What is happening here? Left; Regular model things seem to be going okay. Right; Turn on smoothing and tons of polygons go bright green. I have tried putting lambert material on but nothing. I am working in Maya 2016.
does anybody know the name of a plugin/software for 3ds max vray that allows you to modify lights, textures and materials interactively? pic somewhat related, the video I saw some years ago was a bedroom scene and they changed some textures, made the scene look like night, etc.
how viable, and applicable will the 3D industry and being a 3D artist will be in the future.
From look at all the signs right now. a good education, skillset and understanding in 3D modeling looks like a great career choice for the future. as of now. The Video game industry is booming and more and more people are becoming "gamers" people are able to make a decent living by starting small indie companies, make small games, pump it into app stores/ steams and leave comfortably of of that.
3D printings are starting to become viable in all kind of different... Comment too long. Click here to view the full text.
>ow viable, and applicable will the 3D industry and being a 3D artist will be in the future.
it completely depends.
in my opinion more studious are setting up but in the same time 3D is getting cheaper. environment artists will get hit the hardest, since everything is becoming more procedural,assets are cheap to produce. VFX and characters artists are basically safe as long as they can keep up with next gen tech
3D printing is getting big but if you want constant work you would need to setup a decent base to operate, possibly... Comment too long. Click here to view the full text.
I'm currently trying to learn 3D modelling as a hoby, but one thing through the tutorials I see continues to irk me. Whenever getting into character modelling, most every tutorial uses some form of reference, instead of just going at it, and, from my standpoint as a learner, I don't think that helps, since it just revolves around placing your mesh over an existing image. Do these tutorials truly help learn character modelling, or is it just crap?
In this instance it would just be for the height and silhouette of the character. You would still have to manually do all the wrinkles, style the hair and make the entire design work in 3d. You would be surprised how often concepts don't transfer well to 3d. Reference is vitally important for nailing likeness.
I've been studying Aerospace Engineering and am hoping to get a job with Boeing/Lockheed Martin so I haven't had much time for CG, but now it's summer and I have some time to myself for vidya, /fit/ and CG.
However I am having trouble getting focused on one thing to work on, and my mind basically only works if someone gives me a project to complete.
I don't need to make something super accurate or usable in actually building the railway?
I have some idea about how to position the rails and platforms at a terminus of a metro line such that it would allow for easy transfer between the metro lines, and I want to make a crude 3D model to demonstrate this.
>>527002 No you don't need AutoCAD. Something simple like this just use sketchup it's free and for something crude you wouldn't need all the details, sketchup is more than capable.
I suggest you do a few draft overhead plans to get an idea of the layout and look at photos of train stations for reference.
How complicated you want it is up to you. A simple small station that trains just pass through would be really simple. If you need all the junctions gonna get much more complicated but I don't... Comment too long. Click here to view the full text.
I'm thinking about going to an art school. They'll teach me how to make stuff like this: https://www.youtube.com/watch?v=yvAxfjkznA0 https://www.youtube.com/watch?v=rGomrMgHDIo https://www.youtube.com/watch?v=M7m73jxJYWM Do you think that making an portfolio with models, sculptures and animations on this level would be enough to get a job or at least an internship?
I want to become a 3d artist, but I'm worried that the industry is so oversaturated that my goals simply aren't realistic. I need a red pill, /3/.
art school is good for only a few things: 1. foundation art studies 2. networking 3. getting advice and education from veterans of whatever industry you've studied (not a guarantee at all schools)
a better use of your money would be to look for colleges in your area (including community colleges) with good foundations classes. classes on the basics of 2d and 3d design, color theory, drawing, painting, life drawing and anatomy. if you take them seriously, you'll learn a lot that will directly applicable to 3d cg art. a major that's more rounded... Comment too long. Click here to view the full text.
I would like to 3D print a video game character to paint-up as a static model, I am a novice air-brusher.
I wanted to ask if someone would be able to extract the model of the player character from Doom4 and maybe a weapon model (super shotgun?) and convert it to a 3D printer file and make it available for me to download..
The model will most likely need to be posed appropriately.
I don't really have anything to offer in return except for photos of the finished model airbrushed and... Comment too long. Click here to view the full text.
I'm having a couple issues rigging. After setting up the ik handle on the eyes they moved out of place a bit and when I move the main control they move in a weird way. I noticed the eyes aren't orientated like the video. Is there a way to orient them after they've been setup or a way to fix this lazy eye thing? Also on another rig I have a ribbon connected to a blendshape for the lips but after connecting it all I have to move the lip controller half way across the face to get any movement. Any ideas would be most appreciated.
sup my dudes - i use max msp to edit video and 3d graphics and whatnot but i had no idea till recently that this new tech is actually accessible - there seems to be a plethora of different apps - have any of u used this technique / have any recommendations ?
>>526002 The best solution is the tool or a combination of tools which gives you the best result in a minimal amount of time, and you have fun doing it. The old school method i use everytime: Photoshop. Photoshop is the hub, where the layers and elements get assembled. But for 2d painting on the texture itself i often use Krita. Especially for characters because of the symmetry tool, and for tileable textures because of the tile workflow. If i want to paint directly on the model i use either Mari for very complex... Comment too long. Click here to view the full text.
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