Hey guys can someone post the screenshot of the space marine vs a spartan story? My buddy says "oh a spartan would win any day hurrr durrr"
This one? All I had to do was look up space marine vs Spartan
>>45832158
Well the story of is like the single screenshot that has it compiled. :/ I might have the photo somehwere but I have like 5k photos that aren't in albums
Sup /tg/, what are your thoughts on Critical Role?
I recently went on a binge that ended up making me find a group to play D&D with my buddies from work.
I'm curious as to what /tg/ thinks of it.
I'm currently watching through it with my girlfriend. We both really love it. She doesn't have much experience in tabletop games, so she gets to see D&D played in a natural setting. Matt Mercer isn't the greatest DM, but he knows his audience (the players) well, and he's a great voice actor.
I secretly wish for a game like Critical Role but with all the jokes and goofiness stripped away. I guess I'll just wait for Game of Thrones.
>>45830452
What is wrong with Mercer?
genuinely curious since I'll be DM'ing for the first time.
>>45830511
He's a pretty good DM actually. He does a lot of prep work to make sure his players can go anywhere they want.
The common criticism you may hear is that he railroads a little too much because it seems like his players always go where he wants them to go. However it's really more just that they realise that being in front of an audience means they shouldn't spend too much time on useless stuff like arguing about where to go next and so usually just accept Matt's first suggestion and go there.
Revenant, the manifestation of Regret; An apparition of Shade. It held the unique ability to blur the lines between the metaphorical weight of the regrets you carried, and tangible reality. Preferring to lurk in the dark, drawing people into its lair and stalking them ragged through its territory rather than direct confrontation, the Revenant's creeping presence would slowly crush you as the physical weight of your unresolved regrets wore you into exhaustion. It hunted in this manner, watching from the dark, waiting for you to crumple under your burden. Only when you had fallen would it would make its move, culling you for your failures.
However, should you prove capable of shouldering that burden and pressing on, it would often leave you alone; Granting you right of passage through its domain undisturbed. This was, as always, the nature of an apparition of Shade. Their tests were inscrutable, more often than not they could be described as lethal and unforgiving, but despite their sadistic actions... Above all else, they were hopeful. That you would pass their tests, that you would become stronger for it.
...It took little more than a glance at the berserking Revenant in front of you as its distended claws ripped flesh and cloth apart indiscriminately, gouging deep into straining muscles and carving against the bone exposed within the resulting fissures, to realize that it was not acting within expected parameters for one of its kind. It was confused, lashing out at any and everything around it without care for 'tests' or anything else. Not that it would matter, as the majority of what had been forced into a confrontation with the apparition were demihumans.
Natural born sociopaths, detached and separated from empathy. You had wondered what the result of forcing a Shade apparition upon them would be, but the results were... Fascinating.
While Kara had given you some clue that they were theoretically capable of experiencing abstract emotions, you're forced to admit that the sight of an entire pack of demihumans very nearly flattened into the ground was far more than you had expected. How many regrets did they have to have a result this drastic? Was it simply because they didn't know how to deal with the few they did have? Something complicated was at work, with more unknown elements between the abnormal mentality of demihumans and the supernatural emotional siren song of the Shade apparition, but right now you didn't have the time or frame of mind to find out more.
"Make it stop, or I'll do it!"
Right now Kara's younger brother was rapidly descending into some manner of attack as your Testament cradled his deceptively small body in her arms helplessly. She felt the weight, like the others, but it did little but force her to stagger... Was she simply more adept at dealing with regret? Or was she like you, and had already come to terms with the things she'd done wrong?
"'Rue!"
Her desperation was beginning to bleed away into something harder. A resolve that promised violence. You didn't particularly have any interest in letting the demihumans live after what they'd done... But it wasn't as if you could contain the Revenant's aura from affecting Raid. Just being in close enough proximity to this thing would cause you to come under its effects, which left you with a few options.
Kara could simply take Raid and run, saving him in the process. You've little idea of how well that could go, and a sneaking suspicion that attempting to flee would just provoke the Revenant.
