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What do? I want some sweet CG torrents
What kind of graphics card does /3/ use for modelling?
I am currently using an AMD Radeon HD 6700 just because I haven't felt the need for anything else. However, now I am moving onto photo-realistic rendering so I'd like a card with a shit ton of cores so 3Ds Max doesn't spontaneously combust on me.
Why doesn't any thread on modo? Is it shit
Quick /3/ i need tutorials on animating in unity. I have 4 years of experience with maya but this new job i was offered uses 2d image plane based rigs in unity.
Hi /3/, i've done this low poly rendering but something doesn't feels right with it so its feedback time.
Any easy way to get the 3d models+textures from unity games like Rust?
If you know what to look for, Unity Studio is by far the best option.
At first it's kinda hard to use at first since most developers use acronyms or other types of nicknames for their models, but after a while you'll start to notice similarities that make it far easier.
Probably not the most efficient method, but you can always run it through qapitrace or similar. Record a traceback, forward in the trace until the texture is visible, then use the texture browser to find it.
Might take a while though, there could be many many textures.
newfags can't coneforce
What happened to 3d Buzz? I used to get training from them awhile back but I just checked their forums and it's dead.
Too much paid content.
FIND OUT HOW BY SUBSCRIBING.
Here is one of our weekly free videos. "How to launch notepad on windows machines"
Some game ideas , pl0x ?
Here are my top 3 ideas:
1. Kill yourself after realising /3/ is not the appropriate place for this thread
2. Go to /vg/ and find /agdg/ so you can shit it up worse than it already is
3. Go back to /b/ and kill yourself slowly you fucking 'pl0x' using faggot
I'm currently modeling a human body on maya just to have a base model for any animation i might need, the thing is im having some problems with the shoulder, as you can see on the top image, which is the raw mesh, and the lower image the smoothed one, it creates a circle around those vertices. Is it because i merged it? should i use something else for connecting points?
Not new in 3d, but i stopped for 3 years and i'm quite rusty
I can't seem to fix this goddam problem and its frustrating me so badly.
Whenever I try to export from Zbrush, the model is automatically smoothed. Right image is the original in Zbrush, Left image is the somehow magically auto-smoothed model. This is specifically for OBJ exports. When I export anything else, it usually works fine. I can only export in OBJ for my task sadly (its retarded, I know).
Can anyone help?
I did. What about? It doesn't have any solution to my problem.
Dont tell me to google, because I did, and not a single result explained my problem. The problem that 99% of the google searches have are import into zbrush, from maya/max/etc.
If you are going to point me to the sticky, point me to something useful in it.
what's the best 3d program to model and render relatively easy scenario? (i need it for interior design works, furniture of various materials in their context).
i need to find a good balance between an intuitive program and a performant one, a friend suggested me 3dmax studio, what's your opinion?
also, what's the best guide to learn basics of 3dmax?
what about rhyno, or maya?
i heard that they are program used a lot for models and renders, are they tougher than 3dmax?
also are there good tutorials/guide for 3dmax?
i have some very very basic knowing of alias, but not much
I need some suggestions on what laptops can render vray pretty fast
like how do i go about finding one
an old pic from the archieve made with blender