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Can I get some critique on my work? I've only been modeling

You are currently reading a thread in /3/ - 3DCG

Thread replies: 10
Thread images: 3
File: man.png (233 KB, 1202x541) Image search: [Google]
man.png
233 KB, 1202x541
Can I get some critique on my work?
I've only been modeling for a few weeks now.
Thanks /3/
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show wires
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File: wire-man.png (267 KB, 1198x542) Image search: [Google]
wire-man.png
267 KB, 1198x542
>>501457
hows this?
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File: 1446535634456.jpg (27 KB, 283x323) Image search: [Google]
1446535634456.jpg
27 KB, 283x323
>>501458

fucking hell
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>>501461
i-is that good or bad?
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>>501456
Turn off Nurbs subdivisions and try again. If you are actually using that many polys, you have issues...
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>>501458
Looks good to me. Import it into Unity now.
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>>501466
Bad, generally. It depends on what you want to do with the model.

If this is just supposed to be a static statue and you're just concerned about learning the proportions/sculpting right now, just keep doing what you're doing and worry about things like topology later.

OTOH If you want to be able to pose or animate that mesh, it's way too high-poly and the topology is bad. Before that mesh would become usable in a production pipeline, you would have to re-topologize it (turn it into a lower-res mesh that is actually controllable by animations in a meaningful way and absorbs stretching/bending in a graceful way)
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>>501458

Basically useless, we can't tell anything from that. Do you have a non-subdivided one?
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>>501472
thats a scult ur new is showig
Thread replies: 10
Thread images: 3

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