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I've been modelling in blender but it's incredibly obnoxious to try to animate anything on my system .

I'm currently owning a laptop , an i7 2ghz, 8gbs of ram, a geforce 840m , and its really struggling to render.

Should i try to make animations in Unreal engine and record them or is there a better way?
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>>515892
get a better computer.
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that's a good computer, i don't see the problem

type in seach bar "msconfig" and remove any useless programs at startup
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>>515895
It took me 8 hours to render a 14 seconds animation 1080p . so not really...

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This is always in the back of my mind, but I suppress it. Burned in the irises of my eyes are people modeling organic objects in Maya or Blender.

Tutorials that have thousands of views, but the person always doesn't know basic human form, anatomy, or proportion. In the comments are arguments about why Blender is good.

There's thousands of people this very moment doing organic by polymodeling.

Think about this; there are dozens of people making tutorials for how to make a person in Blender as you are reading this.

There are people who...
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>>519662

There is more tutorials on polymodelling because people tend to start with polymodelling and so that is what they know best.

I started with polymodelling as the sticky told me to start with polymodelling.

Also, its pretty hard how to get better at character art. Polymodelling is a lot easier than sculpting with decent anatomy.
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>>519666
Polymodelling is a lot easier than sculpting with decent anatomy.
no its not, its just that sculpting skills are different and its like learning a new thing.
polymodeling is slow
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>>519669
I mean if you aren't good enough, what's wrong with making a base with poly modeling and then sculpting in the details?

For example this is my first sculpt of a human and my second sculpt overall and i wasn't happy with it at all.

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Noob question.
Need help with DAZ Studio.
For some reason, the light doesn't works how it should (left). And withnout touching anything, magically, it does (right)
Using Victoria 6 and Alchemy Chamber light with 3delight.
What can be the problem?
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>>518028

look before you post fuck face.
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>>519635
>promoting generals on a half-dead board

Fuck off, retard.
Generals are cancer and especially dumb on a board that has threads literally from last year.
Also, they were never officially part of this site, so you can fuck right off to Reddit.
>>
>>519647
nice meme

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i really need an extensive guide/tutorial about 3dmax studio.

i have to finish an interior design project and i have to do it using 3dmax, i was used to sketchup but the finality of the project is doing something photorealistic.
the CAD of the room is ready and i have all the measures and color of furniture, i have to 3d model and render the scene.
the final results should be something like the picture related.

any suggestion?
thanks
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nothing?
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>>519058
>the finality of the project is doing something photorealistic.
are you implying that this render is ?
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>>519075
obviously

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Sorry the ignorance but it's some days that I'd like to ask to some designer guys about the name of this kind of extrusion you can find in doors and windows and, in the classical architecture, even on the walls and ceilings?

Thank you :)
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>>518935
crown molding?
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the edgy wood
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>>518935

Trim

Hey everybody, i write here coz im desperate about getting some good stuff to learn how to make advance rigs on maya, im focus on ik fk switch, stretch n squash rig, so anyone who know were to find some fine tuts like lynda or digital tutors, i toke a look at cgpersia but, as always, all the linx are down,
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>>518363
Hey guy please help!! i have some goods for exchange Richard Williams animator survival kit book, Pixars renderman essential training
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>>518363
Hey gurl, show some tiene tits, or nudes.. Thats the way you know it, remember we need your face too
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>>518363
HE'S MADE OF RUBBER HOW'D THAT HAPPEN

Hi, I'm a digital painter who is exploring options for using 3d in my work as a base to get more accurate perspective and shadows etc. I'm learning vue and zbrush at the moment but I'm wondering what other tools I can use to make more realistic landscapes? Even the best work created in vue pretty much look like a more complex version of what you got in Bryce 3d in the early 90's.

Should I get custom high resolution tree models for use up close renders? The ones in vue are okay at a distance but look kinda crappy when close to the camera. Or should...
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>Or should I ditch vue in favour of something else entirely? World machine seems pretty good for terrain though.
>>
world machine is great for distant landscapes
but if you want something unique you gonna have do it yourself and it won't be easy.
you can also download nature asset pack and compose something special
>>
If you're using it for a base to paint over you don't need high res anything.
If you want vegetation for close ups, look into speed tree.

