[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]
4chanarchives logo

Archived threads in /3/ - 3DCG - 58. page


File: image.jpg (2MB, 4000x3000px) Image search: [Google] [Yandex] [Bing]
image.jpg
2MB, 4000x3000px
There are good and much tutorials for 3D modeling in blender but only complete faggs making texture tuts.
>>pic realated
Where did /3/ learn texturing
5 posts and 1 images submitted.
>>
From the only place you need.

THE STICKY. READ THE FUCKING STICKY.
>>
>>507615
wot is dis even
>>
>>507616
The very first post on this board.

File: image.jpg (191KB, 1920x1098px) Image search: [Google] [Yandex] [Bing]
image.jpg
191KB, 1920x1098px
How would /3/ improve upon this model? (If at all)
31 posts and 8 images submitted.
>>
>>504194
looks plastic like a nerf gun
>>
The pistol grip is impossible to use with the mag well located where it is. no room for the users hand.
>>
>>504198
I think that thing is a hole for the thumb. At first glance I though it was just a dimple and thought the same thing as you. Still doesn't look comfortable to hold

File: WW2Commander_Texture.jpg (204KB, 1000x851px) Image search: [Google] [Yandex] [Bing]
WW2Commander_Texture.jpg
204KB, 1000x851px
How are textures like these made? in particular character textures. I can see that it's not a real image, but it looks pretty real. But too real to be drawn from memory at least. Do you have a real image in let's say layer 1 and then draw it in layer 2? Shitton of filters involved?
16 posts and 5 images submitted.
>>
Sometimes it's from 360 degree pictures, then photoshoped, or just realisticly drawn entirely from photoshop with a combination of 3d modeling rendering like giving a sword some wear and tear and exporting that as a diffuse/normal....etc....
>>
>>507421
It's absolutely not too real to be drawn from memory, because it's not drawn from memory. It's just how the face turned out based on common rules about facial anatomy and skin texturing the person has learned. You learn how facial feature work so you can recreate them and add variance, and you learn how to paint hair texture, skin coloration and the finer details or skinn coloring and then go wild with those concepts to create essentially a new human being. It might sound daunting, but with a lot of practice, you can get to that point too. This isn't even a particularly amazing example either, this level of quality should be expect of any decent character modeler.
>>
>>507421
LIke every other kind of texture. You experiment and find out what looks like shit, then you stop doing that and try something else.

File: kzCU0Qg.jpg (100KB, 668x667px) Image search: [Google] [Yandex] [Bing]
kzCU0Qg.jpg
100KB, 668x667px
What is workflow to rig and animate a high-poly asset like pic.....newbie Zbrushfag here....
12 posts and 1 images submitted.
>>
its not highpoly
read about normal maps
>>
>>507229
no one rigs and animates any high poly assists, that would be a pain in the ass.
they use high quality/large normal maps
and you can rig/animate in zbrush, zbrush is a sculpting software
you gotta use maya/3ds max/c4d/ or blender to rig and animate
>>
>>507236
you can't rig and animate in zbrush*

>i said can, typo

File: image.jpg (59KB, 500x500px) Image search: [Google] [Yandex] [Bing]
image.jpg
59KB, 500x500px
ITS REAL /3D/ HOURS

HATE AUTODESK IF YOU UP
3 posts and 1 images submitted.
>>
WHATCHU GOT PLAYA?
>>
SHIEEEEEEEEEEEEEEEEEEEEEEEET

File: what.png (336KB, 855x908px) Image search: [Google] [Yandex] [Bing]
what.png
336KB, 855x908px
http://forum.unity3d.com/threads/wip-small-works-art-thread.145172/page-108#post-2428170

WTF? How do to this in Zbrush?
The surface is so clean?
His work is very smooth, how does he do that?
29 posts and 4 images submitted.
>>
Looks easy.
>>
yeah looks like B student work.
>>
If you can do better. show us.

Heeeyyy finally im getting something more realistic. Rate my shit por favor senorita

Any xgen tips and or tips?
12 posts and 2 images submitted.
>>
Thats really nice, I would love to see it in a game engine.
>>
>>507443
eyebrows got burnt off, and why is his face dirty? good besides that though
>>
anatomically, it's good. Shitty render.

The jaw is huge. Learn how the ear placement relates to eyes.

File: omfg.png (474KB, 1277x473px) Image search: [Google] [Yandex] [Bing]
omfg.png
474KB, 1277x473px
Any way to fix stretched/squeezed UV without having to remap it all? ;_; Took me 4 days just to get this done.
Then I had to stretch the animation and now the UVs don't match anymore ;___;.
5 posts and 1 images submitted.
>>
>>507174
Just go into the UV editor in our modeling package and adjust the edge's positions until the texture looks less stretched...
>>
If I remember correctly Blender has an option to edit topology while maintaining the UV texture intact. Maya's bonus tools comes with this feature as well. 3Ds Max most likely has it too. I forgot how's it called exactly.
>>
>>507179
You don't need Maya's bonus tools to do that, it's a simply checkbox in all your tools "Preserve UVs".

