I started studying 3ds Max since last year. But I have no clue how to make a render like this. (e.g: Arpeggio Ars Nova, Bubuki Buranki, etc) I have a story for a short animation, but i want to make it with this style.
I believe 1999 or 2000 edition. I dont believe anyone ever made anything good with this gamecreator suit(probably because there werent loads of video tutorials and resources for everything back then and learning just by reading a telephone-book manual is not that great)
So, i´ve been working on trying to create realistic ice cubes just because i wanted to, i´ve found only 1 tutorial on it and it wasn´t even a proper tutorial, rather a overview of the guy doing the ice cube on Blender.
So after many days of trial and error, i´ve god this result, and to be fair, it doesn´t look nearly as good as i´ve seen on Google Images, so i want to take a few suggestions on how could i improve on it.
Just remember it isn´t a game or animation asset, im not looking for low poly, and i certainly do not care about render times, i just want... Comment too long. Click here to view the full text.
I had maya 2015 on my computer, but i unistalled it, Now that i try to reinstall, it only installs plugins (direct connect, mental ray, etc.), not the main program itself, because it says that's already installed, despite uninstalling the program, and clearing the leftover files as well. I downloaded several copies of the installers, but none of them succeeded. What should i do now?
windows 7 64-bit I alrady run service pack 6, but it couldn't validate files, and said that there was a problem with the installer. Strangely, the installer didn't show any errors, i even checked the logs.
>>510617 I do know that SP6 on windows requires a working install of 2015 SP5 or older, right? The windows file is an updater as opposed to a complete installer like on Mac/Linux. That may be your file validation problem if you installed and then tried to run the SP6 installer. I am also reading that AV can cause issues with the downloaded file becoming corrupted, so you may want to verify that you have temporarily disabled AV while downloading the files you need from Autodesk. see http://www.arch-pub.com/Maya-2015-install-fail_10505351.html
for... Comment too long. Click here to view the full text.
Lets have a thread for questions relating to things in reality we want to model but don't know the name of. Take my example:
I want to model pic related, but I'm having trouble with the swirly part. I looked up pillar swirl and column swirl and nothing relating to what I wanted popped up, so I would like to know if any of the builders of /3/ could answer my question: whats the swirl of the pillar head called and is there a good tutorial on making a decorative pillar head?
Hi /3/ Maya 2015 user here. rendering with mental ray. Trying to make this skull look like its in the geometry which has a background shader, so i can render shadows. You can see the geometry which is sort of reflecting my HDRI. I do not want this reflection! I have turned off "visible in relflections and refractions" in the render stats. so what am i missing here? why are there reflections of my HDRI? thnx if any1 can help <3
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