>>511132 People who claim these things are done in Blender are trolls. 99% of people who claim they did something like that in Blender did it in Max; the remaining 1% are fat nerds who spend all their time doing nothing but modeling in Blender in order to stick it to the man.
>>511204 >it's hard to make something without first having an idea of what I want to make
No shit. This is just fundamental to design; even (good) authors "sketch" their ideas (outlines, stream of consciousness, rough drafts of story ideas, characters, settings, etc) before they set out to write a novel.
>>511239 If you sketch in graphite and render a finished image on top of that with paint or whatever it is you like to use, you're still starting and finishing in 2D. Anyway, I'm a painter first and 3D artist second, I was just wondering if anyone outside of 3D sculptors got away with making original works with a completely 3D workflow since I meet so many 3D artists through college who don't produce any original work at all and just create stuff purely from referencing other people's work.
How would I go about replicating this effect of the light on the water in Blender? I'm relatively noobish in Blender, but I'm trying to make a skybox for a game with a city across a bay. It would be a still image, but I don't know if it would be done by modelling the surface of the water, or by applying a material to a flat plane, if that's even possible.
>>510903 I've found that if you create the surface of the water, as you would normally, and apply a decent water shader or even just glossy, it looks fine. Just set up a point light, or a spot at the correct angle, and the water will do the rest. Even better if you get a circle with the moon textured on as an emission.
>>510906 You can create the surface by using the displacement modifier with a cloud texture at a low setting. Or by going into edit mode, subdivide to a number and using the fractal option to displace vertices. Then smoothing it with a subdivision surface modifier.
Both methods produce nearly the exact same result. Pic related, Left is fractal method, right is texture displacement.
In terms of setting up materials for a game engine, I'm not totally sure. I don't use blender's game engine so I don't... Comment too long. Click here to view the full text.
If you start modeling today, what would you choose, and why?
Yes i've read the sticky more than once tho.
I'm looking foward to improve my skills in 3D , i already know Rhino which i can say is a complete piece of shit but hey it was the only think I learned in college (my teacher seemed to know less than me kek)
Here's why I don't like Rhino , I don't master de software but I feel like every step I do is destructive and if I need to ajust something later like a fillet or something I had do do it again instead of simply adjust its... Comment too long. Click here to view the full text.
I know this is not a request board, but if anyone could be kind enough to make this in STL format without the loop in the middle it would make my year. It's a little pendant, L 1,50 cm and H 1,40. Sorry I don't have pictures of it from the front and back but it's pretty much a little dog.
So tomorrow I am taking the second part to my animation class. Basically he told us that first day we will spend three hours working to "impress" him.
I fucked off most of the holiday break, with just now self teaching myself box modeling a human body. What are some easy/lazy ways to impress someone? >inb4 git gud I know my skill level and it is low compared to you the rest of you.
What's everyones thoughts on Vray and Mental Ray? Is one superior over the other or are they both good in their own unique ways? I have heard a few people say that Vray is faster than Mental Ray but on the otherhand some people swear that they are about the same. What do you guys think?
So my girlfriend left me for her childhood friend (much taller richer dude). Haven't been sober in a month, just trips to the superstore for vodka and sleep/crying.
We had been saving for a holiday, to Fiji. Pretty sure she is going with childhood friend now. The point is though, I've got some spare cash. Most of it I'm saving but i have decided I'm going to splurge and buy a new PC.
I just moved to my dads, I've been doing my 3d work on my old ass macbook (go ahead laugh i was in love) and haven't researched new tech in a while.... Comment too long. Click here to view the full text.
>>509523 I used Rhindo 3D for some time while making an architectural model and while working as an intern at a company that produces models of any kind. The program itself takes a while to get used to and to grasp its full capabilities, you really need to use it a lot, but in general it is a program that really eases the task of making models of any kind because of its tools. If you are looking for a comfortable way to make scale models and want to use it for work, you would probably go for rhino (or maybe autoCAD, but i cant give you any opinions on that). If you want to make animations of some sorts, you can forget rhino because it is (i think) not able to make any.
Found this piece on deviantart Daz3D was used and as soon as I saw the pic, I was confused...how do you achieve these results on a posing pèrogram like daz? I mean, I can't even do things like this with regular softwares that do anything I need, daz isn't for modeling and shit, so... how?
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