>>509017 >and filling the gap with quads/tris would just add more shit.
It would not, a N-gon already consists of triangles. Just that the software decided where to put them instead of yourself.
Same as a quad existing of 2 triangles. Do not confuse face-count and tri-count. While polycount technically means face-count, what everyone means by it is the number of triangles on a mesh. The lines you see on a editable object is called isolines and it's there just for your convenience as a human editor. Your hardware still process the mesh as the collection of triangles it really is.
>>509017 For maximum low poly (as in, cellphone games and deliberate pieces of lowpoly art) you should model triangles, for everything else you should quad (which you can go back and design a low poly triangle model from)
Read and understand >>509045's post because it's very good, it's all about the triangles
Hey /3/ im not entirely sure where to post this so if im posting in the wrong area please tell me where i should post this but i was wondering if any of you can help me out. I have been looking into Lil ugly mane's discography and listening to everything and this album cover intrigued me the most > Pic related So i have been trying to figure out how he made the text look like that and everything. I have guessed he took a lot of inspiration from Pen and pixel http://penandpixel.com/ but i just wanted to know what program lil ugly mane and pen and pixel use to do this. Thanks /3/
3ds skill level- Novice to competent (about 2-3 months of studying at uni doing vfx and animation)
Hey currently working on 3ds max and i have managed to weight and animate one of the wings of my model. i was wandering is their a way to mirror or copy and paste the animation over to the other wing (i know i can mirror the weighting) but i really dont want to try and animate the other wing by hand if possible.
>>509630 I don't think mirroring the animation is a standard CAT feature, but there has to be some script that allows you to do that. Check "cat mirror animation" on scripspot. Also the control objects probably have symetrical alignments, which would allow you to animate both sides at the same time by selecting both control objects next time
Hello! A friend and I are making a 3D project for our exam. I found a c4d model of a glass bowl on turbosquid, which we like to implement. However we only have access to maya. Does anyone know how we can convert the file to ma or obj? pic related
Had some free time so I made this! https://www.youtube.com/watch?v=crZCi1crloc What do you guys think? The main goal was to achieve as good looking environment as I could. Used 3ds max to make the assets. I'm pretty sure there is a lot of things to improve, but I'm happy how the end result came out.
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