MY
Taint
>>45782556
Throbbing
Itches
Rolled 24 (1d100)
Last Thread: http://archive.4plebs.org/tg/thread/45603098/
I will be running a late due to doc appointment. Come up with actions for your forces and MC's.
Last time it was up in the air whether or not to use a fatepoint to counter a critical failure.
Besides that your (still unnamed corp which obviously needs one) made a ton of money, your forces invaded a dead world protected by guardians, and finally your MC's got ready for school after finally reversing the sex swap that had previously occured.
Aw were still counting that?
Fatepoint it of course.
Rolled 95 (1d100)
Well, when in doubt, try again!
Also let's just fatepoint that last crit...
Action:
The Mercs are requesting more ammunition. Time to give it to them.
We already have the Weapons and Armaments network up and running on our ships.
CEO: Dole out some money to the mercs to buy more ammunition from the Weapons and Armaments dispensers.
Caravaner make sure these are up and running properly, and purchase some extra ammo shipments if need be
R&D: Continue the focus on the rift materials. See if you can't focus on developing some sort of renewable energy weapon we can use to arm our mercs with, unless the CEO has a better idea for this material then continue under his superivision.
Ixel: Part of a later project Petyr intends to do is an Anti-Air and Infantry laser eye Brood. It uses various processes within the brood pod to transform bioelectrical impulse into focused laser energy from exceptionally large eyes.
We might also develop something a human can use.
Combiner Dreadnought-Striker Mobile Suits:
Our Mercs are requesting more ammo, which means more FIREPOWER. Get the hell in there and start laying down the rain of fire!
Petyr:
Make sure our awesome suit we made is totally ready for undead classes. Test it out in the Infernal captains ship, and get the undead ninja's and undead teachers advice.
Abigail:
After school, go and train with the Super Boxer and learn how to punch harder!
Vote
You bring the news of the gods blessings and support for the temple to the tribe and movement finally starts to be made. The most eager for the blessings of the gods include Mesut and his family, who promptly head upstream and float back strong, tall tree trunks down the river. Apparently, Enki and Isu are as good as their words, as Mesut claims they found a deadfall where the materials were simply waiting to be carried to the riverbank.
Soon the tranquil silence of the grove is broken, as in small groups, the tribe follows your directions. The first step is the beginning of digging a ditch around the grove, carrying earth from further afield too, to pile into a mound, to elevate the eventual temple above the surrounding forest. It's hard, dirty work, but with Maar and Ursa's strength empowering everyone who treads the land within the grove's boundaries, work proceeds apace.
>The Grand Temple of the Wild still requires 362 labour points to complete
Work has to be cut somewhat short after a few days however, at least for some of the tribe, as the yearly festival of the Sacred Heavens rolls around. After the usual prayers and offerings, the hymn you created certainly seems well-received, as once again, the crowd feels a light blessing settle over them, granting a little relief from the cold air and aches that are just a part of living with winter.
>>45781752
It is now late winter. What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Other
>Essential stats: http://pastebin.com/jsfxVKt7
>Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Tide%20of%20Ages
>>45781767
I know we talked about doing pens and pastures. Did those get finished?
If they haven't, build them. If they have, back to work on the temple.
>>45781910
Yeah, the pens and pastures are done, which means I can't hit you with diseases from animal waste. Damn.
An anon requested I run a travelling merchant quest, so I'm giving it a try..
There's a market at The Cliff. The stalls have been stocked from the caves in the chalk cliff behind and each sport a calling merchant. You take a quick look around from where you're standing, seeing what's for sale near you.
Fish. The market always smells of fish and its skies are always patrolled by seagulls. Fish and shellfish and eels carried back from the sea on small boats and rafts. Sometimes corals and anemones.
Wood. A load of timber from the forest. Smells of pine. That'll build more boats for more men to catch more fish and eels. Timber might not be a good use of space on your small sailcraft but there may also be woodland flowers, furs or spices for sale.
A breeze from the ocean cools you while you think while the spring sun shines down from above.
>Take a closer look at the seafood stall
>Take a closer look at the timber stall
>Walk further down the beach and examine more stalls
>Other
>>45781348
>Walk further down the beach and examine more stalls
>>45782057
This
>>45781348
>>Walk further down the beach and examine more stalls
Jungle tau look badass, lets make a badass Sept for the greater good, roll up gue'la.
Rolled 5 (1d10)
So are we using the table on 1d4chan?
You mean like the Sept V'iet?
https://1d4chan.org/wiki/Sept_V%27iet
no the creation tables.
https://1d4chan.org/wiki/Tau_Cadre_Creation_Tables
best creature edition
Quick!
Post your pauper shitbrews
Hey /eternal/.
Have you guys tried 93/94 yet? It's pretty great.
I'm hoping to play some at GP Detroit this weekend. They're discussing setting up a sanctioned event. I'd play in the Vintage event but I'll likely still be grinding the main event for planeswalker points.
>>45780559
>93/94
What
>Beginner GM.
>All encounter are either too strong or too weak for the player.
I can not judge the strength of the monster.
What system are you using, Pepe?
>>45779328
Shadow of the demon lord
>>45779316
Can't really solve this problem except to try more. Eventually you'll get the hang of it.
In general though, I recommend starting with an encounter whatever system you're in ranks as easy, then work your way up, as it's worse to unexpectedly massacre your players than to give them one easy fight.
