worth going there if you are serious about the industry?
heard a lot of good things about it and heard some bad saying "not worth the money" but compared to other schools its pretty cheep. like in NYC SVA (art school) its like 65k per semester while gnomon is like 20k
>worth going there if you are serious about the industry? >the industry
Which industry mate? If you're "serial" you need to put shitloads of time in - years - and it wont matter if you go to school or not. Similar to how Quentin Tarantino didnt go to film school but look where he is now - he loves film so he mad it work ...somehow. With 3d its even easier because all the equipment is on the computer...
>>516270 its worth, basicly a 2 or 3 year bootcamp for the industry. obv you can learn this shit on your own it will take longer and it might be hard to know how to work at production speed. gnomon sorta forces you to be good and efficent because of how insane the program is.
having a job while going to gnomon will significantly affect your work negatively. its almost impossible to do have a job and go there.
your life will be gnomon and nothing else for 2-3 years, but when you get out you will be a badass. i always... Comment too long. Click here to view the full text.
Hello, totally new into 3d here. I'm using 3dsmax and substance painter. I want to create a normal map for a mesh using the two of these programs. I don't want to do it with zbrush or inside max with progection. I want to do it in substance painter.
Here's is my workflow: I unwrap uvw the low poly mesh and extract as an fbx. Then I apply to the same mesh a turbosmooth (I've got supporting loops etc, it is a same mesh but with a turbosmooth) and uvw unwrap it and save that as an fbx as well.
Then I go to substance paint, load the low res and... Comment too long. Click here to view the full text.
>>513743 Do you use a cage? Do you have the right settings? What exactly looks off? Show pictures in SP and in Max. Also settings. Why not bake in Max? I use Substance Designer to bake because i work in C4d and its native baking tools are shit. No problems importing all kind of normal maps into C4d. Whats your excuse for not using Max baking tools?
I want to understand normal maps. Simple question, look at pic related: Can I turn object (A) to project (B) without increasing polycount by using projection and cage? It is the shame sphere only that the (B) sphere has Turbosmooth applied.
And i agree, animating in Max is horse shit. But what are you gona do, not apply for the job because you can't use their software? ask them If they'll buy Maya instead? >>516286 That is a completely useless comment.
I'm trying to model a condenser microphone (pic related), and I would like to know how can I make the grid of it, I mean, I would know how to make it, but how do I make it "wrap" on a squared shape of my desire, isn't there a modifier or such who can help me with this? I've tried with bend but it just doesn't comform to the shape I want. Any tip appreciated
>>515309 im using maya and renderman. i end up with 1000 images in one folder and want to create a 40 sec 25 fps movie. years ago, when i tried to render a movie i would simply add the files to quicktime pro and create my movie. I thought that maybe there is a typical way of creating an uncompressed movie from this out of maya or renderman.
>>515310 usually u render it as png sequence and import it into a compositing software like After effects or nuke. u should render out different passes so you can individually work on them. you just choose all your rendered png images and import it as png sequence. the software will create a clip.
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