how complicated would it be to program a pose mixer like this for Blender?
basically you can save a pose of your model by making a dot on a field. every dot represents a pose and the closer you move your cursor to the dot, the more it morphs your model from one pose to the other, seamlessly.
it's fucking priceless for quickly animating things
So does it just take the average of the joint configurations weighted by the distances between the points and the cursor? Seems pretty straight forward but I've never done blender scripting so I don't know what kind of interfaces they provide.
>>519163 not entirely sure about the mechanics behind this but yeah, with this you can pretty much INSTANTLY mix an unlimited amount of poses with each other or just click a dot to just simply choose a pose.
It is also fucking awesome to make some key face expressions and just move between the pose dots to achieve middle-stage expressions which you can again save quickly by clicking in an empty place of that map and create a dot for this new pose.
I think this thing would be a HUGE addition and it's kind of... Comment too long. Click here to view the full text.
I was wondering if there was anyone out there who is either good at modeling or can get the model of Nathan off ps4, to make a model of Nathan's head for a GTA 5 mod i am making, any help would be much appreciated
>>523237 I'm a CG artist in a major visual effect company. I only usually browse other boards and just came by this one. Honestly, I find it just sad that most people here think they're giving advices but are just wrong.
Even if it's a dead board, you guys shouldn't hang out here if you want to go somewhere in the industry.
>>524125 a lot of this board is just teens and sad dudes in their mid 20's bitter as shit that they haven't done anything worthwhile or meaningful with their work. Hard to get a straight answer a lot of the times.
There is some decent advice in some of the questions threads and some of the blender anons are useful when you get past the "hur dur, only maya is da best" comments but yeah I agree, take everything here with a grain of salt and don't expect to go anywhere in the industry by hanging out... Comment too long. Click here to view the full text.
Good day everyone, I hope this isn't too sophomoric a question, but I'm trying to set up a simple light box in Blender. Purpose is to create some baked UV layers to utilize for creating more more effective textures. I'm having a great deal of difficulty following the guides and youtube videos searched through google, was hoping one of you could point out what I'm doing incorrectly.
So, in Blender Render mode, I'm able to get a factory-default bake just fine. My scene currently has one sun, an object, and a plane underneath. However, I want... Comment too long. Click here to view the full text.
>>523027 I'm an architect and I'm currently finishing my master, which mean i working on a thesis. My thesis it's about Implementation of nee schemes and production at design. Using Sketchup is the worst and unprofessional tool ever created.
Inaccurate scales, spaces, lines and a lot of more things. It doesn't help to make an accurate material quantification and more stuff that should be eradicated
I really need Photoshop on my home PC, and I want to learn zbrush, but I'm too pussy to pirate them in fear of getting caught. I'm only in high school, so there's no way I'd be able to afford such things. Another fear of mine is getting a virus from pirating things. And yeah, I know "pirating is stealing". Although that is true, I would never monetize anything with software I didn't pay for.
Where do you live ? Whatever, I think there is 0 chance of you getting caught.
Get photoshop and Zbrush on CGPersia (there are direct download links if you are afraid of torrents). Also, look at tutorials and training on cgpersia if you really want to improve (it will be better than youtube)
Also : you can sculpt with Blender. Gimp or Krita are free and opensource alternatives to photoshop
>>523956 I'd use a box and sphereify it a couple of times, not sure what the function was called in maya though, then i'd start extruding to get the basic shape, then i'd make holes for the leathery parts, and make the grip from separate parts. This looks to all be made from one part, which isn't very good.
>>523956 literally the first thing I ever modelled, I did it by using a tube as a base for the middle and pushing verts around to get the general shape, and cutting a sphere in half and jointing each half to the ends of the tube to make the round things.
>>524306 >>523956 basically what I mean is this: the red parts you make by pushing verts around with something like the proportional editing tool, the blue is just a sphere cut in half with the verts joined to the tube. Obviously this is a shit model but it's just to illustrate what I mean. Oh and throw a subdivision surface modifier on to make it smoother, don't start off with this high of a polycount. I'm a blenderfag so can't help you with the specific commands,... Comment too long. Click here to view the full text.
anyone here uses unity and substance painter? what is the common way you do the export, it doesn't accept height only normal,metallic and albedo. is it ok if i just leave it at that? and if metallic = roughness and i can simply use both maps for same purpose
I've skinned, weight painted, and set up controls for a model while rigging. Now I've realized I forgot to skin some joints to the mesh. What is the best way to go about adding the remaining joints to the skin bind without losing my weight painting information?
>>523153 Don't think they have a agreed upon name. Seen them called various things by various people. Around my circles we call them 'cut rigs' because you typically make em by cutting up a continuous skin.
But try google stuff like geometry bones, mesh bones, mesh rigs etc. Things like that and you'll find examples of them.
I'm new to 3d and I've been making an insect model. I've sculpted in some details on the eyes in ZBrush and created a high poly mesh and then baked a normal map onto a low poly mesh in xNormal. The problem I'm having is that the normal map does not reflect properly: on mesh A, with a standard material applied, the light reflects dead centre of the eye, but when the normal map is applied, it reflects at the top right of the eye rather than the centre. Does anyone know what might be causing this?
I think I know the answer but I want to know how true it is.
Basically, I'm contemplating going to a gradute program of a multimedia degree or switching for something else. I have an undergraduate in multimedia and it was a web development, some audio and video and design. On the other hand, graduate program basically has subjects in some more audio and video and 3 OF THEM ARE IN 3D.
This is the key part. I am pretty sure that students just go through some theory and learn to use programs for 3D. The subjects are:
>3D modelling Comment too long. Click here to view the full text.
Goddamn, this program is dedicated to give basic knowledge about everything without actually pushing any subject to a useable amount
Honestly, learning 3D is pretty intense and requires a LOT of side knowledge (physics, photography, optics, sheer observation (like drawing), mathematics, etc.). It takes YEARS to reach a confortable level as a professional generalist (modeling, lighting, the whole package)
If you don't give a damn about 3D, don't get started thinking you can half-ass it - you'll rage constantly, nothing will work, and you'll most likely quit. If you think you might discover a new passion or something, go for it, but do exclusively classes about that creative field, and be prepared for some real hard, interesting, work.
>>524190 Yeah, it's good they didn't put a 3D in the undergraduate program. Anyway, it's actually a 2 and a half year's worth of informatics and around a half a year's worth of everything else, so it definitely has a focus.
But god damn me if I don't constantly hear shit about that degree, I'm pretty sure now that it is not worth doing 2 more years in this. I could do software engineering instead but I'm kind of fucked anyway and will probably do another degree because I can't... Comment too long. Click here to view the full text.
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