So i'm relatively new to CG, less than a year. And this is the first time i really worked on a character but everybody seems to hate it. What did i do wrong ? How can i make it better (using blender) ?
>>509749 It has the detail of that dancing baby from Ally McBeal, circa fucking forever ago. Look at a human face from all angles. Use the fuck out of references. You're working on something that everyone knows well, so everyone can see the flaws. Your only choice is keep practicing and git gud anon. You'll get it.
That hair whatever you used to make it is terrible... The face it's missing anatomy... you should really study what makes a face, really you can fuck up anything about human anatomy and get away with it but the face.
Inventorfag here, I'm working on making a mold that would be 3D printed, I figured my best course of action would be making the object (that would be molded), and somehow inverse that into a mold. Does anybody here know how I could basically turn the model into anti-matter and put it inside of a block to create a hollow mold? I could try and print the model itself and make a mold out of clay, but I'd like to skip a step, and it's always good if I can learn something new. Anyone here have any tips or experience with anything like this?
>>512315 CADfag here. A Boolean subtract would just totally destroy the mesh if you insert it into a closed mesh.
CAD applications have an obsession with optimizing the result, so if you're trying to subtract a ball from a larger ball, the smaller one is just going to disappear because it wouldn't change the silhouette.
You still want to do a Boolean subtract, except instead of a single object, you want to do it against the two halves of the mold.
However, I'm going to stop here because I can't... Comment too long. Click here to view the full text.
How much would my VFX workflow speed up if I used an SSD for all the files?
I'm currently using normal hard disk drives and SSD's are cheap enough to get a few... but I'm not sure how much more beneficial it'll be. Would simulations in fumefx go faster? Or rendering as a whole?
I got one recently and wasn't that impressed. Photoshop constantly gave me a low memory error so I had to change the scratch disk anyway. Mari become a bit more tolerable but again I cant save to the ssd. I would honestly wait until the capacity becomes 4tb for a real world use scenario.
SSDs are quite a lot faster, but how often do you swap/save something to disk? I would guess not that often, so it probably doesn't affect your workflow too much. There are probably other things that are a better investment, like more RAM or a better CPU or whatnot.
BTW, SATA SSDs are so yesteryear, it's all about NVMe now. That shit blows traditional SSDs out of the water. Also becoming quite affordable now. I'm running on a 256GiB NVMe chip on my new workstation now.
What kind of specs am I looking at when it comes to 3D software. If you're feeling generous, could you also tell me what each spec contributes? For example, what does a more powerful GPU contribute to the 3D modelling process, etc.
things that worked beautifully, your achievements you're proud of, etc.
for example I'm quite new to all this. always heard how a fucking chore UV-mapping is. now I did my first UV-mapping in blender on a character I made and it was actually fucking easy and even almost fun (especially the adding of seams while checking the test pattern for distortions felt really satisfying when getting the uv better and better).
>>511823 >always heard how a fucking chore UV-mapping is. now I did my first UV-mapping in blender on a character I made and it was actually fucking easy and even almost fun Goddamit OP don't give me false hope.
Working on my first model know and I'm dreading UV mapping because of all the shit I've heard about it.
Hello Blender pros. I come from a heavy math / programming background. How deep can you go in terms of custom scripts? Can you make the objects move with a script? How good is the game engine? How to git gud at blender fast?
I know this is the wrong board, but is there a place to legitimately talk about making 2d animation on 4chan? I took a look at /f/, but I have absolutely no idea what's going on in there. Seriously, the fuck. (Obligatory 3dma gif attached)
>>511680 Not many animators on /3/ either. But there are a few. While there is a lot of similarities between the skillsets needed for 2D and 3D animation there is a pretty big differance too.
Both require you to understand how to make readable poses and develop a fine tuned sense of timing, know all the classic animation rules etc.
But in 2D you always know the final camera angle, and you get to morph your drawing to fit the frame however you please. The final animation is at a low framerate and you really... Comment too long. Click here to view the full text.
I realize you didn't ask this, OP, and if you already know this, awesome.
You know how /ic/ always tells people to study Loomis? Well, there's an animator that is just as crucial to study for animators. Get the book in pic related. You will not regret it. It's considered a must have for every animator out there, so much so that some studios GIVE their animators one.
We pick something very simple to create and we all give ourselves something like an hour to see what we get. It can be any stage of completion just modeled / sculpted not textured or rendered etc. We vote on a winner then they get to decide what to make next. I really like these rise of the tomb raider props or we could pick something from real life as long as it's simple enough to do.
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