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File: face-wip.jpg (269 KB, 1222x525) Image search: [Google]
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guys what do you think? is still a wip, for a personal project
11 replies and 2 images submitted. Click here to view.
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need to see the nude version to make a proper judgement
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I can appreciate the subtle changes in skin tone for specific areas apporpriately, but overall it's shiny everywhere.
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>>512804
this is pretty neat. is this a render or viewport view?
under bottom lip looks like a bug, but i guess you will fix that later (texturing error)

wire?

File: 3ds_max_logo_by_victor_ms-d5e2pqa.jpg (127 KB, 1280x719) Image search: [Google]
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yo, why cant i find any 3ds max 2016 software anywhere? anybody know where to find a crack?
4 replies and 1 images submitted. Click here to view.
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>>512305
what is torrent you stupid fuck
>>
Since you're obviously a hippie student, just get it for free from Autodesk's website.

No need to opt into the Chinese botnets.

If you're an actual business, then pay for it you underaged jew.
>>
>>512305
try to find it in the pirate bay

File: damaged_car.jpg (36 KB, 343x201) Image search: [Google]
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Hey /3/, what are your tips for modeling a car? Have you got any samples or tutorials you would reccomend?

My main problems are detailing the exterior of the car (do I just hack away at it with edge loops?) and modeling the chassis (since I need the parts to hang and eventually fall off)
7 replies and 2 images submitted. Click here to view.
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>>512683
depends on what you are going for, most games that have car damage have meshes that get substituted for the clean parts once damage occurs.
Some of them use meshes with predetermined crumple zones in the topology to allow them to deform according to impact angle.
Texture decals for scratches damages and crumpled metal norma lmaps are also common techniques.

Just load up a game like GTA and crash some cars and you'll quickly realize how it's put together.

As far as modelling goes just straight...
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>>512688
The integral frame is what is messing with me

Guess I just need more reference?
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>>512701
Just look at the frame of a comparable car and make it fit your vehicle good enough, nobody except an absolute enthusiast really knows what a certain car make looks like without the chassis cover plates on.

File: blenderwtf.png (23 KB, 673x471) Image search: [Google]
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How do I get rid of this wired thing in blender?

I have the Subdivision Surface modifier activated but not applied. without it, these are normal surfaces. but how do I get it away? Ive deleted all overlapping corners and dots already and connected them but it doesnt help.
4 replies and 1 images submitted. Click here to view.
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Don't know about blender but on 3ds max it is in the bar on the right. Under subdivision modifers you should see a orange color palette next to it to change the color of it.
>>
you probably fucked up somewhere
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>>512819

W -> Remove Doubles
CTRL+N Recalculate Normals.

File: AHHHHHHHHHHHHHHHHHHHHHHHH.jpg (286 KB, 480x853) Image search: [Google]
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Is there any MotionBuilder expert here? I'm a begginer and well, I changed a part of the mocap animation, I mean, I moved the arms of the character and started posing the hands, but it happen that I didn't like it, but I want to keep what I did to the hands, I changed the arms in the base layer and the hands in a new layer. I saved previously a FBX file, so I'd like to know if it is possible to copy the original keyframes or that part of the animation to the recent FBX and how do I do it?
9 replies and 3 images submitted. Click here to view.
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>>512220
Nice skin. Plastic teeth.
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>>512300
Really? To me that skin looks like painted styrofoam.
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>>512300
>Nice skin

File: cutandpaste.jpg (1 MB, 2000x2500) Image search: [Google]
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can we have an 'attempt to draw mechs' thread? seems relevant to 3dcg just post a mech youve drawn or draw a mech and lets go. mech time!
5 replies and 2 images submitted. Click here to view.
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>>512742
Where is the mech Op? Or.. you really mean 'attempt to draw mechs' thread?
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>>512742
>>512795

How about we make it an 'attempt to draw the mechs Op attempted to draw' thread?
I start, feel free to make your own impression or improve upon mine.
>>
>>512742

Does anyone else see Lt. Worf kissing some alien chick with a poodle head?

File: Houdini_15.jpg (401 KB, 800x450) Image search: [Google]
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Is Houdini still valid, or is it on the slow road to extinction like some other programs that died a natural death or got bought and raped by Autodesk?

Is Houdini currently better or worse at modeling than Blender?

How does it measure up to Maya?

Post your experience with it in general.
9 replies and 2 images submitted. Click here to view.
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houdini's not in that situation because it excels in areas that other software does not and fills a niche. for instance it was used for fluid sims for one of the superbowl commercials on sunday.
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>>512504
>for instance it was used for fluid sims for one of the superbowl commercials on sunday.
There were literally hundreds of commercials
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>>512507
And it was used for one of them.

File: DSC_0341.jpg (3 MB, 6016x4000) Image search: [Google]
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Ok, Anyone willing to help me with this?
I have a 3d printer, and I have a thing I want to make, and I do not want to use pre made parts.

