[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
How do I get sharp shadows from an hdri dome light in Maya? All
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /3/ - 3DCG

Thread replies: 15
Thread images: 8
File: MAX VRAY SHARP SHADOWS.jpg (563 KB, 1279x968) Image search: [Google]
MAX VRAY SHARP SHADOWS.jpg
563 KB, 1279x968
How do I get sharp shadows from an hdri dome light in Maya?
All tutorials I found are for max, and say to adjust the gamma.

But maya doesn't have a "gamma" option.

What do?
>>
-Using Vray BTW.
>>
>>507320
shadow sharpness has nothing to do with gamma. When you have IBL you have to place your sun manually as an ordinary maya directional light, or run a script but itll still be a dir light

read the sticky
>>
>>507322
But is it possible to just have the hdri do all the work/lighting/shadowing?
>>
>>507322
Think I found a work around for now.
I added a vray sun and set it to an intensity of .1, so it doesn't affect the objects or anything else in the scene, but it stull gives full shadows.
>>
File: 1.png (273 KB, 504x419) Image search: [Google]
1.png
273 KB, 504x419
>>507321
>>
File: 2.png (110 KB, 504x419) Image search: [Google]
2.png
110 KB, 504x419
>>507326
>>
File: 3.png (23 KB, 504x419) Image search: [Google]
3.png
23 KB, 504x419
>>507327
>>
File: 4.png (7 KB, 504x419) Image search: [Google]
4.png
7 KB, 504x419
>>507328
>>
File: 5.png (5 KB, 504x419) Image search: [Google]
5.png
5 KB, 504x419
>>507321
Do you take me for some kind of retard?
>>
>>507327
>>507328
>>507329
>>507330

I don't get this meme.
>>
Increase subdivs on light source
>>
>>507320
How about your try using the motherfucking SEARCH function in your Hypershade? There is this thing called the "gamma correct" node.

Click it to make one, connect your texture node to the Value input on the left side, and it's output on the right to the node your texture was plugged into...
>>
File: Untitled.png (1 MB, 450x1835) Image search: [Google]
Untitled.png
1 MB, 450x1835
>>507415
>>
>>507440
/3/ got some weird ass memes for christs sake
Thread replies: 15
Thread images: 8

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.