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I jave always wanted to create 3d models/concepts for commercial use. What would that be called and how much could I make.
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Industrial Designer.

If you have to ask if you need to learn to draw, sculpt, paint this is truly not for you. On top of the fact designs have to be practical and usable.

*above image does not fit that qualification. Stick to vfx. where you can make pigs fly instead.
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>>509771
I can draw paint and sculpt etc to a degree I am getting better and hopefully will git good
Thanks fornthe info.
The pic was not really related I was just posting something physical.
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>>509771
I know a good bit about tech and I am planning on getting a cpu eng bachelor etc

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What do you think of my first 3 days on 3dsmax?

(I did the lighting and positioning, all models except speaker stands were not done by me)
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2/3
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Why don't you wait until you've got something to actually show us

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Are Ngons okay to use if they are just gaps?

Trying to model stuff with few polygons, and filling the gap with quads/tris would just add more shit.
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>>509017
>and filling the gap with quads/tris would just add more shit.

It would not, a N-gon already consists of triangles. Just that the software decided where to put them instead of yourself.

Same as a quad existing of 2 triangles. Do not confuse face-count and tri-count. While polycount technically means face-count, what everyone means by it is the number of triangles on a mesh.
The lines you see on a editable object is called isolines and it's there just for your convenience as a human editor. Your hardware still process the mesh as the collection of triangles it really is.
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>>509017
depends if you want to later subdivide
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>>509017
For maximum low poly (as in, cellphone games and deliberate pieces of lowpoly art) you should model triangles, for everything else you should quad (which you can go back and design a low poly triangle model from)

Read and understand >>509045's post because it's very good, it's all about the triangles

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>46k
>average
How can you even live on that much?
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>>509810
What field did you query?
>grindr app
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Lol are you planning on only being an AVERAGE modeller?
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>>509810
Depends where you live and what your expectations are.

I could live comfortably on $46k/yr where I live. Making less than that, I owned my own house, had a pickup and a boat, a hot tub, good computer equipment, and money to spend on shit if I needed to.

Hint: I don't live in California.

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Hey /3/ im not entirely sure where to post this so if im posting in the wrong area please tell me where i should post this but i was wondering if any of you can help me out. I have been looking into Lil ugly mane's discography and listening to everything and this album cover intrigued me the most > Pic related
So i have been trying to figure out how he made the text look like that and everything. I have guessed he took a lot of inspiration from Pen and pixel http://penandpixel.com/ but i just wanted to know what program lil ugly mane and pen and pixel use to do this. Thanks /3/
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>>509776
Nigger.
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>>509778
thanks family
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its just a specific font in 3D with its own textures

maybe he used generic font and used some kind of modifiers to make the letters shaky

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I have no idea what I'm doing, so relax. Seriously, I know next to nothing in Maya (or any 3d program).

Give me something to model.

Ps. how do I select the actual pieces here, rather than the points?
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go watch a fucking basic tutorial about the UI and look through the hotkeys. don't expect us to tutor you when you could easily just use youtube to learn all of basics.

If you're not going to be resourceful than you'll never be worth a shit in Maya.
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>>508592
That's nice, but can you give me something simple to model?
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>>508594
a Maya textbook

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3ds skill level- Novice to competent (about 2-3 months of studying at uni doing vfx and animation)

Hey currently working on 3ds max and i have managed to weight and animate one of the wings of my model. i was wandering is their a way to mirror or copy and paste the animation over to the other wing (i know i can mirror the weighting) but i really dont want to try and animate the other wing by hand if possible.
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(the screenshot isnt a latest screen cap)
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>>509630
I don't think mirroring the animation is a standard CAT feature, but there has to be some script that allows you to do that. Check "cat mirror animation" on scripspot.
Also the control objects probably have symetrical alignments, which would allow you to animate both sides at the same time by selecting both control objects next time
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>>509770
thanks man that worked

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I remember the first time I've seen this back in 2009 .. How hard is to make something like this ?

https://www.youtube.com/watch?v=oP43f6z0M4M
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>>508830
All they did was create one set of hair curves, and then simply animated the attributes for the hair simulation and colors. You could do this with XGen in Maya in a snap.
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Doing it is moderately easy, it's just hardware intensive.
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>>508830
All that I really liked in this ident is [spoiler]music.[spoiler]

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Hello! A friend and I are making a 3D project for our exam. I found a c4d model of a glass bowl on turbosquid, which we like to implement. However we only have access to maya. Does anyone know how we can convert the file to ma or obj?
pic related
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just download other one
i can make it for you in 1 minute either way, but you would to apply transparency in maya
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Unless you've literally never used Maya before, you should be able to recreate something as simple as that in well under a minute.
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>>509718
gotta be either a troll or a couple of women working on a project unrelated to 3d

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Had some free time so I made this!
https://www.youtube.com/watch?v=crZCi1crloc
What do you guys think? The main goal was to achieve as good looking environment as I could. Used 3ds max to make the assets. I'm pretty sure there is a lot of things to improve, but I'm happy how the end result came out.
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I like it. Fog, wind, all add to bring you into the environment. The large, defined shadows are nice, too.

What's your workflow like for the waving banners? Do you animate them in your program of choice and then import it all, as well as the textures?
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I dig it
id improve some of the textures and weaken the fuck out of the wind.
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Damn son, that looks amazing. Unfortunately I'm a scrub at 3DCG and can't offer any constructive criticism.
Hopefully I can do something like that some day.

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I'm new to 3D modeling for the most part. I have both Maya and Zbrush. I know my way around Mayas interface somewhat, I'm working on learning ZBrush here soon. I just have a question.

I just have a slightly dumb question.

If I want to sculpt myself as practice in Zbrush, how many reference images should I have minimum? I know the more the better. But if I want a good setup how many should I have?
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>>509555

You need a shot of your subject's head from the front and the side minimum, plus some photos of facial expressions if you want to go that far with it.

You also need a shot of the body from the front, side and rear, with decent closeups of any detail that will be visible, like recognizable scars or whatnot.

Having a mirror handy would be a good idea too, if you are doing a self portrait.

Ideally, you would want all of the above shots under a couple of different lighting conditions, because...
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I about to say wtf is with all those random hoses, and when I saw his feet I was oh-ok, the futuristic version of Mr. Miyagi - I haz hoses - Gardening & Bonzai yard services.
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How can I go about making a character model with any outfit I choose, seeing as I am no expert in anatomy right now letalone anything else. What would be the quickest/easier approach for a beginner?

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So, how would one go about making greebles like this? Would it just be manual extruding of a tube, or is there some more efficient way to go about it? Currently using Blender 3D because it's GOAT.
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>>507280
there,s a reason why you never see people make this kind of shit
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>>507281
...And that reason is?
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>>507283
UV's

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Hey guys,
I was wondering if I could get any advice on how I could detail this ship? I really am not sure where to start.

Their are also 4 engines (not in picture)

I'v only just started using 3ds max and would love to hear some tips on how I can make it look less like shit.

Thanks for any feedback!
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just going to post some updates as I work on it.
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>>508552
looks horrible. Do 2d concepts first dumbass. Can't into 2d? Your shit will always look real bad then
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>>508551
Greeble.

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Any of you boys like world design? Specifically Hammer Editor?
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what about it?
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>>506631
Post content you like or made

Source Thread
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> meme engine
Dude I know its fun and all but source is ancient now

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What type of mouse do you guys use? My hand hurts. I need a new one.
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i only use an intuos
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I use a razor something but I also have an intouis 3
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>>508209
your hand hurts because you practice poor ergonomics

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