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File: dsaasdasdsdsd.gif (2 MB, 594x530) Image search: [iqdb] [SauceNao] [Google]
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Anybody here know why my blender acts this way with textures in game mode? If someone here can help me that would be grate.
6 replies and 1 images submitted. Click here to view.
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change sorting / culling settings
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How do I go about doing that?
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NVM It was the fact that I had no camera in the scene that did this...

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anyone making cars? I am making it, I am very new to 3d modelling.
15 replies and 5 images submitted. Click here to view.
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>>519892
Cars are probably the most difficult things to do in 3D
Anyway if you wanna do them you need a technical drawing of them first, afterwards place them on X Y Z faces and start inserting lines and faces
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This was the first car that I made, I am currently working on a Mini Cooper All4
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>>519897
That looks really good. I like the wheels.

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Since there's so many threads asking Blender questions.
255 replies and 57 images submitted. Click here to view.
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To start off, if I'm using shape keys to change the length of body parts that have associated bones, is there a way I can avoid having to manually adjust the bones to match the new body?

Alternatively, can I just solve this by making the body match the bones instead?
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>>512461
Yeah but they are all the same Question,

"Whats a good Tutorial?"

So you should have put a series of tutorials for beginner and intermediate users.
>>
>>512463
To be honest I'd say that the Blender Reference Manual has come a long way in terms of quality.
Very high quality information.
It's been so long since I started Blender though that I've forgotten what a beginner would want to know.

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How do I stop my model from spazzing out like this whenever I add a shell to it?

I've used boolean to cut text out of the object and it's all fine, but whenever I add a shell to the model it goofs up.

HALP
8 replies and 2 images submitted. Click here to view.
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>>521153
OP Here, I know it's extruding some of the faces that make up the interior of the lettering, but is there a way to deselect the angles or unextrude them whenever they do extrude outwards?
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>>521153
I'll pay someone $20 in bitcoins to help fix my shit fuck!!
>>
Could one of you stop fapping to your anime titty models for just a second and help a nigga out? I'd appreciate it.

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Would Autocad 3d be a better program (than Maya or 3d Max) to learn from scratch to do stuff like pic related? For fun, obviously, no professionaly. I just want to play with building buildings and stuff, I'm not interested in making them super realistic or detailed, again - like pic related is the level I aim at.
6 replies and 2 images submitted. Click here to view.
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sketchup
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yeah sketchup is the best program if you just want to have fun with basic 3D stuff
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>>521139
AutoCAD's strength is for actual blueprints
3ds Max's strenght is for 3d
As the others said, sketchup is what you're looking for.

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Why is that happening and how to fix?

Tried moving the scene up on Z axis, didn't work.
Tried rotating the HDR image in Material editor, didn't work.

halp
6 replies and 2 images submitted. Click here to view.
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apply an offset
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>>521167
tried, the HDRI moves but the dark part is still on the same spot
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Are you using a daylight system with a ground plane?

Because that might be what it is, I'm not sure though.

In 3d modeling for human characters, how big should the head be? The average human head is 9 inches long, from chin to top of the head. But on video games what should it be? Bigger? Smaller?

This character is supposed to be 5'11

For reference.
8 replies and 1 images submitted. Click here to view.
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relative to the head, the head should be roughly one head big.
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I hear the human body is 7 1/2 heads tall. What should this be for human video game characters?
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>>521114
7 1/2 videogames tall

But honestly, it depends. What sort of camera perspective are you using? I can't think of a reason why your proportions would change too much unless you were doing something top-down. Generally the scale of your entire model relative to the environments is going to be a lot more important.

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Sup /3/
I finished a "photorealistic bedroom" tutorial for the purpose of learning V-ray, but my end result was not even close to what the tutorial showed. (Render was grainy as fuck) Most likely because my V-ray version is one of the newer ones and the tutorial is from 2012 or something.
I managed to fix most of it to look satisfying. The only thing I don't know how to fix is the fucking walls with smudges on it. What do I need to change to get rid of that?
20 replies and 4 images submitted. Click here to view.
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use arnold
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Good job anon, I used mental ray and have had issues with the smudges, if any of these relate to vray too, try increasing final gathering quality by 100%, point density to like 3, and final gathering / global illumination by an extra few hundred. One/some of those should fix it.
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>Smudges
Those are from using photon mapping, right?

