This is the latest meme program we all have to learn. Tbh boolleans are less important now with automatic retopology. I was using mesh fusion for a while until I said couldn't I just do this with dynamesh.
Can someone draw the edge and supporting loops on this Corinthian capital, and also help identify the shapes of the leaves? The picture is bad quality and blurred (I ll post also a sharpened version with high passes and soft light multipliers in the next post), but my camera is not that good, and my lights could not reach effectively the height of the capital.
I plan to make it in 3dsmax and add leaves' details in zbrush and extract normal maps for them.
Do what I did. Start extremely low poly. It's important to correct topology where appropriate to maximize the potential your low poly sculpt. Refine the silhouette one subdivision level at a time, starting with big details to smaller ones as you work up. And of course, use a good concept to follow b/c if you're like me, your imagination is shit.
I want to get into poser and rendering and all that. I tried that out a few years back and it seems to have changed a lot. So if someone knows this shit, please help me clear up some of my confusion, I am a complete newfag.
There is Daz3d studio which is free and poser which seems to cost money. Are both from the same company? I thought it was called "daz3d poser" at some point. What is the difference? When should I get one instead of the other?
There seem to be base figures like Genesis 1, 2 and 3. They seem to be... Comment too long. Click here to view the full text.
Do not confuse generations with genesis Generations 1-3 old shit I couldnt tell you about Generation 4 Victora 4 and like 75% of all the poser shit you see. Generation 5 introduced Genesis models and Victoria 5 Generation 6 brought Victoria 6 Generation 7 is current with Victoria 7 Generally there is a family of figures with each generation. Michael, Victoria, Josie.
Hey guys, just got my hands on this sassy piece of software, couple of questions...First of all I've never textured anything ever. My question is, how well would this program work for things like making a higher res texture that already exsists? Think like a texture for a character thats like 512x512 and I wanted to crank it to 4096x4096. How well would this software let me kinda tweak and clear the texture up?
Do any of you /3/pots actually work in the industry? I managed to land my first job for some external and internal renders.
What's your process for interacting with the client? Do you allow them to dictate all the finishes? What about the furniture? How often do you consult them via email? How long would it take you to do 1 external render of a house, and 2 interior, and how much would you charge?
>>515945 Yes. Usually getting them on skype/slack is the best. >Do you allow them to dictate all the finishes? Yes. It's their money. >How long would it take you to do 1 external render of a house, and 2 interior, and how much would you charge? Few weeks for top quailty stuff. How much you charge is really up to you, take a hourly rate like normal. Because this is your first job, you can accept being ass fucked, don't be to beta, but don't... Comment too long. Click here to view the full text.
OP Here, another thing i wanted to say is that i'm probably being perfect minimalist trying to do a perfect 3D model without a few problems, but still is there a cool way to prevent these weird wireframe deformation?
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