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Archived threads in /3/ - 3DCG - 24. page


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Been using Maya for two years now, sell me on Blender before I stick to Maya for good.
11 posts and 1 images submitted.
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Do whatever you want man.
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Use Houdini. It can do anything
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>>518199
Why? If you're happy with Maya, use it. Try Blender and decide for yourself.

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Whats the best way to prepare a human model for damage modeling/texturing in a game?

Are there any resources that can point me in the right direction?
12 posts and 2 images submitted.
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>>518478
bump
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>damage
what does it mean?
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>>518540
Blood, scratches, bruises, missing limbs, pieces of clothing/armor being broken off, etc.

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When animating one of the most annoying issues I run into is when the feet on my walk cycle clip through the flat ground plane. Does anyone have any tips on how to better animate for a solid looking walk cycle?

For me its the tip of the feet that always goes through the floor, when I try to animate around it and have the toes avoid the floor the animation starts to fall apart and look pretty bad.
6 posts and 1 images submitted.
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>>518359
post a webm or gtfo scrub
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>>518359
It sounds like your trying to animate feet using FK which is a terrible idea.
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I know that in max if you not careful about what keys you are using, when the program interpolates between them, it's possible that that interpolation will cause your object to pass though the ground plane.

I remember leaning the biped system several years ago, and that always used to happen. If you open up the curve editor and look at the z-plane for example, you can it making a curve that passes below 0 for example; even if the following key is at 0.

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Anyone ever run into this issue when smooth-mesh-previewing in Maya? Using a smooth modifier on the mesh doesn't produce these results. What on earth are those 16 "polygons" ?
cheers.
6 posts and 1 images submitted.
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I think i've seen this video, usually followed by a crash. delete history?
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unfortunately deleting history does nothing to remove this. It also doesn't crash. Thanks for your reply though.
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I'd say non-manifold geo etc.

Run a mesh->cleanup.. and tick on the relevant "remove geometry" options.

Is THREE.js respected at all here?
>the javascript is coming
Hi, this is my first post on /3/ and first post on this site that is not shitposting.
http://threejs.org/
I have barely begun, and not even directly on 3d. I still building my mental toolset around getting a phone to render on a page to be viewed on cardboard/oculus.
I actually do have a good question
Is there some specific maths/physics formula that I can use to calculate metrics for having stuff pop out of a page using this setup? The html is
1 "stereo effected" canvas over 2 videos (live webcam). There are enough tutorials and I will post them if there is any interest.

Also I am actively looking for people to "collaborate" with. What that means is that there are people who know their shit and do their shit quickly. It would be great for someone to do some character design and actual building of 3d model ideally in dae format (tested).
The idea has to do with continually producing characters based on amount of generated interest. New theme mockups will be offered and premium users can vote on their preferred theme, each theme comprising of multiple characters. I personally don't think story is so important. But that's because i write shit stories.
More details on what "collaborate" on interested parties through email.
I have also used p5js which was incredibly fun.
shoot me an email at [email protected]
12 posts and 2 images submitted.
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wat chu talkin bout fgt :V
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>>515915
wow, a 3D nigger.
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tl:dr

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It's called Nature Symphony

https://www.youtube.com/watch?v=Ih1COV4B8ag

Damn....
7 posts and 2 images submitted.
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>>515666
shit texturing
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>>515666
I cried
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>>515689
That's cause there is no texturing

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http://www.daz3d.com/freebies
http://www.daz3d.com/m4-hero-pack
last thread:
>>478873
If you got the V4 hero pack from the last thread, they're giving away the M4 hero pack now.
334 posts and 70 images submitted.
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Also being given away this week:
http://www.daz3d.com/nick-steampunk-bundle
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>>508535

You know what would improve these Poser/DS threads immensely? If someone were to post links to guides that would help people learn the software, or learn content creation for the software. Most people that gripe about Poser and DAZ Studio do it because people just pose naked chicks and render them, without knowing anything about the software really. A collection of good guides/tutorials would go a long way toward fixing that problem, at least here.

For instance, links to information about how to make your own morph targets / full-body morphs, focusing on the Poser/DS side of it. How do you export the geometry, and reimport it to use as a morph? Stuff like that would be well-recieved, I think.

Also some tutorials for animating in either of the programs would be great, or anything more in-depth, so that people can be more than just consumers of the content with them.

Basically, make this thread like the General threads on other boards. Call it Poser/DAZ Studio General or something. A /pdsg/ would also serve as a decent containment thread. People that get all booty bothered about others using the programs wouldn't have to see it anymore, and people that want to discuss it would have a place to do so.
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Thanks for the heads up. Finally v4 waifus will have the M4 they deserve.

