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How should I go about creating pre-rendered backgrounds like the ones seen in Capcom


Thread replies: 9
Thread images: 6

File: 024.png (24KB, 320x240px) Image search: [Google] [Yandex] [Bing]
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How should I go about creating pre-rendered backgrounds like the ones seen in Capcom games for the PS1?

Is there anything special you need to do to achieve the low-res, pixelated look like pic related?
>>
The way I'd go about it,

Render the scene, normally as you would in any other project
Push the render into a image editor, and limit the colours used
Optionally, try to match the colours to the palette available to a machine of your choice, essentially faking colour limitation
>>
>>518286
Thanks for the response, that sounds like a good idea.

Would simply compressing the image give it the pixelated look or would I have to do something else?
>>
>>518300
its just a painting, not a 3d render
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File: 002.png (49KB, 320x240px) Image search: [Google] [Yandex] [Bing]
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>>518306
Is it?
Im absolutely positive that the megaman games on the PSX had some pre-rendered backgrounds, or at least parts of them were pre rendered.

I know for a fact that alot of the backgrounds in the Resident Evil games were pre-rendered.
>>
File: 2522401-s03.jpg (325KB, 951x720px) Image search: [Google] [Yandex] [Bing]
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>>518313
well do you have better images than 320p? i can't really tell

here is a fully pre-rendered game
>>
File: hqdefault.jpg (18KB, 480x360px) Image search: [Google] [Yandex] [Bing]
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>>518315
This is the best one I could find right now. I''ll see If I can get some better pics tommorow.
>>
File: Screenshot (88).png (434KB, 1280x720px) Image search: [Google] [Yandex] [Bing]
Screenshot (88).png
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I managed to get a few screenshots of some backgrounds that look pre-rendered to me
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File: Screenshot (89).png (432KB, 1280x720px) Image search: [Google] [Yandex] [Bing]
Screenshot (89).png
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Thread replies: 9
Thread images: 6
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