Are there any other stores where I can purchase render assets other than Daz Studio Store?

Here are the ones I know...

Daz Store
Runtime dna
Renderosity

Are there any other stores I'm missing?

Please help.
58 posts and 10 images submitted.
>>
>>503982
Stop purchasing them. What are you trying to do in 3D?
>>
>>503983
Make p0rns obviously
>>
>>503984
In that case, for yourself or for profit?

File: doggo.jpg (23KB, 533x335px) Image search: [Google] [Yandex] [Bing]
doggo.jpg
23KB, 533x335px
Finnaly bought Mudbox after using Student Version forever, only thing is, whenever I download Mudbox, it gives me the student version again, what do I do to get to the installer with the keygen so I can input the key I was given?
7 posts and 1 images submitted.
>>
>>507119
>Buying software

Found your problem
>>
>>507119
It's reading your old prefs, either complete uninstall previous version and reinstall new.
>>
>>507121
Im worried if I pirate ill go to jail and be raped by niggers

File: view.png (300KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
view.png
300KB, 1920x1080px
So i somehow fucked up my view and everything is rotated. How can i restore it?
6 posts and 2 images submitted.
>>
hit 1 on your numkeypad.

also, fucking check some tutorials first. if you even can't control the viewport, you won't be able to do shit.
>>
1 - front view
3 - side view
8 - up
2 - down
4&6 rotate to either sides

5 - orto & perspective view
>>
>>507196
7 is top view

Also use shfit to have their opposite side
1 is front and shift 1 is back
7 is top, shift 7 is bottom
3 is right, shift 3 is left

How do I get sharp shadows from an hdri dome light in Maya?
All tutorials I found are for max, and say to adjust the gamma.

But maya doesn't have a "gamma" option.

What do?
15 posts and 8 images submitted.
>>
-Using Vray BTW.
>>
>>507320
shadow sharpness has nothing to do with gamma. When you have IBL you have to place your sun manually as an ordinary maya directional light, or run a script but itll still be a dir light

read the sticky
>>
>>507322
But is it possible to just have the hdri do all the work/lighting/shadowing?

File: blenderrrrrrrrrrr.jpg (126KB, 486x380px) Image search: [Google] [Yandex] [Bing]
blenderrrrrrrrrrr.jpg
126KB, 486x380px
How to bypass this?

I need an older version of blender (because the weight transfer tool has an issue on 2.76)

I tried the 'renaming the folder before installing' tip, with no luck...

Help?
8 posts and 2 images submitted.
>>
Registry

Ctrl F

Blender

Delete everything you find

This

is

the

brute

force

way

of

doing

it.
>>
Uninstall? Allways worked for me.

Or you could download the .zip file instead of the installer and run the blender app this way. You don't need to install blender to run it, you know? You can run it from an USB stick.
>>
File: 1425144170460s.jpg (3KB, 122x125px) Image search: [Google] [Yandex] [Bing]
1425144170460s.jpg
3KB, 122x125px
>>507301

Fucking hell. Why are they always breaking shit in this program?

I want to like Blender. I really do. But holy fuck, man.

File: witcher3.jpg (772KB, 960x540px) Image search: [Google] [Yandex] [Bing]
witcher3.jpg
772KB, 960x540px
I have a few years experience 3ds max and am decent with Maya.

I now want to get into modding and experimenting with game engines but I don't know where to begin, any advice? What modding tools or engines would be friendly to someone who is used to 3ds max and maya? Do i need to dl tools specific to a game (say, the witcher 3)? Even pointing me towards a website or tutorial would be much appreciated, thanks
4 posts and 1 images submitted.
>>
mod fallout new vegas
>>
download UE4 and watch tutorials

it's noob friendly as fuck
>>
thanks for the tips. Hopefully a good mod toolkit gets released for the Witcher 3. I heard Skyrim had a great modding community for a while, I will have to try fallout

hey guys, what is the best way to boolean and cu shapes out without fucking the topology up.
i been experimenting to see what i can do after a boolean to clean up the topology the best i can to be used in turbo smooth so far best thing is to inset and bridge

got any tips?
47 posts and 13 images submitted.
>>
I create the shape as a seperate object usually as a plane, and then use it as a stencil by making it transparent and placing over the designated area. I cut that shape along using vertex snapping, delete the stencil, and then just extrude down, delete face, bridge borders, and cleanup from there.
>>
>>506757

the one on left is stencile the one on right is boolean. the same result. it seems fine with simple shapes but the other day i was trying to make a SNES controller and the shapes got all type of fucked up
>>
in this particular case you can use inset
just avoid boolean alltogether and add in normal maps what is too small or impossible model

Pages: [First page] [Previous page] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [Next page] [Last page]
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
If a post contains illegal content, please click on its [Report] button and follow the instructions.
This is a 4chan archive - all of the content originated from them. If you need information for a Poster - you need to contact them.
This website shows only archived content and is not affiliated with 4chan in any way.
If you like this website please support us by donating with Bitcoin at 1XVgDnu36zCj97gLdeSwHMdiJaBkqhtMK