If you could take any two game mechanics and put them together, what would you choose?
Rerolls are just about everyone's favorite mechanic. They turn potential failures into successes, and serve to counter the inevitable stroke of bad luck that's waiting to happen.
The other mechanic I really like is being able to assist other players. Helping yourself is great, but abilities that grant other people bonuses, especially as reactions or at instant speed, tend to be my favorites.
The obvious combination are specialized "fate points" or actions that enable a player to assist another player and provide them a reroll. Something like if a player fails to dodge a fireball, another player can step in and make some sort of sacrifice (an arbitrary point, an action, taking the damage instead, etc.) to give that player a second chance.
>>46561225
Spin the Bottle and Charades
Counterspells and rogue skills.
In the fighter-mage-thief trinity, the fighter should outfight the thief, the mage should blast apart the fighter, and the rogue should have a large advantage against the mage.
So, they should have several different ways to just tell a mage "no." Like throwing a dagger or flashbang to distract them, or some other use of their speed. And, there's nothing quite as dickish as a counterspell, so it fits thieves perfectly.
Forcing mages to avoid being within 20ft of a rogue or risk having their spell disrupted also...
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Quick! you have 10 seconds to write an original story hook that takes place in the HALO universe.
Hard mode:No flood.
>>46559922
You're Spartans and you need to fight the Covenant.
You're a Jackal tending to your farm, but it keeps being attacked by those stupid human children.
>>46559922
The Galactic President was been kidnapped by ninjas.
Are you a bad enough dude to rescue the Galactic President?
Heya /tg/! I come bearing another idea for an Evo Game.
Rules (yes I know, they're copypasted from the Crystals Evo Game):
>Open an existing creature in paint or whatever and give it one evolutionary adjustment at the time
>don't forget to +1 the generation on the top right corner
>describe adjustment and upload new image
>every once in a while the environment will shake things up, some creatures will go extinct
>No...
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>>46558848
First, we have the Nidh, a blind flatworm that uses two small nubs on one of its end to taste things, and two antennae on the other to detect vibrations in the water. It eats by using its entire bottom surface and digesting any organic matter and nutrients it could find.
>>46558896
Next we have the Chan, a small semitransparent bug that uses four rigid appendages to float on the surface of the water and to cling to the walls while wet. It is a herbivore, and primarily eats algae and the Muzz. Its two antennae can smell and taste both in air and water.
>>46558930
Then we have the Tang, a purely aquatic jellylike thing with a single tentacle it uses to strangle prey like Nidhs or Chans. It also uses the tentacle to smell and detect vibrations, and for locomotion, even though its bell could also be used for movement.
>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g
>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck
>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
Previous thread
>>46547838
Would you rather play a campaign that was light and only loosely followed the rules or a campaign...
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>>46558490
Well the rules are shit, so I'll take the first one.
>>46558419
>How is it not RAW
Nobody gives a fuck that your rules exploit is RAW, if your plan to break the universe involves wish, the universe will fucking break you.
>>46558484
>What would happen if the Simulacrum wished to become real?
Most likely thing I'd consider doing honestly. That or TPTB granting the wish figure out the subterfuge and give...
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>>46558430
older thread over here
>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g
>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck
>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
Previous thread
>>46547838
How are you planning on killing your teammate's, /tg/?
Alternatively, what vampire...
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>>46558430
>Alternatively, what vampire do you replace Strahd with in order to make CoS more entertaining?
>>46558484
Well, if you tell it to Wish for that then it's up to the DM what happens. Personally I'd make it a fully functioning NPC and then rip off any number of "clone tries to kill the original" movies that exist.
>>46558430
>How are you planning on killing your teammate's, /tg/?
By fighting enemies we can't kill, then sneaking away mid-battle. Stealthily pushing them into traps or getting enemies pissed off at them is the plan too. I could use some more strategies though.
Planescape General and Q&A
Thread starter question: Would there be any interest in a "Planescape lite" setting, a reasonably simplified version of the setting that keeps all of the planes, major races, and factions but presents them as if it was a regular fantasy setting? It would focus on the exemplar races as the "standard" races and present the Outer Planes as if they were fantasy nations.
Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (yes, it exists in 4e, down...
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>>46558182
Do you think the rules for magical items losing bonuses when off their plane of forging are worthwhile?
I could see it working if the players got to get and keep a big assortment of weapons, but if it just meant arbitrary penalties to certain characters for certain areas it doesn't seem that worthwhile.
>>46558182
Isn't that basically what they tried to do when they removed Planescape as an official setting? Unfortunately, the pruning of details or streamlining of the setting tends to result in a very poor result every time its tried.
I remember the official 3rd edition version of Planescape ended up devoting like 1 page to Sigil, the most important place in the multiverse. Ayep.
>>46558725
I do not think enforcing such a rule is worthwhile at all.
AD&D 2e Planescape insisted on maintaining 2e's tradition of arbitrarily screwing over characters for no good reason, and it did this for priests (spellcasting level loss across planes), wizards (planar magical conditions), and warriors and thieves (magic item level loss, which would cause weapons to lose pluses, thereby rendering them completely ineffective against many Outer Planar monsters).
All of these contrivances were summarily...
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>Imagine a fantasy world where magic is literally a liquid
>>46557860
Sooo... WoW?
>>46557860
Excuse me as I inject some magic into my veins right now dear OP
Can it be frozen? Can we make Magsicles?
Fuck it, all this Game of Thrones hype has got me itching for a House Creation Thread.
Give me 3d6 for Realm.
Rolled 5, 3, 1 = 9 (3d6)
>>46556904
Rolled 1, 4, 3 = 8 (3d6)
>>46556904
Here comes the Vale
>>46557043
I feel like we should exclude places there's already been a ASoIaF house. So the Vale, the Crownlands, and the Arbor.
http://pastebin.com/NjH6gQqi
Last Thread: >>46528164 →
i fucked up edition
chronicles of fagness
>>46556674
<insert obligatory Black Hand PDF Beg Post here>.
Is a polearm of any use in confined spaces? Is it something an adventurer would ever consider using, given you can't count on all of your fights taking place out in the open?
>>46556357
You can't swing it around but things like spears in a corridor means it'll be difficult for anything to get in close without first getting pincushioned first.
>>46556357
Define "confined spaces".
Most polearms were used as some part of a formation historically, which would certainly be considered a confined space by some. It's just a confined space where you need to point the spear in only one directly, so it didn't matter too much. If you were wandering through a cave or some narrow space, then a long thrusting weapon would be reasonably useful as well.
Also note that most polearms were meant for poking, not for swinging. Even glaves were mostly...
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>>46556357
One weakness of a polearm, especially the stabby kind, is that they leave the wielder vulnerable to flanking.
In a confined hallway, you can maximize the effectiveness of this weapon because your flanks are removed and things can't exactly get around you.
But it'd be hard to move that thing around a series of tight corridors, so a short spear would be better for the job. And make sure you've got a shield and stabbing short sword so you can block when they come close, drop that spear...
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Hi all, I wanted to see if anyone else thought the lore of 40K was a bit over the top. I know it should not be viewed as hard sci-fi by any stretch... however, some of the fantasy elements seem to be played up to a ludicrous extent.
Some proposed changes could be:
-Reduction in average pauldron size
-Reducing the extent to which Orks can bend reality with their psychic gestalt (no more making a piece of steel turn into a gun by belief)
-Making the Imperium understand their technology more (fixing machines with prayer is retarded)
-Make the realm of chaos feel a little more distant and unknown... right now it feels like any emo chick can swear loyalty to nurgle out of depression and open a portal to chaos. I want the realm of chaos to be more difficult to access, more difficult to perceive, and for breaches into the material realm to be much more rare. One of the best ways to ruin horror/tension is to make the exact nature of the enemy known - just look at the Matrix series... the first movie was amazing when the enemy was mostly unknown and unfathomable, but along come the later movies where all the cards are on the table, and it sucks ass.
-Fights between primarchs and other individuals of demi-god status can stop lasting for days at a time - this is just stupid fanwanking. There is no good reason why two powerful individuals fighting should take more than 5 minutes.
These are a few of the things that bug me. Has anyone else thought about this, and considered what 40K might look like if it moved a bit more towards the sci-fi end of the spectrum?
