Situation A
GM: "Roll notice."
Outcome 1: Player fails. GM: *Silence*
Outcome 2: Player succeeds. GM: "Your character spots the ninja hiding in the room."
Situation B
GM: "Roll notice to see the ninja hiding in the room."
Outcome 1: Player fails. GM: "Your character fails to see the assassin."
Outcome 2: Player succeeds. GM: "Your character spots the assassin."
Which is better and why is it situation B?
Situation A allows less metagaming. If you are actually confused and nervous as to what is happening then you are more likely to play a more authentic confused and nervous character.
>>45904931
Situation A is better. Prevents meta-gaming and also allows you to call for random checks whenever you want to keep players paranoid.
I'm curios actually, in what ways do you think situation B is better, OP?
Twitter: https://twitter.com/bookerman32
Character Sheet: http://pastebin.com/BdYy5A82
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=WrestleQuest
Welcome back to WrestleQuest! Last thread, The Ace won his second match ever, against none other than his best friend "Princess" Kimberly Cross! Celebrations were short lived, however, as The Ace was attacked from behind and ganged up on by resident TWA tag team, The Ghouls! With your first official feud underway, your pro-wrestling career is beginning to find it's feet.
>[AFTER WINNING YOUR MATCH, YOU HAVE RISEN TO LVL 2!]
>[YOU NOW HAVE 5 POINTS TO SPEND ON ANY OF THE FOLLOWING SKILLS]
>HEALTH: Rank 1 [0/1pts]
>STRIKE: Rank 2 [1/5pts]
>TECH: Rank 2 [0/5pts]
>SUB: Rank 1 [0/1pts]
>FLY: Rank 2 [0/5pts]
>CHA: Rank 2 [0/5pts]
>POW: Rank 2 [0/5pts]
>DIRT: Rank 1 [0/1pts]
>PSY: Rank 1 [0/1pts]
>HARD: Rank 1 [0/1pts]
>TOUGH: Rank 2 [0/5pts]
>ATH: Rank 2 [0/5pts]
>>45904498
Huzzah! Leveling up!
I propose:
>1 in Psy
>1 in Health
>1 in Sub
>2 in Fly
>>45904498
Health +1
Fly + 2
Psy + 1
Sub + 1
>>45904564
>>45904604
Slightly different order, same choices. Noice.
Alright here we go. We've been doing this campaign for about 4 weeks now (1 6hr session per week) we've got 2 groups but I'll leave the other one out because that GM actually lets us kill things when we fight them, and isn't absurd in character design for the most part.
Both campaigns are set in the same universe and the GM's collaborate because of this, so I'm not sure who came up with the bullshit monsters (although my money is on the shit GM as opposed to the alright one).
Anyways long story short we all come to a town for some reason or another. The town's main attraction is a Hellraiser-looking puzzlebox that all the PC's save a few go to look at. What a surprise! It begins pouring out purple and black smoke at 10ft per round that knocks everyone out with no saves. Me and another PC escape and I hhide inside a house, sealing the door. The other PC uses wind wall to blow away the gas, but this is apparently the densest gas on earth, so it is unaffected and she is knocked out too. Since I am perfectly safe inside, a purple-black lightning bolt arcs out of the puzzlebox, passes through the walls of the house, and knocks me out instantly too. All of us must roll 2d20 to see what magical chaos shit has happened to us. 2 people get pink hair (including the hobgoblin, who was BALD), 1 person gets a -5 to reflex saves, 1 person gets purple and red eyes, and I am shrunk for half an hour.
Now we are in the box, and all the 'puzzles' consist of touching more things, therefore rolling even more 2d20s and getting more fucked up. Concluding our 'adventure' with the minotaur fight, and a cthulu-cultist that was also invincible until it was convenient. We did level up from 1 to 3, but we had no gold and no town to spend it in, because the puzzlebox apparently deleted the town from existence.
We wander through the woods for a while where a treant traps us and we all have to sing along to escape, however I just knock it out with daze and it died. cont in next post.