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Hello. So i'm new to Blender and i need some help. For one of my first projects I'm trying to make simple interior image. Everything is fine until it comes to rendering part. I can't make clear image without that light noice crap. I get only good results at 10000 samples but it takes 4+ hours to render. Any solutions?
14 replies and 3 images submitted. Click here to view.
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noise*
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>>520962
Post an example of your render so we can see what you're talking about
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>>512461
Look before you post fucktrard

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Once upon a time I heard a rumor that many a /3/ goer came together to replicate this Imperial Boy city in 3D. Though difficult to find, I've heard in passing that it's not impossible. So I come to you, my fellow /3/ lurkers, browsers, and posters, to ask if any of you know where I can acquire this rare and legendary specimen. So tell me, what do you know?
35 replies and 5 images submitted. Click here to view.
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>>518821
Just to the right of the foot bridge in the foreground is a covered bridge in the far background

I made that for the 3d version.
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>>518822
Would you happen to still have it and be willing to share it with me?
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maybe we could start another project like that? it would be fun

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Not sure if you guys do requests, but if someone could help me make pic related it would be appreciated. Thanks
6 replies and 1 images submitted. Click here to view.
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>>520830
Whoever made this "drawing" should kill themselves.
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>>520847
>>520830
Seroiusly. It's really bad. Is this for an introduction to CAD class you're in? And are they expecting a really shitty result? Because there are quite a few details missing from this drawing
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is best a draw is mine am work in field

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What is it that makes people think they could just download some 3D package and get a job in the 3D industry the next day?

What is it that makes them think that you can learn everything involved in creating 3D artwork in literally no time and git gud?

It's way worse than in the drawing/painting field.
13 replies and 2 images submitted. Click here to view.
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because of lynda and cgcookie you can actually do that

>its way worse than drawing/painting field
illustration and graphics design are more saturated
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>>520749
So how do you suggest people get into the field if not by teaching themselves? Not everyone has the funds for college
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>>520753
I'm more about the expectations they have.
You can get good at a small amount of things in a few weeks but to be really good for a job, you need to learn/train over a couple of months.

It's interesting how many think they can master shit in a week and just say fuck it after a couple of evenings using torrented software.

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Alright. So I'm relatively new to the whole 3D modeling thing, and I thought maybe I could receive some criticism on this render.

Program - 3DS Max
13 replies and 4 images submitted. Click here to view.
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there is some noise on the cubes in the back
aside from that i guess its a good start
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>>520759
That was supposed to be a DOF kind of thing. I guess it does just look like noise.
Thanks
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>>520758
Looks good. I'd tone down the reflection on the table, and the bump on it too. And the noise in the reflection, which can be solved by turning up the quality of your reflections

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Hey /3/, what are good ways to learn to animate realistically? My school trained us mostly in the classic cartoony style, which im proficient in, but I just started at a game studio and am struggling to create realistic looking animation.
13 replies and 4 images submitted. Click here to view.
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motion capture suits and roto
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>>519535
Pretty much this. Motion capture and rotoscope if you want realism.
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>>519535
>>519544

We hand key everything, its not supposed to be flawlessly realistic but as close as we can get

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I'm pretty new to 3D and this is my first "big project" in blender, a small part of a city inspired by Roppongi Hills in Tokyo.

I'm still learning how to render scenes better, so I would like some tips on it, I'm currently planning to have street with red-ish lights, and tall buildings with blue ones to have some contrast.

Also, I'd like some opinions on it.
64 replies and 14 images submitted. Click here to view.
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Maybe a light night sky to cut out the skyscraper.
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>>520160
You mean something like this? It looks nice
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this looks like blender internal

why would you use blender internal

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