitted. Click here to view.
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>>514623
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>>514624
>>
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>>514625

File: Vertex3.png (809 KB, 524x731) Image search: [Google]
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Hi, I found this and thought some of you could find it useful. Enjoy

https://gumroad.com/discover?query=vertex

(Volumes 1 and 2 are also there)
2 replies and 1 images submitted. Click here to view.
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>>514564
You can get this free from the guys site, BTW.

Just look it up and there is version 3.

File: :^).gif (2 MB, 500x500) Image search: [Google]
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3d noob here. Just started in Maya and i'm loving it. Tax return is almost here, Is there such a thing as a decent laptop for learning 3d in the ~$1K range? i know i could put together a desktop but i kind of want something i can take to school with me. halp
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it depends, are you doing strictly box modeling or also sculpting?
if the upper you can get away with most laptops, just get a midtier one with 16gb of ram and good cpu
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>>514324
Box modeling atm. Figured as much. Have an eye on sculpting way down the road and I'll probably have enough saved by that point to get a desktop.

http://www.amazon.com/gp/aw/d/B01578ZK9A/ref=mp_s_a_1_2?qid=1456684192&sr=8-2&pi=SX200_QL40&keywords=asus+rog&dpPl=1&dpID=41tXGA4phYL&ref=plSrch

This seem like a good deal?

File: CharmanderWeirdNormalSeams.jpg (38 KB, 640x480) Image search: [Google]
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Playing around with a Charmander model ripped from Pokemon X&Y. Tried applying the normal maps I found sitting in the file's archive and this nonsense started happening.
16 replies and 4 images submitted. Click here to view.
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>>512697
Op, don't make porn of Charamander please. He's my one and only pokemon i ever had, trying to play pokemon on borrowe gameboy way back when.
>>
>>512698
I'm not making porn of Charmander (although I super could if I wanted) I just want some Normal Map advice
>>
>>512697

The 3ds uses normal maps?

What program are you using. Upload the model and textures here.

File: image.png (273 KB, 620x483) Image search: [Google]
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Which is the best school/university to learn 3D? Possibly in Europe
21 replies and 6 images submitted. Click here to view.
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>>514329
Just lurk on polycount. Don't waste your time and money at uni unless it's a STEM subject.
>>
>>514329
you'll never be good at 3D until you're good at 2D. Otherwise, you'll just be making lame robot dogs and cube-hands
>>
File: 1311947915015.jpg (27 KB, 285x298) Image search: [Google]
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>>514331
Shit advice is shit.
I know many Great 3D artists that can't draw for shit. The reason they're great 3D artists is because they didn't waste their time trying to do both, same as how the best 2d artists are shit at 3d.

File: imagerenderSmall.png (4 MB, 1843x1382) Image search: [Google]
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Hey /3/

can you give me some quick feedback on this thing?
And maybe some input for improvement?

Lighting doesn't seem right, but I can't put my finger on it.
38 replies and 10 images submitted. Click here to view.
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>>514302
incorrect gamma, no partial transparency, no GI
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>>514304
Which objects are you refering to in particular?
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>>514307
entire scene

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