Fuck off
http://archive.4plebs.org/tg/thread/45790532/#45790532
>>46555736
Move along citizen, this is pasta bait.
There has to be at least 1 other person on this board who isn't a triggered spergmaster. I'm not smart enough to be the only person who things 40K has crossed the line from grimdark to grimderp in the last decade.
I was looking at the map in the 40k 7th edition and I found a section east of Baal in Ultima Segmentum called Nexus III Astro Station. Does anyone know what this is?
Random map detail
>>46555722
Planet sized space station where Blood Angels and sons train their recruits for space operations.
>>46555722
>astro
>nexus
A nexus is like a crossroads.
This one lies along a prominent communications conduit. i.e. - Astropathic duct ...
>Orphanmaker
>Sorrowsower
>Hoperender
>Happiness-Stomper
>Puppykicker
>Quicheburner
>Namecaller
>Walk-past-you-without-saying-hello-er
>>46554863
My favorite bad name is La'quisha, personally.
>>46554863
>Cuntdicker
>>46554863
>Orphanmaker
My sword
>Sorrowsower
My hoe
>Hoperender
My kettle
>Happiness-Stomper
My left boot
>Puppykicker
My right boot
>Quicheburner
My pan
>Namecaller
My labeling machine
>Walk-past-you-without-saying-hello-er
That's...
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Welp, more news form our tabletop! We managed to accrue enough research that we could build an Abyssal early warning system, and managed to successfully protect it from Abyssal attacks. HOWEVER, the fucking separatist Northern Japs send over their own fleet to destroyer because NIPPON PRIDE, GAIJIN PREASE REAVE. The Northern fleet consisted of a bunch of Kongou-class destroyers, Kaga, Tatsuta, and... Mikasa, one of the original dreadnoughts.
Suffice to say, the Kongous were completely BTFO (sending ships to a shipgirl fight!), Tastuta was oneshotted (much to Tenryuu's alarm), and Kaga got her ass beat by Victorious, who just couldn't resist styling all over her Japanese counterpart. Mikasa got tasered by Ontario and convinced to surrender when she saw the rest of her fleet burning or at the bottom of the ocean.
And of course, the Japanese civil war goes hot, so now we have to deal with all THAT shit now in addition to the Abyssals...
---
Twitter: https://twitter.com/MercCommand
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike
Other Quests: http://pastebin.com/sYpqmWZg
You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!
Currently, you were continuing your attack on Midway island. The Abyssal superbattleship Tanager was crippled, and surprisingly enough, MULBERRY was among the Marine landing forces assaulting the island. And the moment her boots touched the sand, all hell broke loose.
(cont)
>>46553155
https://www.youtube.com/watch?v=uIkNxEKrAaU
Flanked by a pair of M1A1 Abrams tanks in a defensive formation around her, Mulberry kneeled down as the lines of her Rig, of which you had never seen before, start to sketch themselves into reality. It's large, MASSIVE, even. Bigger than any Rig you've seen so far, which was understandable, since Mulberry wasn't actually a ship, but a full blown port. Docks, piers, and cranes begin to form. Behind her shoulders, a pair of long runways begin crafting...
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>>46553180
That was until one particular faerie, apparently more senior than the others, ran down the line, a golden mallet in its hand. It comes to the first assembled Sherman and strikes it with the mallet, eliciting not only a massive CLANG, but a small explosion that partially clouds the area in smoke and dust.
...and rolling out of that cloud was a full size M4 Sherman, lumbering forward to support the Marines at the front, joining up with the Abrams already deployed, much to the initial shock and confusion of...
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>>46553202
"Anna, what's the status of our air power? Can we send anything after her?" North Carolina asks calmly through her radio.
"S-sorry, all our air assets are tied up!" Anna cries apologetically. "They're being directed on all the other fronts!"
"Damn." North Carolina seethes. You can tell she's considering chasing down Tanager, but you also see her and Washington stealing glances back at the direction Iowa's force was. They had to leave her to...
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Stat me
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment:...
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>>46552402
We already have stats for his kind.
Or his hair, at least.
>>46552402
You'llbedisappointed/10