Also keep in mind that the challenge of the monsters has to be tuned to each individual party, as each time they will have a different combination of strengths, weaknesses, etc.
Why are the sales of tabletop rpgs so bad?
Because it's an incredibly niche hobby.
>>45777315
This. And generally they're only advertised to people who already know what they're looking for. You're not going to see an ad for D&D on television or in a magazine that isn't already devoted to typical "nerd" hobbies.
>>45777315
This, and that for the most part, once you buy the books and guides, you dont really need anything else until the next edition come out.
>Today
>ForeverDM of DnD
>In my weekly session
>I have a new player
>To introduce his character, I make him an enslaved guard of a mind flayer slaver that the party have to fight
>Let's call this new player L
>One of my other player, B, is playing a barbarian and end up fighting 1 on 1 the L's bard
>Both fall on the ground
> B : "I get up and try to tear the bard's balls of"
>Me : "Are you serious ?" Everyone else : "What ???"
>Make him roll anyway
>Natural fucking 20
>" You tear the pants and the balls up"
> B : "I walk up to the mind flayer and throw L's balls to his face"
>Balls jokes ensues for the reminder of the session
>L is considering leaving the group
"WTF are you doing player" Thread
All stupid (awesome ?) ideas, undertaken or not
>>45777060
Why'd you let him do that?
>>45777060
Good job; you failed to reign in a stupid PC, and damaged a relationship with the new guy.
Your fault
>>45777060
...why'd you allow it? The DM always has the right to veto insane shit like this, since you probably lost a player here.
More like WTF, DM as far as I'm concerned.
Why have you never played the best fantasy role playing game ever made?
>>45775077
Because nobody is running it and I don't have the cash to buy the core game nor the time to run it myself if I did have the cash.
So vanilla D&D for me twice a month.
>>45775077
Because I can't find a GM for Dungeons the Dragoning 40k.
I actually really like WHFRP 3rd edition. I own the core set and a couple of expansions, but unfortunately I do most of my RPing online, so I've not had many chances to play it. The IRL experiences I've had with it were great, though.
Do "roleplaying heavy" 3.5/PF/5e campaigns that are "more about intrigue, investigation, exploration, and politics than combat" exacerbate the martial/caster disparity even further?
>intrigue, investigation, exploration, and politics
>D&D
>>45772875
This is, sadly, what too many Roll20 campaigns try to do to count.
>>45772862
Yes, since martial characters usually don't have enough skills they can use out of combat while casters do, or can get by with spells that replicate those skills.
How much has the quality and accessibility of steel changed throughout history? How would a steel sword differ throughout the ages? From a sword made today with modern materials to a steel sword made in the iron age or early medieval era?
Are there any RPGs that go into this kind of nitty gritty detail?
>>45771591
I think there is a lot on how you work your steel. Got shit iron with too much carbon? Beat it until the carbon is burned off and you got a good ratio. There are many techniques that probably were lost. Also we don't have much reason to make an overly expensive and laborious sword today. We compensate that with better materials so our swords are better than the average sword back them I think but slightly better swords might have existed.
>>45772436
I think the perfect "modern" sword has yet to be realized in the same way the compound bow is the modern refinement of its pre-modern ancestor. We've seen people reproduce functional versions of many historical swords to parity, but never something that could undeniably be said to be a net improvement over its earlier counterpart; largely because swords have limited utility compared to knives or bows or various other early weapons which have some other utility purpose.
Is there any point in getting hung up over how 'believable' a character backstory is for their starting level, when their adventures in the campaign make them gain levels every few days?
Doesn't that completely shatter the concept of needing years of experience to be mid-level?
>>45770987
That assumes that you will be gaining levels every few days.
It really depends on the scale and scope of the game. There isn't really a "correct" answer so long as it all remains internally consistent.
>when their adventures in the campaign make them gain levels every few days?
>Assuming people are running Monty Haul 'adventures'
I see you pulled out your biggest bait to start with, OP.
>>45771008
This would be your answer, if you were serious.
So here I am, browsing /tg/, when I see a strang lack of Orks, and a sudden abundance of Spess Mehreens! Outrage I say!
Roll a d10 to see whether we are a Proppa Klan or Freebootas!
Rolled 9 (1d10)
>>45770955
>>45770983
Looks like we're Freebootas!
Now roll a d10 to pick a color, ye git!
Rolled 2 (1d10)
>>45771006
oi git!
Why can't GMs who dislike your character concept just tell you "No" instead of waffling around and going "Ehhhhh, I'll allow it but you'll have to take stat penalties/get ostracized in game"? Or worse, they allow it and then not so subtly dick you over in game because of the concept.
I'm flexible and can change my concept to better suit the GM's preferences, but I can't stand this passive-aggressive bullshit. Is it so hard to say "No"?
>>45770766
Depends on the person. Some people are too beta to say no, but too petty not to be a passive aggressive little shit.
Try finding a different group.
>>45770766
Why can't my players who's character concept I veto just say "No" instead of waffling around online and going "but I can't stand this passive-aggressive bullshit."? Or worse, they don't and silently stew with hidden anger and resentment
I'm flexible and can work with my players to better their characters to suit the setting, but I can't stand this passive-aggressive bullshit. Is it so hard to say "No"?
Seriously though whining on the internet doesn't help you. Have you considered talking to your DM?
>>45770861
Yes.