[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Archived threads in /3/ - 3DCG - 26. page
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

File: image.jpg (95 KB, 800x682) Image search: [iqdb] [SauceNao] [Google]
image.jpg
95 KB,
CGpeers could not proceed with registration
(Error: 0xE4000005)


What do? I want some sweet CG torrents
8 replies and 3 images submitted. Click here to view.
>>
File: DTS.png (337 KB, 548x473) Image search: [iqdb] [SauceNao] [Google]
DTS.png
337 KB, 548x473
>>
Seriously tho what do I do?
>>
look up on torrentz.eu

What kind of graphics card does /3/ use for modelling?

I am currently using an AMD Radeon HD 6700 just because I haven't felt the need for anything else. However, now I am moving onto photo-realistic rendering so I'd like a card with a shit ton of cores so 3Ds Max doesn't spontaneously combust on me.
48 replies and 10 images submitted. Click here to view.
>>
I have a Radeon 7990 HD 3GB, but mostly for the VRAM when I am loading multiple 100+layer PSD files as textures in Maya.
>>
>>515544
What kind of processor do you have with that?
>>
>>515530
750 ti, card of the gods

File: modo.png (28 KB, 1862x304) Image search: [iqdb] [SauceNao] [Google]
modo.png
28 KB,
Why doesn't any thread on modo? Is it shit
2 replies and 1 images submitted. Click here to view.
>>
Modo indie did nothing wrong.

File: 1458162108274.jpg (82 KB, 720x960) Image search: [iqdb] [SauceNao] [Google]
1458162108274.jpg
82 KB,
Quick /3/ i need tutorials on animating in unity. I have 4 years of experience with maya but this new job i was offered uses 2d image plane based rigs in unity.
2 replies and 1 images submitted. Click here to view.
>>
https://www.youtube.com/watch?v=KWC6Pw63BAY

File: bot-anger.png (642 KB, 950x1501) Image search: [iqdb] [SauceNao] [Google]
bot-anger.png
642 KB,
Hi /3/, i've done this low poly rendering but something doesn't feels right with it so its feedback time.
5 replies and 2 images submitted. Click here to view.
>>
its
shit
h
i
t
>>
hmm make the bot more centered and bigger

maybe fix up the model more, add you shine to some parts of the metal maybe, and add mo samples to reduce the graininess
>>
>>517152
thank you, will try

File: a.png (401 KB, 512x512) Image search: [iqdb] [SauceNao] [Google]
a.png
401 KB,
Any easy way to get the 3d models+textures from unity games like Rust?
4 replies and 1 images submitted. Click here to view.
>>
>>516856
Ninja ripper.

or xentax forums
>>
If you know what to look for, Unity Studio is by far the best option.

https://github.com/RaduMC/UnityStudio

At first it's kinda hard to use at first since most developers use acronyms or other types of nicknames for their models, but after a while you'll start to notice similarities that make it far easier.
>>
Probably not the most efficient method, but you can always run it through qapitrace or similar. Record a traceback, forward in the trace until the texture is visible, then use the texture browser to find it.

Might take a while though, there could be many many textures.

File: coneforce.jpg (167 KB, 1230x836) Image search: [iqdb] [SauceNao] [Google]
coneforce.jpg
167 KB,
newfags can't coneforce
12 replies and 11 images submitted. Click here to view.
>>
File: tricone.png (451 KB, 1862x865) Image search: [iqdb] [SauceNao] [Google]
tricone.png
451 KB, 1862x865
I looked up a tutorial on line, hope this works
>>
File: coneforce.gif (1 MB, 500x311) Image search: [iqdb] [SauceNao] [Google]
coneforce.gif
1 MB, 500x311
Here we go
>>
File: cones.png (129 KB, 960x540) Image search: [iqdb] [SauceNao] [Google]
cones.png
129 KB, 960x540
>>517272
>implying

File: 2154592_b921_3.jpg (5 KB, 200x200) Image search: [iqdb] [SauceNao] [Google]
2154592_b921_3.jpg
5 KB,
What happened to 3d Buzz? I used to get training from them awhile back but I just checked their forums and it's dead.
6 replies and 2 images submitted. Click here to view.
>>
File: 1453052662365.jpg (25 KB, 579x329) Image search: [iqdb] [SauceNao] [Google]
1453052662365.jpg
25 KB, 579x329
Too much paid content.
FIND OUT HOW BY SUBSCRIBING.
Here is one of our weekly free videos. "How to launch notepad on windows machines"
>>
>>517537
no, what happened was there wasnt enough CURRENT content and Zakk joined Epic (with all the other failures that work there, like a pea in a pod)
>>
>>517539
So they don't produce tutorials anymore?

File: Koala.jpg (763 KB, 1024x768) Image search: [iqdb] [SauceNao] [Google]
Koala.jpg
763 KB,
Ay
Some game ideas , pl0x ?
8 replies and 2 images submitted. Click here to view.
>>
Here are my top 3 ideas:

1. Kill yourself after realising /3/ is not the appropriate place for this thread

2. Go to /vg/ and find /agdg/ so you can shit it up worse than it already is

3. Go back to /b/ and kill yourself slowly you fucking 'pl0x' using faggot
>>
>>516824
no bully pl0x
>>
>>516821
2d platformer with pixel graphics

File: shoulder prob.jpg (663 KB, 1366x1200) Image search: [iqdb] [SauceNao] [Google]
shoulder prob.jpg
663 KB,
Wassup peeps,

I'm currently modeling a human body on maya just to have a base model for any animation i might need, the thing is im having some problems with the shoulder, as you can see on the top image, which is the raw mesh, and the lower image the smoothed one, it creates a circle around those vertices. Is it because i merged it? should i use something else for connecting points?