You could allow Kara to deal with the Revenant herself. You know first hand of her monstrous strength, she was more than capable of crushing something like this...
...Or you could do it yourself.
You knew how it worked, every movement it made, every twitch and spontaneous action that spasmed through its body. The cool, methodical understanding of what was raging before you had synchronized with your web of awareness. In a very real sense, there was nowhere for it to run; Nothing it could do to escape.
You stepped forward, watching dispassionately as claw, wing and serrated tail seemed to fly wide around you, and wrapped your hand around the Revenant's neck as you effortlessly drove the near ethereal nightmare into the ground. It was... Unlike the one you had fought before. This was a newborn, barely born, inexperienced and confused. It reminded you of the way your Doppleganger had been initially, anxiously trying to claw its way out of confusion and disorientation.
For a moment the bracelet upon your wrist seemed to glimmer in the evening light, a warm glow that shone upon the Revenant you held pinned, and you distantly realized that you could do it again. At this moment, in this exact juncture, you could force control over the terrified child-"I don't... Want to experience this again."
-A realization that passed with the sharp sound of shattering glass, your fingers clenching through its chitinous armoured neck and ending the Revenant's short-lived manifestation in this world with a lingering scowl.
As its form began to steam away in a thick black smog, you straightened your posture and turned back towards Maro and the rest of his recovering pack. The crushing aura was fading along with the Revenant's body, dispersing back into nothing... But the damage had already been done. Even without the physical weight to hold them down, the pack lay immobile upon the ground. Some groaned in pain from their wounds, others did little more than stare ahead with hollowed gazes and empty eyes.
You are Irue Valen.
And they have failed Shade's test.
>Wait for Maro to come around, then re-open negotiations.
>Check on Kara and Raid.
>You don't have time to waste, time to get your Testament back.
>Other? (write-in)
You are Tom Gainer. You and your Minotaur friend, Jim Knots, are staring down the street gang known as the Talon and their hired Villain. Only problem is that the asshole looks like a white guard rail pylon trying to be gangster. Its... pretty annoying. On top of that, he is coining names that you really really want to punch him in the mouth for, but you have NO clue what the jackass is capable of. Other than the jackass, the Talon are done. You and Jim (mostly you) have put the fear of god into them.
You and Jim stare at him for what feels like hours before he makes a move. He walks closer to you both, hand in front of his crotch like he is both trying to protect it and hold his pants up so he can actually move.
"Now, ya'll I consider mahself a good sport wen it comes ta Supah fights. One-on-one style. I'mma show you why they call me Py-Riot!"
You think to yourself that he gave himself that shitty-ass Super name.
>Banter and volunteer (Write in)
>Banter and tag-team (Write in + d100+ preferred skill)
>Solo Murderhobo option (d100+10 -1 karma, terrible ramifications for Jim)
>Other? Write in!
Rolled 30 (1d100)
>>45825133
>>Solo Murderhobo option (d100+10 -1 karma, terrible ramifications for Jim)
Rolled 87 (1d100)
>>45825133
>One on one
>Hand to hand
>No powers
>Final destination
So I really love glitches and bugs in vidya and I have wondered how can I get something like that on a tabletop game.
has anyone else tried it? What did you do and how did it went?
I do have an idea of my own, you just roll dice and based on the results the GM change something in the game but each number in the dice has a fixed value, like 6 on the first die is always a character stat and 4 on the second die always reduces whatever value the first die had.
>>45824664
most of the glitches in tabletop have to do with loopholes, like villager rail guns or fist wizards
>>45824664
Stalker universe would probably fit the bill. The original Roadside Picnic stuff has a lot of glitchy-like things, undying constructs that just resemble humans doing their normal routine stuff like a robot, artifacts that do a lot of strange things, and anomalies that make all kinds of wonky phenomenon happen.
>>45824664
Glitches are unintended products of the processing in video games. The decision making in tabletop is done by a human, not a computer.
So equivalent of a glitch would be something like the GM forgetting a feat when calculating the damage to a monster.
