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File: TruLife.jpg (162 KB, 1465x600) Image search: [iqdb] [SauceNao] [Google]
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Hey everyone. I sketched out an idea. Is the idea fucking stupid or is it worth making into full and polished 3d artwork?
15 replies and 2 images submitted. Click here to view.
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>>504083
Mite be cool. Give it a shot.
>>
its false advertising bro
>>
>>504086
theres no bad or good advertisement. theres only advertisement

Im looking for projection mapping software that can work together with Unity or just being able to manipulate the desktop screen.

Is there such a program available?
2 replies and 1 images submitted. Click here to view.
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>>504881
Check some of the stuff on http://projection-mapping.org/tools/

Splash looks good, but I don't know if it would work for you.

File: finalvisual.png (1 MB, 784x1024) Image search: [iqdb] [SauceNao] [Google]
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I made this 3D One Piece logo for the upcoming film that's due to be released in 2016.
I imported the illustrator paths to Cinema 4D, extruded them, and then colorized the whole thing with some realistic materials.
For the ropes I used a special kind of plug-in called reeper X, which was free and pretty easy to use.
Finally I set up the lighting in a way that it makes the logo object glow and appear more gold like.
I used GIMP for some minor post effects.
2 replies and 1 images submitted. Click here to view.
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>>504777
the skull looks overexposed. can't see any detail.

File: low poly.gif (2 MB, 560x500) Image search: [iqdb] [SauceNao] [Google]
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Hey guys i'm a 2d animator/artist and I've been trying to get into 3d (to make my own short movies, not professionally).

I've been looking at the comparison videos to blender/maya/modo/3dsmax, and from what i've gathered maya is the best for rigging/animation and the other software is best for modeling (with maya being inferior at that).

Then Is 3dsmax the best way to go in terms of modeling and exporting out straight to maya for rigging/texture (3dcoat) and animation?
3 replies and 1 images submitted. Click here to view.
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>>504712
The best option would be trying them all and choosing. You're not gonna do that.
So just pick one and go, quality wise they're not that different.
Sure Maya is better at rigging and animating, but modeling wise it's also decent. The others are better at that, but in my opinion you should stick to one package and learn everything about it.
What matters is the final product anyway.
>>
>>504753
It seems like a lot of people recommend modo for ease of modeling, but i can't seem to get a clear answer on its animation ability so i guess i'm playing it safe with maya. Thanks for the reply.

File: low poly smooth in blender.jpg (1 MB, 4001x879) Image search: [iqdb] [SauceNao] [Google]
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How do I get blender to smooth like maya?
5 replies and 2 images submitted. Click here to view.
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File: blender subsurf.png (173 KB, 1876x848) Image search: [iqdb] [SauceNao] [Google]
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Pic related.

Also you have to layer the Bevel modifier ontop/under(however you see it) of the subdevision surface modifier. You can change their layering with the arrows.
>>
>>504710

Also the subdevide tool is only used when you permanently want to subdevide the mesh(destructive workflow, often used for terrain and cloth-simulation or something) for subdevision modelling you apply a subsurface modifier.

You should really look into the modifiers because modelling without them would be stupid(the next one you probably most commonly need is the mirror modifier)
>>
you need it quaded

File: PROBLEM.jpg (1 MB, 1932x1044) Image search: [iqdb] [SauceNao] [Google]
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I use 3dsmax 2015 and when I try to skin I can't select the bones in viewport, only from the added list. Anyone knows if this is a bug or am I doing something wrong?
5 replies and 1 images submitted. Click here to view.
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anyone?
>>
>>504676
Not sure if it's the only way but use the list, it's very fast if you are in the proper habit of naming your bones by some naming convention.
If not you wanna get in that habit as it'll save you tons of time in the future when your projects start to expand in scope.

>example: charSkeletonRightHip
>>
that's what Im doing now cause there isn't any other solution

File: Unbenannt-1.jpg (1023 KB, 1920x1011) Image search: [iqdb] [SauceNao] [Google]
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ITT we talk about baking.

> Currently working on a mod for a game with shit engine (lighting sucks - shading sucks)
Solution:
> Only Diffuse
> No lighting - unshaded

Pic is inside Blender Viewport without light

You have any trips/tricks on baking?
Think it's a valid workflow for games?
3 replies and 1 images submitted. Click here to view.
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>>504657
Consider rephrasing your post in a way that makes sense
>>
>set up scene
>bake lights
>export baked textures

???

File: 529960175_1280x720 (1).jpg (55 KB, 1280x720) Image search: [iqdb] [SauceNao] [Google]
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I'd like to talk about Davinci Resolve and horrible wardrobe choices....or I'm trying real hard to be a "wacky" color-correction guy!
2 replies and 2 images submitted. Click here to view.
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>>504584
>wardrobe choices

>french Curasirs vs russian cossacs..
>russians cant get them because of all the armor.
>russians just klock their head helmets until french bow down and then spike him up from his arse.

