I google "gimp hard surface texturing" and theres literally just some twisted fucks on there. I request hard surface texturing tutorials for gimp >>no I dont go on /r/ because I dont want to get a dick photoshopped on my dogs butt
>>522817 >willingly going to probably the best school in the world that guarantees a high paying job after graduation If you want a high paying job you should study engineering or some other STEM at an ivy league college. You wont find a high paying job in the art world if graduating from gnomon, Thats for sure.
If I were to devote my time to, and become skilled in Architectural Visualization, is there a good salary and job stability for someone like me in Australia?
I've really enjoyed making designs in hammer for source over the last decade, but found it a bit constraining given the timely and convoluted MDL compile methods involved in getting one custom assett in the game, so I was almost wondering whether to go full arch vis and do it for work.
Pic not mine, just a random image I saved from here not too long ago.
archviz is the most common job in 3d field (far as i know) you can expand on that and learn product design,3d printing etc etc do you like to animate? try that too because i think far as job prospects goes animators have more opportunities
Hello masters of 3D. I want some advice/help wih Photoshop and painting uv with it. Does anyone here knows a video or a lesson for free or paid, about using photoshop to paint Maps like Diffuse, reflection, specular, bump....???
I searched for a while, and all i could find is either a timelapse video, or a video like "hiiii guuuuyssss, itss meee, and todaaay i diiiid thiass inn photoshoooop"
>>526338 When you export it into a game engine where the isoline information isn't gonna do anything and just becomes a waste of data.
You never need to to that manually since the people who wrote the exporters automated that step. Manually Doing is only if you wanna inspect your triangulation for whatever reason and is unhappy with the ways you already should be able to do so in your creation suite.
Any skilled game artist will move around their mesh and flip triangles manually as needed to optimize the... Comment too long. Click here to view the full text.
Hello, old max user starting again with 3D. I used to model with edge extrusion, but nowadays I see people modeling characters with zbrush and then retopo (which make a bit more sense if you think of it). So, what do you consider the best video tutorial for zbrush out there? I don't care even if it is 100 hours long! I want to learn zbrush.
Almost ten years ago I started seriously getting into 3D work to get into the gaming industry as a character/organic modeller. I started drawing to study anatomy and such better and later switched to doing concept art/illustrations because I enjoyed it more.
Now I'm trying to get back into 3D work foremost because of personal interest but also because I might be able to combine both areas of expertise to make some cash on the side through e-shops. I'm already dabbling with ZBrush again and picked up Luxology Modo to complement it - it's crazy how much both... Comment too long. Click here to view the full text.
>>526537 To make believable machines study engineering in the sense that you start to understand the elementary physics and have an armchair understanding about why real-world artifacts are designed the way they are. If there is a though process behind the way you construct nonsensical mechanical devices that will help lend some degree of plausibility to it which in turn will make the design more believable.
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