Haven't used quixel suite 2 yet.
But I noticed that Substance Painter is fucking slow with 4K textures. I know you push down the resolution so your viewport can become more responsive. I know that, but what about the fucking dirt/edgewear generators?
It fucking takes 8 seconds waiting time for incrementing 1 little fucking parameter.
So Quixel faggots do you have the same issue? Is Quixel slow?
This is not a popularity contest which software is better. I need tools that are fucking stable, reliable and fast. I will be 50 by the time I finish this fucking texture in substance paintfag.
>>506203
Are you using an AMD GPU? If so, that's probably why. The painting in Substance is GPU accelerated and requires a good GPU to do 4k and 8k painting. Quixel is faster at high res texture painting though due to the Photoshop core it's running on.
>>506205
>And requires a good GPU
What does that have to do with running AMD?
There are good and much tutorials for 3D modeling in blender but only complete faggs making texture tuts.
>>pic realated
Where did /3/ learn texturing
From the only place you need.
THE STICKY. READ THE FUCKING STICKY.
>>507615
wot is dis even
>>507616
The very first post on this board.
How would /3/ improve upon this model? (If at all)
>>504194
looks plastic like a nerf gun
The pistol grip is impossible to use with the mag well located where it is. no room for the users hand.
>>504198
I think that thing is a hole for the thumb. At first glance I though it was just a dimple and thought the same thing as you. Still doesn't look comfortable to hold
How are textures like these made? in particular character textures. I can see that it's not a real image, but it looks pretty real. But too real to be drawn from memory at least. Do you have a real image in let's say layer 1 and then draw it in layer 2? Shitton of filters involved?
Sometimes it's from 360 degree pictures, then photoshoped, or just realisticly drawn entirely from photoshop with a combination of 3d modeling rendering like giving a sword some wear and tear and exporting that as a diffuse/normal....etc....
>>507421
It's absolutely not too real to be drawn from memory, because it's not drawn from memory. It's just how the face turned out based on common rules about facial anatomy and skin texturing the person has learned. You learn how facial feature work so you can recreate them and add variance, and you learn how to paint hair texture, skin coloration and the finer details or skinn coloring and then go wild with those concepts to create essentially a new human being. It might sound daunting, but with a lot of practice,...
Comment too long. Click here to view the full text.
>>507421
LIke every other kind of texture. You experiment and find out what looks like shit, then you stop doing that and try something else.
What is workflow to rig and animate a high-poly asset like pic.....newbie Zbrushfag here....
its not highpoly
read about normal maps
>>507229
no one rigs and animates any high poly assists, that would be a pain in the ass.
they use high quality/large normal maps
and you can rig/animate in zbrush, zbrush is a sculpting software
you gotta use maya/3ds max/c4d/ or blender to rig and animate
>>507236
you can't rig and animate in zbrush*
>i said can, typo
ITS REAL /3D/ HOURS
HATE AUTODESK IF YOU UP
WHATCHU GOT PLAYA?
SHIEEEEEEEEEEEEEEEEEEEEEEEET
http://forum.unity3d.com/threads/wip-small-works-art-thread.145172/page-108#post-2428170
WTF? How do to this in Zbrush?
The surface is so clean?
His work is very smooth, how does he do that?
Looks easy.
yeah looks like B student work.
If you can do better. show us.
Heeeyyy finally im getting something more realistic. Rate my shit por favor senorita
Any xgen tips and or tips?
Thats really nice, I would love to see it in a game engine.
>>507443
eyebrows got burnt off, and why is his face dirty? good besides that though
anatomically, it's good. Shitty render.
The jaw is huge. Learn how the ear placement relates to eyes.
Any way to fix stretched/squeezed UV without having to remap it all? ;_; Took me 4 days just to get this done.
Then I had to stretch the animation and now the UVs don't match anymore ;___;.
>>507174
Just go into the UV editor in our modeling package and adjust the edge's positions until the texture looks less stretched...
If I remember correctly Blender has an option to edit topology while maintaining the UV texture intact. Maya's bonus tools comes with this feature as well. 3Ds Max most likely has it too. I forgot how's it called exactly.
>>507179
You don't need Maya's bonus tools to do that, it's a simply checkbox in all your tools "Preserve UVs".
Are there any other stores where I can purchase render assets other than Daz Studio Store?
Here are the ones I know...
Daz Store
Runtime dna
Renderosity
Are there any other stores I'm missing?
Please help.
>>503982
Stop purchasing them. What are you trying to do in 3D?
>>503983
Make p0rns obviously
>>503984
In that case, for yourself or for profit?
Finnaly bought Mudbox after using Student Version forever, only thing is, whenever I download Mudbox, it gives me the student version again, what do I do to get to the installer with the keygen so I can input the key I was given?
>>507119
>Buying software
Found your problem
>>507119
It's reading your old prefs, either complete uninstall previous version and reinstall new.
>>507121
Im worried if I pirate ill go to jail and be raped by niggers
So i somehow fucked up my view and everything is rotated. How can i restore it?
hit 1 on your numkeypad.
also, fucking check some tutorials first. if you even can't control the viewport, you won't be able to do shit.
1 - front view
3 - side view
8 - up
2 - down
4&6 rotate to either sides
5 - orto & perspective view
>>507196
7 is top view
Also use shfit to have their opposite side
1 is front and shift 1 is back
7 is top, shift 7 is bottom
3 is right, shift 3 is left
How do I get sharp shadows from an hdri dome light in Maya?
All tutorials I found are for max, and say to adjust the gamma.
But maya doesn't have a "gamma" option.
What do?
-Using Vray BTW.
>>507320
shadow sharpness has nothing to do with gamma. When you have IBL you have to place your sun manually as an ordinary maya directional light, or run a script but itll still be a dir light
read the sticky
>>507322
But is it possible to just have the hdri do all the work/lighting/shadowing?
How to bypass this?
I need an older version of blender (because the weight transfer tool has an issue on 2.76)
I tried the 'renaming the folder before installing' tip, with no luck...
Help?
Registry
Ctrl F
Blender
Delete everything you find
This
is
the
brute
force
way
of
doing
it.
Uninstall? Allways worked for me.
Or you could download the .zip file instead of the installer and run the blender app this way. You don't need to install blender to run it, you know? You can run it from an USB stick.
>>507301
Fucking hell. Why are they always breaking shit in this program?
I want to like Blender. I really do. But holy fuck, man.
I have a few years experience 3ds max and am decent with Maya.
I now want to get into modding and experimenting with game engines but I don't know where to begin, any advice? What modding tools or engines would be friendly to someone who is used to 3ds max and maya? Do i need to dl tools specific to a game (say, the witcher 3)? Even pointing me towards a website or tutorial would be much appreciated, thanks
mod fallout new vegas
download UE4 and watch tutorials
it's noob friendly as fuck
thanks for the tips. Hopefully a good mod toolkit gets released for the Witcher 3. I heard Skyrim had a great modding community for a while, I will have to try fallout