>>519892 Cars are probably the most difficult things to do in 3D Anyway if you wanna do them you need a technical drawing of them first, afterwards place them on X Y Z faces and start inserting lines and faces
>>512463 To be honest I'd say that the Blender Reference Manual has come a long way in terms of quality. Very high quality information. It's been so long since I started Blender though that I've forgotten what a beginner would want to know.
Would Autocad 3d be a better program (than Maya or 3d Max) to learn from scratch to do stuff like pic related? For fun, obviously, no professionaly. I just want to play with building buildings and stuff, I'm not interested in making them super realistic or detailed, again - like pic related is the level I aim at.
But honestly, it depends. What sort of camera perspective are you using? I can't think of a reason why your proportions would change too much unless you were doing something top-down. Generally the scale of your entire model relative to the environments is going to be a lot more important.
Sup /3/ I finished a "photorealistic bedroom" tutorial for the purpose of learning V-ray, but my end result was not even close to what the tutorial showed. (Render was grainy as fuck) Most likely because my V-ray version is one of the newer ones and the tutorial is from 2012 or something. I managed to fix most of it to look satisfying. The only thing I don't know how to fix is the fucking walls with smudges on it. What do I need to change to get rid of that?
Good job anon, I used mental ray and have had issues with the smudges, if any of these relate to vray too, try increasing final gathering quality by 100%, point density to like 3, and final gathering / global illumination by an extra few hundred. One/some of those should fix it.
Hello. So i'm new to Blender and i need some help. For one of my first projects I'm trying to make simple interior image. Everything is fine until it comes to rendering part. I can't make clear image without that light noice crap. I get only good results at 10000 samples but it takes 4+ hours to render. Any solutions?
Once upon a time I heard a rumor that many a /3/ goer came together to replicate this Imperial Boy city in 3D. Though difficult to find, I've heard in passing that it's not impossible. So I come to you, my fellow /3/ lurkers, browsers, and posters, to ask if any of you know where I can acquire this rare and legendary specimen. So tell me, what do you know?
>>520847 >>520830 Seroiusly. It's really bad. Is this for an introduction to CAD class you're in? And are they expecting a really shitty result? Because there are quite a few details missing from this drawing
Hey /3/, what are good ways to learn to animate realistically? My school trained us mostly in the classic cartoony style, which im proficient in, but I just started at a game studio and am struggling to create realistic looking animation.
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