I made this 3D One Piece logo for the upcoming film that's due to be released in 2016. I imported the illustrator paths to Cinema 4D, extruded them, and then colorized the whole thing with some realistic materials. For the ropes I used a special kind of plug-in called reeper X, which was free and pretty easy to use. Finally I set up the lighting in a way that it makes the logo object glow and appear more gold like. I used GIMP for some minor post effects.
Hey guys i'm a 2d animator/artist and I've been trying to get into 3d (to make my own short movies, not professionally).
I've been looking at the comparison videos to blender/maya/modo/3dsmax, and from what i've gathered maya is the best for rigging/animation and the other software is best for modeling (with maya being inferior at that).
Then Is 3dsmax the best way to go in terms of modeling and exporting out straight to maya for rigging/texture (3dcoat) and animation?
>>504712 The best option would be trying them all and choosing. You're not gonna do that. So just pick one and go, quality wise they're not that different. Sure Maya is better at rigging and animating, but modeling wise it's also decent. The others are better at that, but in my opinion you should stick to one package and learn everything about it. What matters is the final product anyway.
>>504753 It seems like a lot of people recommend modo for ease of modeling, but i can't seem to get a clear answer on its animation ability so i guess i'm playing it safe with maya. Thanks for the reply.
Also the subdevide tool is only used when you permanently want to subdevide the mesh(destructive workflow, often used for terrain and cloth-simulation or something) for subdevision modelling you apply a subsurface modifier.
You should really look into the modifiers because modelling without them would be stupid(the next one you probably most commonly need is the mirror modifier)
>>504676 Not sure if it's the only way but use the list, it's very fast if you are in the proper habit of naming your bones by some naming convention. If not you wanna get in that habit as it'll save you tons of time in the future when your projects start to expand in scope.
Do any of you guys have any particular recommendations when it comes to CG tutorials? Wrapped up a 3D course at uni which was quite underwhelming so I have been using various Youtube tutorials to help me along. I have started using Plural sight which isn't too bad but the pace is quite slow, but they do seem to have some quality tutorials. What resources have you guys used in the past that you found were good?
i'm not really sure what you're talking about. this video is pretty underwhelming from a technical difficulty standpoint. in 3ds max i'd be able to recreate most of it with space warps and particle systems, the part from your screen cap seems like it's cut together pretty cleverly, it's just a repeat of a camera falling down a few levels of a fractal-ish structure cut when objects pass in front of the camera
>>504494 >I want a program that is really easy to use and you don't need any artistic skills
>I want you plebs to find me a program that does all kinds of stuff for me... brings me free popularity and makes free money while I don't have to put any effort into it since I'm a talent less faggot anyway
The self entitlement of this generation of 3D starters is fucking mind boggling
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at email@example.com with that post and thread number and it will be removed as soon as possible.