>>495046 There's a guy on Instructables who's selling kits you put together that prints 6x6x9 (inches, sorry for amerifag measurements) area. He only wants $250 for the kit, and it's getting pretty nice reviews. But that's only if you're willing to do the labor and build it yourself.
But yeah, this is the reason I took up Blender too. I just wanted to create things and print them.
In many interviews he declared to use Cinema 4D for his artworks.
I'm pretty new to this program and all the tutorials about modeling I found are about interior design or abstract animation. What about something to modeling materials in this rough way? I tried to get close to this result using tool as Magnet and Iron but I see that is not the right way to do this.
So, I recently managed to make a tiled path in Blender that followed a curve by creating a couple rows of tiles and giving it a "fit curve" array modifier and a deform to curve modifier, and I've been wanting to do the same thing with stairs. Unfortunately, it's proving far harder.
If I try what I did before, the steps get deformed.
If I try do it by creating a series of planes which each emit a step as a particle with the velocity or rotation as a tangent, certain parts of the stairs can end up being 90 degrees off of the angle they should... Comment too long. Click here to view the full text.
>>502406 C for edge slice, draw a line between the verts you want to connect.
Also you may want to check those edges, it looks like you have a couple overlapping. You can usually tell by the darker shading on them. To check that, just hit Tab and it will proxy sub divide the mesh and reveal any hidden edges.
Hi /3/ So I made a rookie mistake the other day of not saving the TOOL in zbrush, but i saved the DOCUMENT. This means all i have is this shitty image of what once was my model, BUT - pic related you can see that when i put new geometry into the scene it interacts with the old model which i have supposedly lost. How can the model not be retrievable if zbrush is able to recognise where the old model and the new cross eachother? If anyone is able to give me a solution that actually WORKS in retrieving the model, even if its just in OBJ format, I will gift said person a game on steam.
>>502351 i thought it would be too but it isn't. How can that assortment of pixels not be retrievable though :( They are acting as a 3D model! it just doesn't make sense to me. yes i agree, and i appreciate your input. But i still refuse to believe theres no way of retrieving that as a model
>>502352 Because zbrush isn't a 3d modelling program. It is a painting program that uses pixels with 3 spatial coordinates. This is one of those weird things about zbrush that makes it different because it is different, but zbrush nerds don't like to hear it.
What's happened is the 3d model was used like a custom brush stroke in photoshop to lay pixels with location and color information. Just like you couldn't extract the brush file from a stroke in photoshop you can't extract a 3d model from a 2.5d picture.
yo /3/ how the fuck do people render out video turntable in marmoset 2? there is no option for .wmv or .mp4 or anything in the capture settings it just renders out like 600... i been trying to find out how its done but literally 0 tutorials or guides, its like people are pretending it doesn't exist tho there are 1000s of turntables done in marmoset out there
>>502256 How did you even get into 3D and yet know nothing about video editing? Those are a sequence of images, just like a video is. So you know what you do? You use a program to encode them into a video stream. Adobe Premiere is a popular one for that if you don't mind pirating. Any compositing software should do it for you as well. And there are countless free programs that will encode an "image sequence" to video, but lots of them are shit.
NEVER ENCODE TO WMV, it's a fucking trash format. Only... Comment too long. Click here to view the full text.
>>502257 thx for the tip dumbass. but m question was how do people render out a video stright from marmoset like any other rendering software from 21st century... having to make your own video image by image is a waste of time and extra labor for no reason... but i guess it'll have to do
>>502262 >thx for the tip dumbass. but m question was how do people render out a video stright from marmoset And I answered your question, "dumbass", they don't, because Marmoset doesn't do that. If it did, I would have said "Go to this and this menu, blah blah blah".
It's very little labor and it's not like you're making marmoset videos on a daily basis. Any good video software will load THE WHOLE image sequence at once, and instantly make... Comment too long. Click here to view the full text.
Looking to buy a 3d printer. This one seems the best price, size and free gifts. Is it too good to be true? Can anyone with experience in buying 3d printers off aliexpress tell me if this is worth risking?
Quick question: How do I make this edge look smoother without adding unnecessary polys? Could this be fixed with normal maps? I'd like to have this in UE4, no idea how it handles smoothing and such, but I don't want it to look blocky.
>>501357 I see what you're getting at, but it's not quite what I want, I think. tl;dr of what I found was "use Edge Split modifier with Mark Sharp", but that seems to be used more for defining sharp edges than softening sharp ones, pic related.
So I want to make a movie. I'll have to get better at drawing, but I think that this 3dCG is what will get me started in the right direction. I was wondering what the best programs would be to use to make the most realistic looking animals. Wolves mostly. I'm thinking about this a lot, but I don't think I'd like to go to school again. So once I get my new laptop I'll be working on this idea I have for a movie. If any of you know of programs that can produce life like animals and people please leave a reply. I really feel like a lot of you here know a... Comment too long. Click here to view the full text.
>>500812 It's not a furry movie. Thanks for the advice. I'd tell you more about it, but maybe 10 years of dedication is what it needs. A lot can happen to change the direction of the movie. It's really just a dream I had only twice. When I was very young, then later when I was in elementary school. One day I'll share it with the World. Or not.
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