Not new in 3d, but i stopped for 3 years and i'm quite rusty
18 replies and 2 images submitted. Click here to view.
>>
>rusty
were you any good then?
>>
merge the vertices that are close to each other. they are creating extra supporting loops around the creases because there are more than one vertices there.
>>
>>516310
i was decent, but i want to be better now.

>>516311
alright ill try that, thanks!

File: fuckingstupidproblem.jpg (151 KB, 2448x648) Image search: [iqdb] [SauceNao] [Google]
fuckingstupidproblem.jpg
151 KB,
I can't seem to fix this goddam problem and its frustrating me so badly.

Whenever I try to export from Zbrush, the model is automatically smoothed. Right image is the original in Zbrush, Left image is the somehow magically auto-smoothed model. This is specifically for OBJ exports. When I export anything else, it usually works fine. I can only export in OBJ for my task sadly (its retarded, I know).

Can anyone help?
13 replies and 4 images submitted. Click here to view.
>>
File: 1458492480742.gif (134 KB, 640x432) Image search: [iqdb] [SauceNao] [Google]
1458492480742.gif
134 KB, 640x432
READ THE STICKY
>>
>>517506
I did. What about? It doesn't have any solution to my problem.

Dont tell me to google, because I did, and not a single result explained my problem. The problem that 99% of the google searches have are import into zbrush, from maya/max/etc.

If you are going to point me to the sticky, point me to something useful in it.
>>
File: Untitled.jpg (26 KB, 199x451) Image search: [iqdb] [SauceNao] [Google]
Untitled.jpg
26 KB, 199x451

File: 04-640.jpg (29 KB, 640x360) Image search: [iqdb] [SauceNao] [Google]
04-640.jpg
29 KB,
what's the best 3d program to model and render relatively easy scenario? (i need it for interior design works, furniture of various materials in their context).

i need to find a good balance between an intuitive program and a performant one, a friend suggested me 3dmax studio, what's your opinion?

also, what's the best guide to learn basics of 3dmax?
8 replies and 1 images submitted. Click here to view.
>>
well you have fancy things like homestyler
but with 3dsmax you have more options and control but its obviously harder to use

take ur pick
>>
>>517499
what about rhyno, or maya?

i heard that they are program used a lot for models and renders, are they tougher than 3dmax?

also are there good tutorials/guide for 3dmax?

i have some very very basic knowing of alias, but not much
>>
>>517500
same thing. maya is more prone to animation

File: 1458722630146.jpg (340 KB, 1280x1280) Image search: [iqdb] [SauceNao] [Google]
1458722630146.jpg
340 KB,
I need some suggestions on what laptops can render vray pretty fast

like how do i go about finding one
10 replies and 3 images submitted. Click here to view.
>>
File: 1399948896017.jpg (253 KB, 960x1280) Image search: [iqdb] [SauceNao] [Google]
1399948896017.jpg
253 KB, 960x1280
>rendering on laptop
>>
File: go homo.jpg (4 KB, 250x248) Image search: [iqdb] [SauceNao] [Google]
go homo.jpg
4 KB, 250x248
>rendering labtop
GO HOME RENDER GIRL
>>
wouldn't bother. pick a laptop for general usability and quality then spend the remaining money to build a tower to render over network or whatever

File: Temple13r02.jpg (165 KB, 627x318) Image search: [iqdb] [SauceNao] [Google]
Temple13r02.jpg
165 KB,
8 replies and 2 images submitted. Click here to view.
>>
File: AMeuble21.jpg (150 KB, 1200x552) Image search: [iqdb] [SauceNao] [Google]
AMeuble21.jpg
150 KB, 1200x552
>>
pretty nice

for an under budget amateur PS1 game
>>
>>517407

For fucks' sake, apply yourself.

File: garretts harp.jpg (92 KB, 960x540) Image search: [iqdb] [SauceNao] [Google]
garretts harp.jpg
92 KB,
an old pic from the archieve made with blender
8 replies and 7 images submitted. Click here to view.
>>
File: rolls royce.jpg (17 KB, 500x299) Image search: [iqdb] [SauceNao] [Google]
rolls royce.jpg
17 KB, 500x299
another
>>
File: spidy.jpg (19 KB, 720x537) Image search: [iqdb] [SauceNao] [Google]
spidy.jpg
19 KB, 720x537
another
>>
File: super rabies.jpg (53 KB, 960x540) Image search: [iqdb] [SauceNao] [Google]
super rabies.jpg
53 KB, 960x540
yet another made with blender

Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [68] [69] [70] [71] [72] [73] [74] [75] [76] [77] [78] [79] [80] [81]
Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [68] [69] [70] [71] [72] [73] [74] [75] [76] [77] [78] [79] [80] [81]
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at imagescucc@gmail.com with that post and thread number and it will be removed as soon as possible.