>>500772 I like the shape, but the colors aren't a very good match. Too many warm colors are clustered together I think. Try using a bit of color theory to pick a pallette, maybe try playing with this site: http://paletton.com/#uid=1000u0kllllaFw0g0qFqFg0w0aF
It's a business. Businesses exist to make money at any personal, artistic, or moral cost.
Some people start businesses for other reasons. To create jobs, pursue their dreams, help the community or many other things. However they will always end corrupted by money and become parasites on the community. This is not a perversion of their nature, but a return to it.
Hey /3/, i made a large number of rapid fire props for a game i'm developing (pic related), and now i'm in the unexpected position of having to unwrap them, in order to put some grime and damage on there. Is there a tool that can do a rough unwrap and process a large number of fbx files? The thought of wasting days of development time on processing hundreds of props is depressing
It probably wasnt the best example. He could have mirrored the UVs of the magazine, the barrel, the handguard, the pistol grip and stock to get more texture space for other stuff since I dont see any significant detail there.that couldnt just have been used on both sides
yo /3/ so is here a way to dynamesh tentacles without having them merge into each other like this? i tried turning on the "groups" option but thats not the result im looking for, i need to blend it in within the mesh
Hey Guys! I'm an animator and I have one of my animations (made at 3dsMax) is in a contest, and I need Likes to win at youtube link: https://www.youtube.com/watch?v=rZbNMmENLbo&index=1&list=PLjRmBoj4xQeDBhJuQoqfbx3YRsS-oyP2P please, Can you like it?
Living in Syria for over 16 years, always wanted to learn about 3D,never got the chance because I am living in a piece of shit 3rd world country, and now I got a good amount of free time on my hands to learn something,I will probably be using Blender, so any idea where can I obtain good tutorials and lessons online? I would really appreciate any given help .
>>501563 Depends. You usually try to "keep the shape" - for organic models, your UVs would look somewhat similar to a skin rug, for machine parts your UVs would be somewhat rectangular. For cars, your UVs of the sides would just look like someone took a photo directly from the side, without stretching the silhouette - very useful for paintjobs. Keep in mind that painting patterns or "geometry-aligned" shapes will be much easier if you straighten your UVs. Also, baked stuff will look better because there... Comment too long. Click here to view the full text.
Max question: One of my meshes are way brighter than the others in the Shaded viewport (pic related/no textures). If I export/import it as an fbx this fixes it but I don't wanna lose the skin data. Anyone had this issue? How does one fix it?
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