>>45904210
This leads to an army of 'chaos treants' playing celtic war songs and forming into a giant treant 200 feet tall. It was killed in one hit from the orc paladin punching it in the back of the head. Somehow this spawned an evil chaos baby treant (which the druid PC was adamant about taking care of) that later morphed into some sort of super-dryad and led us to a big tree. Here we had to fight a huge blob of chaos ooze (along with clones of ourselves) and another invincible chaos demon that eventually killed itself. Despite speaking about every language and having tongues, I can never understand, read, or translate anything the demonic puzzles say, leading to us bumbling around again until we left the tree.
Somehow the demon had a key which opened the gate to some sort of time-locked region from thousands of years ago, this is where we encountered the old man who, among other things, threw a frying pan through a wall (not breaking it, just phasing through) and forced us to answer riddles or be trapped forever in his shed. Eventually we were sucked through a black hole on the other side of a stained glass window, with no saves once again.
We came out in a massive cave with two kobolds, a blue skeleton, and 20 cultists performing a ritual. The cultists were once again invincible and untouchable until they completed the ritual that summoned a colossal demon and were eaten. The kobolds transformed into (I SHIT YOU NOT) 'force gundams' as in kobolds suspended in the air with invisible dragon force-fields around them, and begin to have a wrestling match with the monster, causing it to explode with the force of a nuke and nearly kill us all.
>>45904283
This opened up a tunnel leading to ghost satan who was invincible the whole time until we touched him, causing him to disappear and leaving behind a ring that caused me to pass out but let everyone else try it on. After this we found the old man again who insulted us, silenced my vocal cords for standing up to him, and refused to help us leave. Eventually we 'magically' were teleported to town.
Town was good for about 3 minutes, we had gold to earn, things to buy, and for once we were actually killing things (invading kobolds). Then the dragonborn showed up. Every hit was redirected into his mount (a giant lizard) and when that was dead, he just ignored damage. When we killed all his kobolds, he summoned just as many zombies (from under the fucking paved road). When we killed the zombies, he just instantly grappled the PC with the magic ring. When we beat the shit out of him while he was grappled, he just turned into a colossal black dragon and ripped the ring off with his tongue. Somehow swallowing the ring made him even more powerful as he flew off, and that is where our last session ended.
>>45904283
>>45904317
>>45904210
so your average 3.5 game
Hey /tg/, I've come upon an unusual problem. I've just started running a 3.5 game, and the party is too good. Not the usual "I can't throw anything challenging at them" kind of good, but whenever they come upon treasure that isn't held specifically by a bad guy, they either refuse it or donate it. Skeleton has a bracelet? Leave it there. Treasure chests in a hidden tomb? Leave it there.
My question is, how do I provide an adequate amount of loot for the party to keep and use to progress without them guilting themselves out of it?
Maybe reward their virtue? Not in monetary sense, perhaps. Support from those they donated to, protection against temptation?
Make them an offer they can refuse morally, like they save a village and the villagers offer them some stuff to show gratitude
They're not the players you deserve, but the players you need.
Run something better for them. D&D is a game about increasing numbers. Your players are the rare breed that cares about developing characters, rather than stats.
Alright.
So, According to /tg/ plasma cannot be used as artillery and that means it would be perfect for Anit Air.
Because you could fire giant blobs of plasma into the air and they wouldn't have to deal with gravity.
>>45900623
Plasma loses its heat quickly due to the massive difference between the temperature of the bolt and the air it falls into contact with, not to mention the magnetic fields holding it together would disperse at long ranges.
It might make for a suitable "flak," like weapon which destabilises in the general vicinity of the targeted aircraft (a rather easy task for a Cogitator to organize if it locks on), but it wouldn't be the best thing around.
>>45900658
It sounds like your saying plasma is pretty much useless.
>>45900674
It's very, very ineffective at long-range against a moving target if you're firing bolts, yes. A military engineer must first understand that no matter how good a concept is, it will fall flat on its face outside of any situation it's designed for.
Hello /tg/
I want a time and money sink so I've decided to consider a TCG, only thing is - I'm not sure which one to pick. I have friends (implying) who play both, but I'm still on the fence.
Which one should I go for? Or what are the alternatives to these two?
Thanks in advance.
>>45899841
MTG
YGO is only good if you only play online
Play Netrunner. Its a better game than either.