Also here are some celeb waifu/guyfu suggestions http://www.beammeup.net/blog/3d-celebrities/poser-celebrities-1.php

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Hay
anyone know any tutorials on how to make this type of texture.

thanks.
4 posts and 1 images submitted.
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Is this a joke?
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draw gradient
filter > distort > wave
filter > stylise > wind
filter > blur > motion blur

or maybe something like

draw gradient, new layer,
filter > render > fibers
filter > then wind or motion blur,
play with blend mode / opacity.
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>>518523

This or simple use a stainless steel pic, or combine both.

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Who Houdini 15 master race here?
What do you think of the soft?
Do you think it's becoming the god tier soft of the 3D industry?
56 posts and 18 images submitted.
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>>516547
I am still just a lowly apprentice. The magicians ways are still mysterious to me.

My Master always was the Godking of the Elementals , the Lord of destruction, the one who knows and deals with all known entities in the realm.

Who will challenge him, who dares to step up?
True, there are other mighty magicians, but they are all specialized in different arcane arts.
True benevolent magicians love harmony not conflict.
The realm of 3D has many gods, kings, and demons, there is a lot of conflict, but in the end everything is always balanced out.
Just be grateful that you are a citizen of the realm and are free to roam among them.
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>>516547

Give us the benefits to using it over others.
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>>516555
Well anon, at least you made your point poetically.

>>516560
A very versatile package that is more innovative and empowering than others soft (when you keep in mind that it won't replace a dedicated sculpting and texturing soft).

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I've been searching far and wide but i haven't been able to find anything, of value, i know it's a similar workflow to making cars, but i'm just interested in seeing if there are any, payed ones are also welcome.
16 posts and 4 images submitted.
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turbosquid
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Observation, good references. Hard surface modeling/sculpting.
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i think simplymaya had an apache tutorial. its old

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Hey /3/

Just finished this Judy rig I've been working on over at /co/, and I though I may as well post it here. It is for >Blender, and can be acquired here: mediafire.com/download/5u5h59bmmifuxcx
It is also up on blendswap if you prefer.
There are some things I'll be fixing soon, but I'll wait for feedback to make other changes as needed and then update it.

Anyways, hopefully you guys have some fun with it.
340 posts and 67 images submitted.
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>>517547

Can you do Elsa too ?
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>>517548
Well, I don't know, but I'd image there must be a half decent rig already by now...
I couldn't in the short term at least because I've got a backlog of homework from trying to get this done.
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>>517550

Theres only one available, But...

Its low poly models from a mobile game...

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How should I go about creating pre-rendered backgrounds like the ones seen in Capcom games for the PS1?

Is there anything special you need to do to achieve the low-res, pixelated look like pic related?
9 posts and 6 images submitted.
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The way I'd go about it,

Render the scene, normally as you would in any other project
Push the render into a image editor, and limit the colours used
Optionally, try to match the colours to the palette available to a machine of your choice, essentially faking colour limitation
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>>518286
Thanks for the response, that sounds like a good idea.

Would simply compressing the image give it the pixelated look or would I have to do something else?
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>>518300
its just a painting, not a 3d render

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Crashes when trying to do almost anything, you want to make a vray light m8? nah imma crash fuck off cunt. Seriously why does this garbage even exist anymore?
10 posts and 4 images submitted.
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> has shitty computer
> i-its max guise
Max only crashed on me for maybe about 4 times in total in 3 years of my usage, and I use it at work every day.
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Sounds like your computer is shit sir
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Its not the best i5-2500k, but like...I do these same tasks all the time. Then randomly it just decides..nope! your not using that tool or object anymore. I'm going to crash if you try doing something you've done a million times.

On the bright side, if I try to make a light using the Vray toolbar. I get an error rather than just a crash. Still doesn't help me though :\

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The future of texture creation is here. I bet you losers still use Photoshop lel, meanwhile I will be painting height, color rough and metal and emiss in one fucking layer. When I get the Fantasy Knight Moodpack I will create all the Knights. They will refer to me as the Knight guy but you can refer to me as ur wurst Knightmare.
32 posts and 6 images submitted.
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did they fix transformations of layers? Like ctrl+T in photoshop?
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>>516494
did they fix the horrible normals workflow
did they fix layer weights not having any effect on any channel except albedo
did they remove the 4k limitation
did they fix textures not updating after you re-import them
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>>516494
Wie sollen wir dich nennen?

Hey guys,what do you think about Steam Workshop? i really love TF2 and DoTA and i was thinking on learning 3d modeling and animation to make items for those games because i really enjoy them (and for some cash obviuosly lol),is it worth it? i want to use Blender and Gimp because they are free,any suggestion on other programs? anyone here have an item summited? how was the experience.

PS: i dont live in the US.
PS2:Englysh is my second language,so sorry for the bad english.
19 posts and 1 images submitted.
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>>517426
Its a waste of time
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>>517427
ok but why?

OP here
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Anyone else pissed they canned paid mods.

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