>>510380 Very good speakers oppy. You should try selling them to one of those 3D stock model sites. You'd think no one buys them, but architectural/design firms do all the time because it's less expensive to them overall when they are doing nice renderings for interiors to buy the models for props like teacups or vases and shit, than it is to build them from scratch (the latter being more time consuming, thus more expensive).
Has anyone here ever looked into the previz employment market? I am considering it, and I was wondering what tools are being used by the pros, and what people that hire for previz expect you to know.
Is previz usually just down with something like Maya playblasts? I hear a lot of people looking toward things like Unreal Engine and other real time tools for it, at least in the near future. What about iClone? It's actually marketed toward previz artists, but I don't know how often it's used in actual productions.
Hello /3/ Im a newbie in 3dsmax and I dont know how to fix this issue, lets see if you guys can help me.
1 - I have this edge (A) and I want to chamfer it. 2 - Right button, Convert to Editable poly 3 - Select the edge, Chamfer and.. this is what happens (B). It does chamfer but somehow it gets inverted at some point and it ends backwards. Is there any quick fix or something for this?
Can someone please explain to me why every time I am trying to add an "edit patch" modifier, my quads are all triangulated? I'm watching a tutorial video that requires them to be quads. My model is a simple lathe and it's in quads until I apply the stupid modifier to edit patch. Please help.
So I'm doing the chess exercise in my intro to 3ds max course and I need to use the inset command for the rook for the battlements. However, when the inset is applied, the polygons go all over the place from the middle. What am I doing wrong? How can I fix this? No matter how many times I delete this object and redraw the line from scratch, when I get to this stage it fucks up again.
Does anyone know how to create a nice looking (but low poly and baked) ocean that I can import into Unity? I don't know how to make the material look good and, basically everything. I'm pretty new to blender. Also, the ocean kinda flows into a river and ends out in the ocean again, but it looks like the water melts through the island. How do I make it seem like the water is crashing or flowing?
Unlike these chucklefucks who have no idea how to answer your question but instead decided to shitpost. I'll provide some tips.
Texturing is vital for bodies of water, most 3d games with water uses an animated normal map to show water movement while others have some form of wave movement on the ocean model. If you looked at a river in Skyrim for example, you'd see that it's actually just a flat plane that has an animated texture on it.
For a blender animation, I'd just put a wave modifier on the middle of the island and adjust it so that it... Comment too long. Click here to view the full text.
Is there an online community or website where I can get decent materials for Keyshot (6)? I designed this lamp but I'm not 100% satisfied with the results. The bronze / oxidized copper I could live with, but the concrete looks too fake.
>i only tried cryengine once a while back and it took me 4 days and the help of like 7 people single animation into the game...
Yeah, Cryengine's import and export system is pretty cancerous, but no where near as bad as Source.
Anyways, UE4 has better shading and lighting systems, and can look even better if you want to bake light maps and shit. Compare the best CryEngine user: 18T220 to the best UE4 user: Koolala And CryEngine looks like shit in comparison,... Comment too long. Click here to view the full text.
So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.
/3/'s Official README.TXT http://freetexthost.com/nzjanyanw0 If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll to the bottom for useful resource links.
1.) "How do I get started in 3D?"
There are many ways to get started, the quickest way is to actually... Comment too long. Click here to view the full text.
3.) "Whoah, Generalized vs Specialized? How do I know?"
A generalised package like Maya, Max, Softimage are packages that let you model, render, animate, texture, and create dynamics all within the same application. They don't require third party plugins or applications to add another basic feature, like a renderer or animation tools. However you can get plugins for these apps to enhance their features. There are several Specialized applications out there that cater to a specific skill.Comment too long. Click here to view the full text.
Part 3: 5) "Ok, I see I'm not very good at this stuff, can you model ______ for me?"
No, anybody with any decent skill on this board does this work for a living or for some kind of gain. Some of those just starting out may pick up the project but don't expect Miets Meier level of work. You get what you pay for.
6.) "But it's too haaaaaaaaard, isn't there any easy button?"
No, like all things it takes time and effort to master a program, practice makes perfect and playing around... Comment too long. Click here to view the full text.
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