>>45899887
>TCG
>Netrunner
https://1d4chan.org/wiki/Titan_Legion_Creation_Tables
Let's make our Titan legion worthy of the Emperor (Or the Machine god)
What is the Mainstay Engine of the Titan Legio? (1d100)
>>45898574
Why?
Rolled 89 (1d100)
>>45898574
Rolling.
>>45898878
Because let's have a change in the recent creation threads.
>>45898919
Warlord Pattern
Fuck yea!!!
First and Lead Engine of the Legio (1d100)
What does he mean by this?
>>45898269
>>/lit/
>>45898269
I think it's something along the lines of contradictions can't exist. Like you can't apply two different sets of rules upon how something works. Such as you can't have something that functions both under the old Greek element system of things being made of varying amounts of earth, air, water, and fire, and also be made out of elemental mater such as we know it. It just wouldn't make sense.
Wrong board, dumbass. We don't want your /v/ memes
I'm setting up a dungeon crawl, designed to be a test of morality, character, and combat prowess. It's not necessarily meant to test how good the party is, but more to test how the party does things. I'm looking for ideas.
tl;dr, IIT post things you've put in a dungeon crawl
>>45897588
First thing that came to mind;
>be me
>be newbie roleplayerr
>first or second adventure
>playing a not!Hobbit rogue in a swedish game
>be literally the smallest and physically weakest of all PCs
>everyone but me falls into pit trap and i have to get them out
>did it by tying rope to something so they could climb up
Still, what I'm talking about is general problem solving
Enemies / archers in a tactically advantageous position
There is a set of invisible walls creating a maze
Loose gems are holding the floor down. If removed, the floor raises quickly, blocking the path, and ramming into spikes on the ceiling.
A huge fungus blocks the path. It is safe to touch and climb over, but is filled with poison spores if punctured
An event or item gives a great positive effect the first time (e.g. stat raises by 3, produces gold, etc.) then returns a negative result thereafter
One impassable pit is followed by another so that jumping the first pit puts you in the second.
Treasure, when taken A) becomes cursed and B) triggers a trap. Adding new items gives a reward
Safe room where the party can rest
A pool will transmute gems into different armor enhancements
An archway causes items to be repaired
Magic item is hidden in plain sight (scroll in painting)
There is a treasure in a dangerous pit trap
A clock sits on a mantle, moving the hands forward will cause bricks to decay and open a passage
A statue repels eyeballs
A fountain in a central room that has a fish spout that always points in the direction that the party enters the room
A mirror reverses the gender of whoever looks in it one time
A room is filled with smoke
Taking any of the treasure causes everyone to be greedy and try to take the treasure from that person. DC 18 to resist, +2 DC every few minutes along with reroll. DC 24 to suggest putting the treasure back
A shimmering field is filled with statues, anyone that enters is trapped inside and turned to stone.
Monsters are engaged in social activities and are not aggressive (tea party, parade)
>>45897588
Morality and character are tricky. Honestly, I've found the best way to test this is to throw a rival adventuring group in the dungeon... one who's either foolishly unprepared and gets stranded in over their heads... or one who only cares about the rewards to be gained from clearing the dungeon and sees the players as a threat to their bounty and tries to convince, scare, or force them to leave. If you don't wana go through the effort of doing a whole rival party, something like a group of refugees or a persecuted minority living/hiding in the dungeon also works.
Give the Manga "Dungeon Meshi" a read. It's only got like 20 chapters at the moment and manages to cover a good deal of dungeon scenarios and be surprisingly deep despite it's simple premise.
Hi /tg/.
Anyone know if these start collecting packs for 40k are points-balanced. It meaning; If I buy one of these and a friend of mine buys another but with a different army, can we play against one another right away?
Also, is this a welcome thing fron GW in your opinion, do you feel these start collecting packs helps you get started? are some worth more then other armies in terms of moneycosts since you seem to get 1HQ, 1troop and 1Elite in each of the packs and I don't know but some as I remember it are worth less points then others? Still, all the start collecting packs costs the same amount of money.
Been a long time since I last played so knows very little about the pointsystem atm, but seems unfair if some armies have less points in these packa yet costs the same amount of money.
Depends on the upgrades you give them, but they are all about 400 points.