To reproduce that, you'd have get your GM to make mistakes, which would be a sick move. Please don't be a duck to your GM.
What you're calling for is just another mechanic.
as a DM how do you manage when your players want to do stuff like
"i cut off his head/arm/leg etc.." while in combat
"i want to jump that" an impossible jump of n ft
"i want he to be my friend/lover etc.."without roleplaying
tell em to fuck off
Tell them to stop being retarded.
If they keep doing it, find a better group.
>>45821709
1. Take a slight minus to the chance to hit X body part, apart from mad crits, the attack hits X place, causes a well describe wound but doesn't effect the creature in any way
2. Warn the hight is too great, if they insist say "You run up towards the ledge but as your character approaches it they realise the leap is much greater than anticipated, and they back down"
3. No roleplaying, no relationships of any kind, its an RPG FFS
OK, so the last thread was interesting and it seems like this thread would be better served to redirect our energies and focus.
What setups are you using, brushes & paints, and how are you going about painting your minis?
Post progress and anything else you deem relevant. Post minis that you're working on and try explaining what you did, how you got there, and where you're going.
Infographics appreciated.
Good idea. If only fags wouldn't automatically assume painting miniatures = games workshop stuff. There were times when miniatures were made of something different than plastics. Can't stand all this WH aesthetics desu.
Ral Partha catalogues #1 (no pdfs it seems): http://www.miniatures-workshop.com/lostminiswiki/index.php?title=Catalogs_%28Ral_Partha%29
Ral Partha catalogues #2 (some pdfs): http://www.paintedminiatures.ca/catalogs1.html
>>45821395
Damn straight. So sick of every thread being 'HAY /TG/ DO YOU LIKE MY SPACE MARINE SCHEME'.
It's so 40k dominant that even seeing GW fantasy stuff feels unusual and special.
As much as it pains you to waste another vital ten seconds, you can't afford to fight blind. You dart back up the slippery slope as best you can. Two seconds fumbling the Asternian Lens from your pocket. Another ten spent staring into the mesmerizing depths, watching the light bleed from your vision in rivulets of shadowy liquid. By the time you break contact with the lens your eyes are stinging, so another two or three moments are lost to wiping the tears from your eyes on the back of your sleeve.
Ordinarily you don't need to sweat the small stuff like seconds spent. In this case, however, the time lost has allowed the situation to evolve dramatically.
You catch a glimpse of the eyes first. Reflective like a jungle cat's, ringed with glowing red. Ten? Maybe more. They're clustered along the walls and ceiling at uneven intervals, watching you curiously.
As your eyes adjust you can see the outlines swim into view. The figures are humanoid, but only roughly so. Squat, powerfully muscled bodies sporting two pairs of arms ending in wicked claws meant for digging through earth hang from the lichen around you. Mishapen heads filled to the brim with needle-like teeth and topped with a pair of beady eyes complete the package. Perhaps two feet long from head to toe, you suck in a sharp inhalation as you catch sight of the mob.
You don't know what they are, but with teeth like that you doubt very much that they're friendly.
The Blessing of the Elder Turtle shimmers reflexively into being as your core muscles tense. The first of the clawed gnomes bounces along the cavern floor behind you, pushed away from the covert assault it was attempting by the expanding dome of cyan light. At the sight of the tortoise-shell sphere the chattering imps seem to become enraged. Several of them drop onto the dome, pounding away with spade-like fingers at the joints between panels of electric energy.
>>45818013
First for should we bind monkey things?
>>45818013
You catch sight of one tiny figure crawling rapidly into a small tunnel, likely going for reinforcements.
Not a great spot to get swarmed. Your footing is treacherous at best and these cavern's aren't the definition of "stable". Time for a game plan.
You lash out with Modi reflexively, driving the sharpened spike at the end of your spear into the gut of one of the crawlers swarming over the dome around you. Your other hand draws your short sword reflexively from its sheathe. Even as you withdraw your spear arm you turn to block a scything claw. The troglodyte recoils from the sight of your naked blade, withdrawing its arm from the tiny hole it has punched in your barrer and retreating to the mossy cavern wall.
