Hi! So ive been learning how to use Blender 2.74 since earlier in the year. Ive been watching different tutuorials and whatnot to figure out how to create character model from scratch. This is my Low Poly attempt and since working on the body ive moved on to the hair obviously but now I have actually made the hair a separate mesh. I thought since the body is modeled with the Mirror Modifier I should try making it separate cuz it's obv supposed to be non symmetrical, however when i move everything around the hair dosent stay with the body. How do I reattach or set the separate... Comment too long. Click here to view the full text.
>>498599 Because you're wasting your time on here instead of working on preparing the hand in. Yes, you will fail because you will end up handing in nothing. Do everything you can and hand in what you've got bag the end of it. This is all your fault, but handing in nothing is a guaranteed fail.
Poser is mostly pre-made. It is intended to pull up a model, pose, in whatever scene you want, and render. Drag and drop any figure from the library into a scene. Drag, and drop specific clothing, pose, and go.
How do I unwrap this? I'm relatively new to the texturing part and I'm using this bedpost for my game, so it needs to be somewhat seamless and have a consistent pattern. When I unwrap a cylinder it comes out fine, but since this has triangles and pinch points will i have to texture a cylinder and make a new post from there? Or can I just vacuum seal the plain cylinder's texture around the bedpost?
>>497824 Seams are not a huge problem and having a few well placed ones can massively reduce reduce distortion and stretching and generally increasing the quality of the model. Just chop the top off of the bedpost.
hey /3 i have a very serious life changing question that i need your opinions on. so im graduating from a shitty community college in few months and i wanna take this 3D game seriously, so i really want to continue my education at gnomon school of visual effects and just want to know if you guys think its worth it. i haven't heard anything but good things about it so far. i also been told that gnomon is a grate way to get your foot threw the doors when starting out because of all the contacts and connections you make. also I watch thair live streams when they do these... Comment too long. Click here to view the full text.
>>498095 It's one of the few CG related schools actually worth attending in the world. Nearly all others are just scams that churn out gamer kids who want to maek gaemez, usually staffed by former students are nobodys who never made it in the industry.
Gnomon is highly respected. Though they tend to focus more on film/production CG, not game modeling. But the skills still apply.
>>498097 i think they teach a balance for video games and film and 3D for movies and games is divided by a thin line, if you're trained to create HD models for movies, modeling for games will be a breeze
>>498095 The self-thought method is really good, but nothing will crank your skills and motivation like being surrounded by quality teachers and other artists. I'd say, if you have the money and you believe in yourself, go for it! >>498097 is right, Gnomon is worth it
>>491215 blender and zbrush interfaces were forged in the same flames of hell
3d max and maya are the same shit often on which other software is based, modo is best designed gui i saw so far, dunno if you could make it easier, but its what other software was ripping ideas from for last half decade
i didnt use mudbox in years, i should try it out, wonder how much it changed since autodesk got their fingers on it same goes for autocad and solidworks, didnt touch it since my uni projects days, it wasnt that hard... Comment too long. Click here to view the full text.
I need help with how to access OpenCL options for faster Cycles Rendering in Blender. I got tired of bullshit of looking up in Google, and not even BlenderArtist is willing to give me straight answers.
The chip type is Intel(R) HD Graphics Family and its version is 10.18..14.4112. and I don't want to fuck up my PC.
>>499181 You need to add and set an environment variable "CYCLES_OPENCL_SPLIT_KERNEL_TEST" (without the quotes) to 1. FYI I tried OpenCL through Intel on my netbook and Blender crashed due to running out of memory.
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