>>45897488
>is a GW game/product balanced
lel no. I don't know much about these boxes but I can just tell from a glance that the IG one is much weaker than the others because it has a tank and some guardsmen, while other boxes have "big thing" + the same number of much stronger infantry
>>45898381
I dunno, the guardsmen have a heavy weapons team, so those Tau are going to get pounding from that Leman russ and only the Crisis suits would have a chance of killing it.
what are your apocalyptic beings like?
>>45897340
My last one was like a bipedal chimera, 500 feet tall, seven legs, seven wings, 777 eyes.
>>45897363
Oh right, 7 heads too of course
>Old game
Sort of a grey goo idea, of an ever-increasing cloud of metal comprising the consciousness of an unfortunate princess that suffered magic experimentation.
>Older game
A mage trapped within a god's armor, that exploded and fused to her body. Became a conduit for all magic energy in the setting.
Both games never really got into the sort of, biblical/divine end of days type apocalypse with super mega demons and angels, but these two were the closest to existential threats in both games. One was a former character of mine even.
Is there a way to do a BBEG encounter like pic-related in a high fantasy P&P RPG without making it a railroad?
So I did a final battle a while back. It was against an actual god. The thing was the god attempted to put the party into essentially a memory prison. It didn't have a save, I just let him do it. I took each of the players into a separate room and did a 1 on 1 half an hour session of his temptations. The entire party did in fact pass. However it actually left two of the characters permanently scarred.
>>45897096
>without making it a railroad
The railroad already started the moment you decided that you were going to copy something from somewhere else and force it into your D&D game
>>45897177
That doesn't make any sense. Taking something and putting it into the setting doesn't automatically mean it will destroy player agency. You're also assuming too much in your smarmy attempt to nag and think this is going into anyone's session instead of the thread being a general discussion on how certain types of encounters would translate from one medium to another.
You put level one PCs up against goblins
But what do you put level one goblins up against?
rats and that in turn upsets the ratmen
Level one PCs.
Just a single level one PC.
I'm working on a custom SM chapter and I would like some help fluffing them out (and maybe deciding a colour scheme).
What I've got nailed down so far is they're shooty, stealthy, and tacticool, but willing to use heavy equipment when the situation calls for it. They're most likely Ultramarine successors. They're similar to the Doom Eagles in that they take a very dour, even cynical view of war - but where the Doom Eagles see themselves as already dead martyrs fighting for the good of the Imperium, my snowflake men's believe that they are fighting for a future in which they themselves would be irrelevant and unwelcome. That the future of humanity is ultimately one of peace (after each and every mother fucker has been killed) and that it's a shame that billions grind themselves into paste in the machine of war, let alone that they have to recruit and mutilate children to make more Marines. They see themselves as weapons, a necessary evil cutting the cancer out of the universe, not something to be lauded or praised but grudgingly accepted until the killing is finally done and there are no more enemies of men left - and then, they can become embarrassing relics of a savage past and fade I to obscurity. As a result they fight dispassionately and coldly, but with an eye for limiting unnecessary loss of civilian life - despite the comparative value, they actually do believe the lives of even the most dogshit poor and ignorant Imperial civilian is worth just as much if not more as them, the killtastic demigods - similar to the Doom Eagles, Lamentors, Salamanders, etc.
>>45896620
One, fucking format your post. Christ, is it so hard to press enter a couple times?
Also that is so bland and cookie cutter -with fucking nothing to work with- that you should probably go for an existing chapter as you appear incapable of writing lore.
>>45896620
Instead of flying the chapter colors, have them use camo for the battlefield they find themselves on. If you want parade colors, I'd suggest looking at some old and current military dress uniforms.
I got kind of a Metal Gear vibe from your description, so maybe check it out for ideas too.
I think an interesting development for your chapter would be since your marines think of themselves as weapons with no future in their utopia, they would try their hardest to get themselves killed in battle to avoid being ostracized in the future.
On the other side, since the command also think of their troops as weapons and assets (they dont want to mutilate more children to make more troops) they only approve near flawlessly survivable missions.
Both of these merge to create a dynamic that every troop goes balls deep everytime they can, but usually do not die since they are on ingenious missions
Tell me about Maraxus of Keld. Why does he wear the mask?
>>45895552
You're a big creature!
He's a big guy
>>45895552
>crash target plane, with no survivors.