Bulldozing your way through the crowd while keeping your barrier intact will require some concentration. At least you have a few backup plans in the event things go south. Modi hums in your grasp. The veins in your right arm writhe in the crowded darkness.
You charge.
> Roll 1d100
---
You are Osyki, journeyman Totemist and first line of defense for your village against the rabid Behemoths wandering the land. Your master, the previous Totemist, fell in a battle against a terrible Behemoth, leaving the duty of defending your settlement to you. Deep beneath the Ikrin mountain range you have delved into the myriad mine tunnels in search of magical materials for your Behemoth slaying weapon.
[[Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=totem
>HTML Bindings Spreadsheet (Hover for descriptions!): http://zamubafoo.github.io/
>The Cast Thus Far: http://pastebin.com/VsJpEUx3
>Binder's Log / Misc Inventory: http://pastebin.com/XvvRSk4W
>Transformations and Unions: http://pastebin.com/0v9XMEv0
>Ask: ask.fm/DiarcaEXE
>Quest Twitter: @TotemistQuest
I've split up the pastebins into a more manageable format. Let me know if you have any feedback.Working on getting the plot summary up to date now.]]
Thread 77 isn't in the archive
You are Tsukuda Ryouta, a Shinigami of the 12th Division with the unique position of an investigator of abnormal occurrences.
You have just finished your mission in Northern Rukongai's 4th District. There, an escaped Quincy, a subject of Kurotsuchi Mayuri's experiments, murdered Shinigami and terrorized the locals as a leader of a violent gang. In the end, without the techniques that made him a Quincy, he stood no chance against a proper Shinigami.
You waited for the reinforcements to arrive, and they helped you haul off two relevant bodies: Matsu Shingen - the killer in question - and a man named Arata. A few days after your return to the Seireitei, you're summoned for a debriefing in your Captain's seldom used office. After hearing your report on what had occurred during the mission, Urahara Kisuke explains his own findings.
"Matsu Shingen's body is proving to be a valuable insight into the previous Captain's forbidden research. But, unfortunately, I'm already feeling pressure from the higher-ups who want all traces of it gone, so I can't dwell on it for long. It's no wonder - after all, Kurotsuchi has successfully spliced together a Hollow and Quincy. The results aren't practical by any means, but it's still quite the step, considering that a fusion between the more compatible Shinigami and Hollows is still essentially unheard of." Urahara shakes his head, perhaps realizing that he's praising the man.
"Well, it's more likely to be a fluke and nothing more." He adds. "Their inherent incompatibility makes it not only inhumane to attempt such things, but also requires a disproportional amount of effort in order to achieve any results at all. Simply put, it just isn't a field worth pursuing... especially since the Quincy are now extinct. His actions were led by nothing but cruelty, as always."
(1/3)
>>45817111
You're not sure what to say to that. Perhaps the Captain is simply frustrated that Kurotsuchi's methods did bring results bordering on the impressive, even if in such an unnecessary field. Urahara pauses as he closes a folder, moving on to the next one.
"As for the other body... I'm not sure why you brought it in, Ryouta-kun. Aside from being a victim of Shingen, there's nothing special about it." Urahara says.
"It's identical to me." You point out, though it's hard to believe that he hasn't realized it.
"Perhaps you've had a twin when you were alive?" The Captain suggests a highly unlikely but plausible explanation.
"Twins have different fingerprints."
Urahara smiles with something resembling pride. "So you've noticed it. As expected of my invaluable Ryouta-kun. Even though you weren't part of the autopsy team, you'd still seen that much."
The room grows silent. The Captain quietly examines Arata's file, staring at his photo, as if trying to find some kind of discrepancy. He eventually sighs in defeat. "Well, I'm clueless!" Urahara exclaims with a small smile. "I'll look into it some more, but please keep your expectations low. Well, there's probably nothing for you to worry about anyway, Ryouta-kun."