File: tfw.jpg (5 KB, 349x62) Image search: [iqdb] [SauceNao] [Google]
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pic unrelated
so is after effects basically goodVegas?
4 replies and 1 images submitted. Click here to view.
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>>504566
fuck off!
>>
Vegas is the poor mans After Effects
>>
vegas is goodwindowsmoviemaker
aftereffects is in a different league
same with nuke, nuke is in a league above after effects

File: HighresScreenshot00000.png (956 KB, 1055x552) Image search: [iqdb] [SauceNao] [Google]
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Hey all,

Just pulled an all-nighter to get this far in progress on a UE4 environment. My first one.

I know the lighting and materials aren't strong, but I think I did alright for a WIP.

Anyone else on things in UE4? I find it quite fun actually. I think it's best to just stop looking at concept art and just go model something, throw it in the engine, and roll with it.

Pic related.
2 replies and 2 images submitted. Click here to view.
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>>504545
Nice atmosphere, reminds me of where you fight The Big Cheese (pic related) in RE4.
Probably because of the rafters/lighting.
Good work.

File: Coblestone_Normal_Seamless.png (1 MB, 1024x1024) Image search: [iqdb] [SauceNao] [Google]
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Just made this out of boredom, if anyone wants it, though you'll have to make the diffuse map yourself being the catch.
7 replies and 1 images submitted. Click here to view.
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Didn't know Trump was frequenting /3/
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>>504541
Someone should make a meme where trump is scrolling through brickwall normalmaps with a smile on his face.
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>>504539
Are you colorblind? This texture is shit.

File: 1080p render.jpg (348 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
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Do any of you guys have any particular recommendations when it comes to CG tutorials? Wrapped up a 3D course at uni which was quite underwhelming so I have been using various Youtube tutorials to help me along. I have started using Plural sight which isn't too bad but the pace is quite slow, but they do seem to have some quality tutorials. What resources have you guys used in the past that you found were good?
4 replies and 1 images submitted. Click here to view.
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>>504524
>Plurasight
You mean digital tutors ?
>>
Yeah. Digital Tutors recently changed their name to Plural Sight, don't really know the full details but that's what it's called now.
>>
>>504544
Forget the horrible Plurasight website, simply go to digitaltutors.com. If you are logged in your plurasight account,you have access to everything there.

Or else

>read the sticky

File: Névtelen.png (2 MB, 1680x1050) Image search: [iqdb] [SauceNao] [Google]
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https://www.youtube.com/watch?v=N4pLehjPBZU

Those graphics are fucking amazing. How can someone achieve something like this? my best guess is just fucking around with array modifiers but is there a tutorial about this?
2 replies and 1 images submitted. Click here to view.
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i'm not really sure what you're talking about. this video is pretty underwhelming from a technical difficulty standpoint. in 3ds max i'd be able to recreate most of it with space warps and particle systems, the part from your screen cap seems like it's cut together pretty cleverly, it's just a repeat of a camera falling down a few levels of a fractal-ish structure cut when objects pass in front of the camera

File: banner.jpg (207 KB, 668x770) Image search: [iqdb] [SauceNao] [Google]
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Hi /3/,

which software is better for PBR texturing?

I want a program that is really easy to use and you don't need any artistic skills. My friend recommended me to use quixel suite, he described it as cheating.

Another friend said use 3dcoat. Another friend said use substance painter and learn substance designer.

I can only learn one, so which friend is correct?
4 replies and 1 images submitted. Click here to view.
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>>504494
>dont need any artistic skill
>*autistic
please stop if thats your mind set going in
>>
>>504494
3DCoat will require a lot more artistic skill, it is no a simple to use program and doesn't have anywhere near the amount of procedural texturing capabilities as the others.

Substance is the easiest "no skill" package to get something decent looking. Quixel is decent but a little more technical and hand's on.

But this idea that you're going to produce good work without artistic skills is fucking laughable and offensive to all the artists out there. Good luck lol.
>>
>>504494
>I want a program that is really easy to use and you don't need any artistic skills

>I want you plebs to find me a program that does all kinds of stuff for me... brings me free popularity and makes free money while I don't have to put any effort into it since I'm a talent less faggot anyway

The self entitlement of this generation of 3D starters is fucking mind boggling

File: blender-new-raytracing.png (53 KB, 400x298) Image search: [iqdb] [SauceNao] [Google]
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turning on ambient occlusion in 3d viewport does nothing (pic not mine)
why???? god why
7 replies and 3 images submitted. Click here to view.
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>>504475
>nothing
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File: a.png (34 KB, 837x427) Image search: [iqdb] [SauceNao] [Google]
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here's mine pic
>>
change multitexture to glsl

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