There's a feature suggestion in the feedback form. I'd suggest that all /3/pots who want to see /3/ become a red board like /ic/ make a feedback requesting such a change, or at the least lewds allowed with a spoiler.
Maxon is in a pretty fucked situation. Their price is the same league as Maya, Max, but they are way behind the competition in pretty much all disciplines (except Motion graphics). They had 2 weak releases back to back, a lot of trouble with customers over their render farm managing and licensing, most of the customer base is not amused. The whole 3D world made fun about Maxon and their Cogwheel feature in R17. If their next release does not deliver big time, they'll bleed and become >>520553
I work full-time for a major mobile game company in Germany. I have worked in the game industry for around 9 years now. Before that I did some illustration and graphic design.
An important question to ask yourself is what is important to you. Do you want to be super famous? Do you want to work for some huge and famous studio? Or will you be happy with earning a good salary, work in a small team and have creative freedom?
When I started to learn 3d modeling at age 15, I used Blender solely because it was the smallest download size and it would run on the shitty laptop I owned at the time. Now I'm 19 and I need to use 3ds Max for a Uni course. I have found a couple of online resources that teach Blender to 3ds Max users, but I couldn't find any for the other way around. Does anyone here know of one? Or at least a 3ds Max tutorial that is more focused on teaching the program itself to 3d modelers? Every max tutorial I have found is either for complete 3d modeling beginners or Maya users.
>>523515 For most of my classes I can and do use Blender. But because the lectures insist that 3ds Max is an industry standard. For one specific class we HAVE to use 3ds Max. This is also because a subject the following semester requires us to only use Maya.
how much will it cost to hire a freelancer over tumblr or the internet and make him make a 3D model and then have another guy make the animations, so I can composite them with my basic 3D skills on after effects.
How much will it cost then to make a cheap budget anime episode?
Why not just use Daz Studio and download free assets to use to make your cheap assed animu waifu. There's a tonne of weeb stuff for Daz Studio that's free and with puppeteer and aniblocks it's pretty easy to animate in.
I need help applying this UV map I made (It's my first time) using C4D. Apparently this UV map SHOULD apply automatically to the assigned part, but instead it's the entire picture. What am I doing wrong? Thanks.
The stupid Rs and Ls and color codings are self explanatory for the picture. I'm trying to see if they'd go directly with the model I'm making.
>>523303 I have to resize the UV projection to get one to fit but I'm not sure that's how it works. On a sample object I downloaded applying the texture makes it automatically assign the colors to the object, not having to resize the UV projection to fit?
It's been dead for at least 3 years, even back then it would've been disagreement about it's life status. But like a doll of sewn together corpses reanimated by German lightning we keep stumbling onward committing acts of Frankenfuckery.
You should just sculpt detail like that. The arm should just be a bendy tube that you apply a normal map to. There is a debate as to whether muscle based loops like you have done or the bendy straw method is best.
Doesn't look like a good method, made a bunch of poles at a spot that will see a lot of deformation. I just add a few extra loop cuts at the knees and elbows, it'll give you enough faces if you want to make the elbow more apparent.
I'm new to baking normal's and need some direction on how to fix this crap? It's a simple mesh and shouldn't be have this problem.
I have already done theses things.
1. Soften all edges for my low poly, Didn't work. 2. Average all my edges, Didn't work. 3. Added curve added like a guide suggested, Still didn't work. 4. Read just about every topic and guide that i can get my hands on, Still hasn't offered insight on how to fix this!! 5. Adjusted the cage for optimional ray distribution still hasn't worked. 6.... Comment too long. Click here to view the full text.
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