You shake your head. "I think it is important, Captain."
His smile fades. "Are you worried that there are other clones of you walking around?"
"There aren't any."
"Is that so?" He closes the folder and sets it aside. "I find your certainty in this to be much more peculiar. Is this like when you felt something strange during your first mission? Knowing something you shouldn't know?"
(2/3)
>>45817165
Perhaps that is the case. You aren't sure. Urahara stands up and steps closer.
"Don't sweat it. We'll get to the bottom of it eventually." He sets a hand on your shoulder. "It's one of two things you seem to feel strongly about, so I'll be doing all I can to help you out. I just need some time."
He invites you to stand as well, the mission debriefing apparently over. As you walk out of the office, Urahara complains a little in a casual tone.
"It bothers me that you've had to deal with nothing but red herrings so far. I wish we had more concrete clues to work with, but that's practically impossible in the Hogyoku's case... Risking you on irrelevant missions is not something I wish to do, Ryouta-kun. I'll think twice from now on before sending you somewhere..."
...
>"If you think that's for the best..."
>"Don't hesitate to send me on missions, Captain. You can rely on me."
>"The Hogyoku won't be found for twenty more years."
>Ask Urahara a question. (Write-in).
>Other. (Write-in).
>>45817204
Well aren't those loaded options.
The preparations for conflict have come along well, with Shen and Legion leading the bulk of your minions to the borderlands, raising small forts in anticipation of attack from the west. Marigold is nearly done raising fortifications on the iron mine, which has already begun supplying you with ample amounts of ore. You have all blacksmiths and armorers working from dawn till dusk on tools for your army. Every week wagons roll along the highways carrying loads of steel spears, arrows, helms, and breastplates. Although things seem to be going well for now, you are nervous.
You have entered the world stage, and soon you will be put to the grindstone. Vanessa is doing all she can to manage the logistical aspect of the operation, and Duncan gets less than four hours of sleep between constant information runs, but that will mean little and less once the banners are raised.
Today, as you look over some reports from the field, you get the news. A small force have ambushed one of your supply wagons along the road, raiding the contents and killing the driver. Duncan found clear signs of trained soldiers, as opposed to brigands. The enemy has made the first move, and now you must make yours.
>Be patient, and assign guards to all wagons from now on
>Order Shen and Legion to organize a counter-raid
>Make your way to the fort nearest the location of the attack
>Other
Previous Thread: http://suptg.thisisnotatrueending.com/archive/45676951/
Twitter, for play times and story bites: @BBEG_Questman
>>45816833
>>Be patient, and assign guards to all wagons from now on
>>45817222
Rather than act hastily, you give the order to have armed guards escort supply wagons from now on. Rushing into conflict can be dangerous, and so it should never be done without forethought.
The guards meet resistance on the first few runs, and you lose a few men, but after that the raids all but cease. The newest problem seems to be amassing forces along the border. The fort scouts see them daily, setting up small camps just outside of projectile range. Your men have become quite accurate with bows, but only a siege weapon could reach from the distance at which they sit.
A week after this news reaches you, duncan returns to the fortress with a missive, sealed in wax. You tear it open, and are slightly surprised to find it is from the Senate of the nation to the west. They request your presence for a peace council, ignoring the fact that they are the aggressors in this relationship so far.
Duncan advises against this meeting, as it reeks of a trap. But he who knows himself, and not his enemy, may suffer in battle.
>Attend
>Send Duncan
>Send Vanessa
>Ignore the request
>>45817360
>Ignore the request
Fuck 'em.
>Turn 1: corp makes 3 servers
>Turn 2: I set up for my breaker and do a money run onR&D
>Snared and flatlined
Jinteki. more like DICKtecki
>>45816757
That was completely your fault.
>>45816757
Btw, if the card marks the server, you run HQ there.
>>45816757
should have run Archive
What's the best enchantment for this?
vorpal
>>45815771
Transmute Wood to Metal
Virginity-Erasing
It's that time of month again, /tg/. Let's roll up some Inquisitors!This is an updated version that improves on the Corruption table and removes the Resources and Contacts tables. Still no Ideologies because do you really want those random?