What it is is the the corner for a cardboard box, I'm going to glue it in place to make the thing have a bit more durability.

The issue is I suck dick at all 3d programs. In fact the first thing I made was with freecad, and the way I made it was i defined every fucking edge line, then selected them and made a face, while this worked, you can imagine how fucking tedious it was.

So I decided that maybe Modo would...
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23 replies and 6 images submitted. Click here to view.
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>>511508
Cad-ish program
But inventor could Do that in 5 secs.
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>>511509
>inventor
Requires an absolute fuck ton of resources I just don't have at the moment, would rather do it in modo if at all possible, considering I will likely be using it more than I will a cad.
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>>511511
I can make it tomorrow.if you would like.

Okay /3/ what the fuck.

https://www.gnomon.edu/programs/entertainment-design-digital-production/modeling-texturing

Gnomon and their Modeling and Texturing course DOES NOT EVEN TOUCH Maya until after a year of 2D.

Should I bother learning Maya if my 2D sucks? Should I wait until my 2D is sufficient before beginning? Im only 3 weeks into learning and want to know if learning out of order.
95 replies and 23 images submitted. Click here to view.
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>>510193
Thats the 3 year, which is the 1 year plus the 2 year.

You learn 2d to improve on design anatomy and composition. You also use 2d a ton on 3d work so it is a good thing
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>>510193
don't go to gnonom
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>>510207
I know learning 2d is a good thing, not denying that, just wondering if I should learn my 2D fundamentals before starting 3D.

I guess my worry is I don't want to build the second floor of the house before the first is finished you know?

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What does /3/ think about the recent advancements Luxrender has made in the last couple of years?

Also renderers general I guess.
23 replies and 6 images submitted. Click here to view.
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Lux is great
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Lux is good
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Lux is alright

File: HDRi-017-krpano.jpg (1 MB, 6000x3000) Image search: [Google]
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I need to create my own HDRi image. Any software recomendations?
23 replies and 7 images submitted. Click here to view.
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Describe more what you want to do and what you already have texture wise and what format you want to output (compressed?)
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>>510609
I have 6 photos (top, bottom, left, right, front back). I prefer to use .hdr output but .jpg would be fine
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>>510612
whatever you do, dont use amd cubemap gen. Its horrible

File: work-work-dabu.jpg (330 KB, 1500x1076) Image search: [Google]
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So, /3/, I've been looking into helping someone start a render farm. I know most of the tech basics required, how to operate the software and how to organize some things, but there's always more to know.

Do you guys have any documentation with all kinds of info on this?

One specific thing I'm interested in is if we can make the client access the service directly and not have to send us the scenes beforehand. If not, I guess they'll have to interact with people, right?
13 replies and 1 images submitted. Click here to view.
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>>508307
depends what software you're using
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>>508333
We plan on using vray for starters, but expand to others as soon as possible. We'll be offering support for blender too, since it's free.
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>>508307
how much will this operation cost you anon?

File: Screenshot_2015-12-25-18-45-18-1.png (210 KB, 529x444) Image search: [Google]
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Working on creating a name for myself in digital media/animation but I don't know where to start. Should I create a blog? Website or some sort? Is Wix a good place for that?
20 replies and 2 images submitted. Click here to view.
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>>508149
do some digital media/animation first, that might help you get started
>>
No comment on the digital animation, but I got one on the website hosting choice.

Don't use a free one. Lots of organisations will completely block these domains out of their networks because sites like Wix get used in phishing attacks.
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>>508171
Shoot I was gonna try Wix too because the layout is simple. Would I have to code my own site if I don't use something like wix?

File: Shot00053.jpg (159 KB, 1920x1080) Image search: [Google]
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r8 & h8 my new ut2004 map

https://mega.nz/#!C5RkDJBS!9X4ZpCAVtw0GlyOC5ubP3iEaygqVLnLIHRWNq7YR2Do
10 replies and 3 images submitted. Click here to view.
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>>512438
>>
>>512438

I dun goofed the link:

https://mega.nz/#!yoJHmT6Q!ani5TB57V7ZkfT4IFxfT49-7MbgZsOXxphEWamYtwBI
>>
File: hotdog.png (496 KB, 600x524) Image search: [Google]
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is that a hotdog between 2 buns?

File: Screenshot_2016-01-20-14-33-10-1.png (191 KB, 720x716) Image search: [Google]
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Anyone use lynda.com?
Is it worth it? I have spare time and money and want to git good with 3dsmax.
36 replies and 4 images submitted. Click here to view.
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Use the time to practice and the money for pizza.
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>>509901
I still have a lot to learn about 3ds max. I.e. maps textures and unwrapping are pretty much a mystery.
>>
>>509902
Not really

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