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Well, since the previous one appears to be pretty dead, I'm
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Well, since the previous one appears to be pretty dead, I'm taling it upon myself to start a new QTDDTOT thread.

I just want to know if anyone has any decent guides/tips to modeling extremely low-poly stuff. I'm talking <1000 tris. Vehicles, buildings, etc...

Pic related, what I'm shooting for.
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taking*
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What is the general consensus on rhino3D?
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>>509523
I used Rhindo 3D for some time while making an architectural model and while working as an intern at a company that produces models of any kind. The program itself takes a while to get used to and to grasp its full capabilities, you really need to use it a lot, but in general it is a program that really eases the task of making models of any kind because of its tools. If you are looking for a comfortable way to make scale models and want to use it for work, you would probably go for rhino (or maybe autoCAD, but i cant give you any opinions on that). If you want to make animations of some sorts, you can forget rhino because it is (i think) not able to make any.
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bemp
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>>509536
One of the main advantages of Rhino is grasshopper. It's a powerful tool once you learn how to use it, has a lot of actively developed sub plugins and is well documented.

That being said, Rhino is mainly a surface modeling program so if your specifically looking for polygon modellers, go for something else.
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