Rolled 16, 5, 20, 23, 91, 8, 39, 64 = 266 (8d100)
>>45812334
rolling
>>45812342
Interrogater, No Ordo, Schola Progenium Foundling, One Among Many, FORSAKEN BY THE EMPEROR, No Gift.
So this low-ranking interrogator/former Commissar got picked up from the Schola Progenium by a random Inquisitor who totally corrupted their soul and turned them into a Radical Xanthite puppet.
Gentleman Thief is their Nemesis, but the current mission is to deal with a Necron tomb world.
Rolled 72, 74, 15, 56, 80, 37, 37, 48 = 419 (8d100)
>>45812334
Sure, why the hell not.
Might need one for my Rogue Trade game.
On the field of battle of some Emperor forsaken Hive World beset by a Blood Crusade, Kharn the Betrayer, previously being a teamkilling faggot and hunting down the Khorne Champion of the Blood Crusade, runs into Mephiston leading a force of Blood Angels. Mephiston smashes Kharn into a Hab Block building and a glorious duel ensues. Who comes out on top?
Remember, Mephiston cannot use his pysker powers directly at Kharn because of the collar. He can augment his strength or chuck a boulder at Kharn, but can't just directly zap him or unmake him with psyker mojo.
>>45811914
mephiston = never died in battle
kharn = died many time in battle
winner = mephiston
khan doesnt even have a power weapon for emperors sake
>>45812153
Kharn carries a Primarch's weapons that is infinitely superior to a power weapon and cannot be broken by one. Kharn also has killed IIRC over a hundred thousand space marines in single combat.
>>45812153
Nigga wot
He died ONCE, and it was during the most brutal fight in human history, after he killed over a million people.
Tell me something your character is bad at, /tg/.
What do they suck at? Why? How? What does it mean to them?
Bonus: Tell me two things, something mechanical and something fluff.
I'll go first.
Mechanically, mine has no ranks in the skill that opposes trip attempts. So, pretty much anyone who's remotely decent at it can trip her. Over. And over. And over again. She's still a blender in human form, took on a pirate ship single handed a few weeks ago, but she spent the first action of maybe 75% of the turns of that combat standing up. (And anther 5% I forgot to stand up and just did my attacks from the ground.)
Fluff-wise, she's a slow reader. I know, I know, that doesn't sound terrible. She can speak and read more languages than any party member. She just doesn't do it a lot, has to use her finger to follow the words and has really shitty penmanship. She's a barbarian, right? Who cares? Well the problem is she's inadvertently royalty in a civilized kingdom, and being perceived as a semi-illiterate foreign savage doesn't help when trying to get other people to take you seriously. Letting your enemies underestimate you is all well and good, but sometimes you really do want them actually have your measure.
How 'bout you, /teeg/?
Mechanically: Lack of general skills in most practical dungeon delving shit outside of combat, detecting things, and a few niche abilities
Fluff: He has no idea when to shut the fuck up and will generally back someone up when their goal is improving themselves whether or not it's good or evil unless it falls on the particularly bad side of evil like human sacrifice or something
Almost anything of note in the setting, because he's just a normal human. In terms of normal human capabilities he's now awful but the game itself is so far beyond "normal" that he's almost comically outclassed. He could reach the pinnacle of human potential, and he'd still be quite outclassed. What it means to him, is that he has to be really careful about any situation and usually runs away from anything, and personality-wise he is generally really reluctant to get involved with anything, particularly anything dangerous.
Mechanically, as said he's just awful in nearly everything. Running might be the only thing he's good at, and what keeps him alive and makes him sort of useful.
Fluff-wise, he can't admit that his chosen course in life is not something he actually wants to do or is happy with. By this point though it would be more painful to try to switch paths or start over, than it would to just continue being unhappy.
>>45811267
mechanically: has no con and is a starlock
fluff: has little sense of self. he is a means to The End