Any opinion on this ?
I'm searching for a similar software where I can do some 3D modeling from my drawings.
10 replies and 1 images submitted. Click here to view.
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Hexagreat
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>>519593
>3d modeling from drawing
are you going to use the model in a 3d game or are you going to manipulate the model to do 2d animatioms?
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>>519596
3D game

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I'm currently living in Africa and want to get a work permit here so I can stay for another 5 years.
I've been intrigued bye 3DCG for a long time now and really want to start learning.

What is the best thing to start with? I'm qualified as a Graphic Designer so maybe that will help determine my path?
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Find a place that deal with 3DCG stuff
Make them give you an official invite to work there
Take that to the consulate
Make theme extend your Visa and take permit to work using your invitation from the cumpany
Werk
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if you are a graphic designer, maybe try to look into animation and vfx. it gives slight advantage
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>>519498
I think it will be a bit hard to get a job proposal without having the actual skill (yet)

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What would be the best way to make pre-rendered backgrounds a la Final Fantasy VII
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make the render then decrease to pallete 256 colors
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Yeah
Render it out and save the image
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A lot of post production.

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how do u know if your art is good?
should you take advice from only people better than you?
or should take advice from anyone looking at your art?
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You have to enter an in person competition and win
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>>519409
that's a good idea
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>>519406

Take it for granted that ur art is shit, I do.
You don't need advice, I go on artstation look at the best works and try and figure out what makes them better.

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In the tutorial video, he moves the vertices as on the left. When I try on the right, I get these overlapping faces behind the ear. What am I doing wrong?
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>>519247
I wouldn't have a clue about blender but it's probaly to do with your selecting the other side.

Can you turn on backface culling?
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>>519249
It's a mirrored cube, so there isn't another side.

I tried turning on backface culling like you suggested, but it didn't seem to have an effect.
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You're creating a non manifold quad. it looks exactly how it should look. it's showing you the fold through the quad. Just ignore it for now; i'm sure the tut goes through some clean up to fix that quad.

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What is the best technique?
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the one that uses vulkan and runs at 600fps
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>>519306

Texturing still looks like shit, time consuming and annoying. The future is hair drawn with splines rendered on a gpu.
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>>519313
>The future is hair drawn with splines rendered on a gpu.

Is the future now though?

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I took a few classes over this program in high school, and I really enjoyed them.

But is the program even good for anything?
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>>518841
Its good for inventing
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>>518841
It's great for industrial design, mechanical engineering, and everything else that requires super precise tools and generate data analysis. If you're building a turbine or an engine, Inventor it has the tools to calculate everything you need to manufacture such objects. Its a bit overkill to use it for simple objects unless your approach is to build something you can then patent.
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best user interface in a cad as far as i know.
had catia - was okay, hat proE/creo - was a user interface desaster.
inventor is also best bang for the buck, as far as i know, but the new licensing is really shit - i wanna own the tools i use and not rent them, to loos the abillity to open my own files, when i dont pay the rent...
renting software is shit. plain and simple.

inventor has its limits on larger assemblies - catia and proE/Creo handle complex geometry faster and they have more features and functions, if you really pay hard...

inventor has a...
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Newfag to /3/, wont be long, sorry.

I like to paint, but I am shit at drawing. I would like to find a program that most easily lets me set up scenes I can screencap and trace onto a canvas, simple like al la pic related for example.

I dont need all the bells and whistles of the high tier programs. Really I just want a pose-able human reference, and the ability to place simple blocks/walls near it, so i can know how to draw my perspectives properly.

things im looking for
-good freeflying camera (with zoom and ability to change FOV angle).
-has default...
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8 replies and 2 images submitted. Click here to view.
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you'll never draw perspective properly while looking at a 2d source image
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Use a scultping program like Zbrush or Mudbox.
Im certain both come with a default human model but not rigged (poseable)
Its good for beginners too since you dont need to worry about topology
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>>519417
I could literally trace this image(for example) and get the perspective right. If i recreated it in 3d, I could take a screencap from any perspective and still get it right. I paint alright, im just no good at the other stuff, so I have trouble translating my ideas to the canvas.


>>519418
thank you, will look at those.

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